/obj/item/organ/internal/stomach name = "stomach" icon_state = "stomach" organ_tag = O_STOMACH parent_organ = BP_GROIN unacidable = TRUE // Don't melt when holding your acid, dangit. var/acidtype = REAGENT_ID_STOMACID // Incase you want some stomach organ with, say, polyacid instead, or sulphuric. var/max_acid_volume = 30 var/deadly_hold = TRUE // Does the stomach do damage to mobs eaten by its owner? Xenos should probably have this FALSE. /obj/item/organ/internal/stomach/Initialize(mapload) . = ..() if(reagents) reagents.maximum_volume = 30 else create_reagents(30) /obj/item/organ/internal/stomach/handle_organ_proc_special() if(owner && ishuman(owner)) if(reagents) if(reagents.total_volume + 2 < max_acid_volume && prob(20)) reagents.add_reagent(acidtype, rand(1,2)) if(is_broken() && prob(1)) owner.custom_pain("There's a twisting pain in your abdomen!",1) owner.vomit(FALSE, TRUE) /obj/item/organ/internal/stomach/handle_germ_effects() . = ..() //Up should return an infection level as an integer if(!.) return //Bacterial Gastroenteritis if (. >= 1) if(prob(1)) owner.custom_pain("There's a twisting pain in your abdomen!",1) owner.apply_effect(2, AGONY, 0) if (. >= 2) if(prob(1) && owner.getToxLoss() < owner.getMaxHealth()*0.2) owner.adjustToxLoss(3) owner.vomit(FALSE, TRUE) /obj/item/organ/internal/stomach/xeno color = "#555555" acidtype = REAGENT_ID_PACID /obj/item/organ/internal/stomach/machine name = "reagent cycler" icon_state = "cycler" organ_tag = O_CYCLER robotic = ORGAN_ROBOT acidtype = REAGENT_ID_SACID organ_verbs = list(/mob/living/carbon/human/proc/reagent_purge, /mob/living/carbon/human/proc/synth_reag_toggle) //VOREStation Add + CHOMPAdd /obj/item/organ/internal/stomach/machine/handle_organ_proc_special() ..() if(owner && owner.stat != DEAD) owner.bodytemperature += round(owner.robobody_count * 0.25, 0.1) /* //VOREStation Removal - normal chem processing if(ishuman(owner)) var/mob/living/carbon/human/H = owner if(H.ingested?.total_volume && H.bloodstr) H.ingested.trans_to_holder(H.bloodstr, rand(2,5)) */ return