proc/random_hair_style(gender, species = SPECIES_HUMAN) var/h_style = "Bald" var/list/valid_hairstyles = list() for(var/hairstyle in hair_styles_list) var/datum/sprite_accessory/S = hair_styles_list[hairstyle] if(gender == MALE && S.gender == FEMALE) continue if(gender == FEMALE && S.gender == MALE) continue if( !(species in S.species_allowed)) continue valid_hairstyles[hairstyle] = hair_styles_list[hairstyle] if(valid_hairstyles.len) h_style = pick(valid_hairstyles) return h_style proc/random_facial_hair_style(gender, species = SPECIES_HUMAN) var/f_style = "Shaved" var/list/valid_facialhairstyles = list() for(var/facialhairstyle in facial_hair_styles_list) var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle] if(gender == MALE && S.gender == FEMALE) continue if(gender == FEMALE && S.gender == MALE) continue if( !(species in S.species_allowed)) continue valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle] if(valid_facialhairstyles.len) f_style = pick(valid_facialhairstyles) return f_style proc/sanitize_name(name, species = SPECIES_HUMAN, robot = 0) var/datum/species/current_species if(species) current_species = GLOB.all_species[species] return current_species ? current_species.sanitize_name(name, robot) : sanitizeName(name, MAX_NAME_LEN, robot) proc/random_name(gender, species = SPECIES_HUMAN) var/datum/species/current_species if(species) current_species = GLOB.all_species[species] if(!current_species || current_species.name_language == null) if(gender==FEMALE) return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names)) else return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) else return current_species.get_random_name(gender) proc/random_skin_tone() switch(pick(60;"caucasian", 15;"afroamerican", 10;"african", 10;"latino", 5;"albino")) if("caucasian") . = -10 if("afroamerican") . = -115 if("african") . = -165 if("latino") . = -55 if("albino") . = 34 else . = rand(-185,34) return min(max( .+rand(-25, 25), -185),34) proc/skintone2racedescription(tone) switch (tone) if(30 to INFINITY) return "albino" if(20 to 30) return "pale" if(5 to 15) return "light skinned" if(-10 to 5) return "white" if(-25 to -10) return "tan" if(-45 to -25) return "darker skinned" if(-65 to -45) return "brown" if(-INFINITY to -65) return "black" else return "unknown" proc/age2agedescription(age) switch(age) if(0 to 1) return "infant" if(1 to 3) return "toddler" if(3 to 13) return "child" if(13 to 19) return "teenager" if(19 to 30) return "young adult" if(30 to 45) return "adult" if(45 to 60) return "middle-aged" if(60 to 70) return "aging" if(70 to INFINITY) return "elderly" else return "unknown" /proc/RoundHealth(health) var/list/icon_states = cached_icon_states(ingame_hud_med) for(var/icon_state in icon_states) if(health >= text2num(icon_state)) return icon_state return icon_states[icon_states.len] // If we had no match, return the last element /* Proc for attack log creation, because really why not 1 argument is the actor 2 argument is the target of action 3 is the description of action(like punched, throwed, or any other verb) 4 should it make adminlog note or not 5 is the tool with which the action was made(usually item) 5 and 6 are very similar(5 have "by " before it, that it) and are separated just to keep things in a bit more in order 6 is additional information, anything that needs to be added */ /proc/add_attack_logs(mob/user, mob/target, what_done, var/admin_notify = TRUE) if(islist(target)) //Multi-victim adding var/list/targets = target for(var/mob/M in targets) add_attack_logs(user,M,what_done,admin_notify) return var/user_str = key_name(user) var/target_str = key_name(target) if(ismob(user)) user.attack_log += text("\[[time_stamp()]\] Attacked [target_str]: [what_done]") if(ismob(target)) target.attack_log += text("\[[time_stamp()]\] Attacked by [user_str]: [what_done]") log_attack(user_str,target_str,what_done) if(admin_notify) msg_admin_attack("[key_name_admin(user)] vs [target_str]: [what_done]") //checks whether this item is a module of the robot it is located in. /proc/is_robot_module(var/obj/item/thing) if (!thing || !istype(thing.loc, /mob/living/silicon/robot)) return 0 var/mob/living/silicon/robot/R = thing.loc return (thing in R.module.modules) /proc/get_exposed_defense_zone(var/atom/movable/target) var/obj/item/weapon/grab/G = locate() in target if(G && G.state >= GRAB_NECK) //works because mobs are currently not allowed to upgrade to NECK if they are grabbing two people. return pick("head", "l_hand", "r_hand", "l_foot", "r_foot", "l_arm", "r_arm", "l_leg", "r_leg") else return pick("chest", "groin") /proc/do_mob(mob/user , mob/target, time = 30, target_zone = 0, uninterruptible = FALSE, progress = TRUE, ignore_movement = FALSE, exclusive = FALSE) if(!user || !target) return 0 if(!time) return 1 //Done! if(user.status_flags & DOING_TASK) to_chat(user, "You're in the middle of doing something else already.") return 0 //Performing an exclusive do_after or do_mob already var/user_loc = user.loc var/target_loc = target.loc var/holding = user.get_active_hand() var/datum/progressbar/progbar if (progress) progbar = new(user, time, target) var/endtime = world.time+time var/starttime = world.time if(exclusive) user.status_flags |= DOING_TASK . = TRUE while (world.time < endtime) stoplag(1) if (progress) progbar.update(world.time - starttime) if(!user || !target) . = FALSE break if(uninterruptible) continue if(!user || user.incapacitated()) . = FALSE break if(user.loc != user_loc && !ignore_movement) . = FALSE break if(target.loc != target_loc && !ignore_movement) . = FALSE break if(user.get_active_hand() != holding) . = FALSE break if(target_zone && user.zone_sel.selecting != target_zone) . = FALSE break if(exclusive) user.status_flags &= ~DOING_TASK if (progbar) qdel(progbar) /proc/do_after(mob/user, delay, atom/target = null, needhand = TRUE, progress = TRUE, incapacitation_flags = INCAPACITATION_DEFAULT, ignore_movement = FALSE, max_distance = null, exclusive = FALSE) if(!user) return 0 if(!delay) return 1 //Okay. Done. if(user.status_flags & DOING_TASK) to_chat(user, "You're in the middle of doing something else already.") return 0 //Performing an exclusive do_after or do_mob already var/atom/target_loc = null if(target) target_loc = target.loc var/atom/original_loc = user.loc var/obj/mecha/M = null if(istype(user.loc, /obj/mecha)) original_loc = get_turf(original_loc) M = user.loc var/holding = user.get_active_hand() var/datum/progressbar/progbar if (progress) progbar = new(user, delay, target) var/endtime = world.time + delay var/starttime = world.time if(exclusive) user.status_flags |= DOING_TASK . = 1 while (world.time < endtime) stoplag(1) if(progress) progbar.update(world.time - starttime) if(!user || user.incapacitated(incapacitation_flags)) . = FALSE break if(M) if(user.loc != M || (M.loc != original_loc && !ignore_movement)) // Mech coooooode. . = FALSE break else if(user.loc != original_loc && !ignore_movement) . = FALSE break if(target_loc && (QDELETED(target))) . = FALSE break if(target && target_loc != target.loc && !ignore_movement) . = FALSE break if(needhand) if(user.get_active_hand() != holding) . = FALSE break if(max_distance && target && get_dist(user, target) > max_distance) . = FALSE break if(exclusive) user.status_flags &= ~DOING_TASK if(progbar) qdel(progbar) /atom/proc/living_mobs(var/range = world.view) var/list/viewers = oviewers(src,range) var/list/living = list() for(var/mob/living/L in viewers) living += L return living /atom/proc/human_mobs(var/range = world.view) var/list/viewers = oviewers(src,range) var/list/humans = list() for(var/mob/living/carbon/human/H in viewers) humans += H return humans /proc/cached_character_icon(var/mob/desired) var/cachekey = "\ref[desired][desired.real_name]" if(cached_character_icons[cachekey]) . = cached_character_icons[cachekey] else . = getCompoundIcon(desired) cached_character_icons[cachekey] = .