//Vox pinning weapon. /obj/item/weapon/gun/launcher/spikethrower name = "vox spike thrower" desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive." var/last_regen = 0 var/spike_gen_time = 100 var/max_spikes = 3 var/spikes = 3 release_force = 30 icon = 'icons/obj/gun.dmi' icon_state = "spikethrower3" item_state = "spikethrower" fire_sound_text = "a strange noise" fire_sound = 'sound/weapons/bladeslice.ogg' /obj/item/weapon/gun/launcher/spikethrower/New() ..() processing_objects.Add(src) last_regen = world.time /obj/item/weapon/gun/launcher/spikethrower/Del() processing_objects.Remove(src) ..() /obj/item/weapon/gun/launcher/spikethrower/process() if(spikes < max_spikes && world.time > last_regen + spike_gen_time) spikes++ last_regen = world.time update_icon() /obj/item/weapon/gun/launcher/spikethrower/examine(mob/user) ..(user) user << "It has [spikes] spike\s remaining." /obj/item/weapon/gun/launcher/spikethrower/update_icon() icon_state = "spikethrower[spikes]" /obj/item/weapon/gun/launcher/spikethrower/special_check(user) if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user if(H.species && H.species.name != "Vox" && H.species.name != "Vox Armalis") user << "\red \The [src] does not respond to you!" return 0 return ..() /obj/item/weapon/gun/launcher/spikethrower/update_release_force() return /obj/item/weapon/gun/launcher/spikethrower/consume_next_projectile() if(spikes < 1) return null spikes-- return new /obj/item/weapon/spike(src) //This gun only functions for armalis. The on-sprite is too huge to render properly on other sprites. /obj/item/weapon/gun/energy/noisecannon name = "alien heavy cannon" desc = "It's some kind of enormous alien weapon, as long as a man is tall." icon = 'icons/obj/gun.dmi' //Actual on-sprite is handled by icon_override. icon_state = "noisecannon" item_state = "noisecannon" recoil = 1 force = 10 projectile_type = /obj/item/projectile/energy/sonic cell_type = /obj/item/weapon/cell/super fire_delay = 40 fire_sound = 'sound/effects/basscannon.ogg' var/mode = 1 sprite_sheets = list( "Vox Armalis" = 'icons/mob/species/armalis/held.dmi' ) /obj/item/weapon/gun/energy/noisecannon/attack_hand(mob/user as mob) if(loc != user) var/mob/living/carbon/human/H = user if(istype(H)) if(H.species.name == "Vox Armalis") ..() return user << "\red \The [src] is far too large for you to pick up." return /obj/item/weapon/gun/energy/noisecannon/update_icon() return //Projectile. /obj/item/projectile/energy/sonic name = "distortion" icon = 'icons/obj/machines/particle_accelerator2.dmi' icon_state = "particle" damage = 60 damage_type = BRUTE check_armour = "bullet" pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE embed = 0 weaken = 5 stun = 5 /obj/item/projectile/energy/sonic/proc/split() //TODO: create two more projectiles to either side of this one, fire at targets to the side of target turf. return