/obj/item/clothing/under/sec_flight_suit name = "flight suit" desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." icon_state = "swatunder" item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green") armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 rolled_sleeves = 0 rolled_down = 0 //Star Trek things. //TOS /obj/item/clothing/under/rank/trek/sec name = "Operations Uniform" desc = "The uniform worn by operations officers of the mid 2260s. It comes with extra security padding, but you feel strangely vulnerable just seeing this..." icon_state = "trek_engsec" item_state = "trek_engsec" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 //TNG /obj/item/clothing/under/rank/trek/sec/next desc = "The uniform worn by operation officers. This one's from the mid 2360s. This one has some additional security padding." icon_state = "trek_next_engsec" item_state = "trek_next_engsec" //ENT /obj/item/clothing/under/rank/trek/sec/ent desc = "The uniform worn by operations officers of the 2140s. This one has some additional security padding." icon_state = "trek_ent_engsec" item_state = "trek_ent_engsec" //VOY /obj/item/clothing/under/rank/trek/sec/voy desc = "The uniform worn by operations officers of the 2370s. This one has some additional security padding." icon_state = "trek_voy_engsec" item_state = "trek_voy_engsec" //DS9 /obj/item/clothing/under/rank/trek/sec/ds9 desc = "The uniform worn by operations officers of the 2380s. This one has some additional security padding." icon_state = "trek_engsec" item_state = "trek_ds9_engsec" //Nullsuits (Zero Suits) /obj/item/clothing/under/rank/nullsuit //The base suit. Don't use this or spawn this one. name = "actually null nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination. Actually none at all since it's invisible and should not be spawned!" sensor_mode = 3 icon = 'icons/vore/nullsuits.dmi' icon_override = 'icons/vore/nullsuits.dmi' icon_state = "" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/nullsuit/civ name = "civilian nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination." sensor_mode = 3 icon = 'icons/vore/nullsuits.dmi' icon_override = 'icons/vore/nullsuits.dmi' icon_state = "nullsuit_civ" item_state = "nullsuit_civ" worn_state = "nullsuit_civ" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/nullsuit/cmd //Command version name = "command nullsuit" desc = "" icon_state = "nullsuit_cmd" item_state = "nullsuit_cmd" worn_state = "nullsuit_cmd" /obj/item/clothing/under/rank/nullsuit/sec //Security version name = "security nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination. This particular variant has a tiny bit of padding." icon_state = "nullsuit_sec" item_state = "nullsuit_sec" worn_state = "nullsuit_sec" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/nullsuit/sec/hos //HoS version name = "head of security nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Head of Security. This particular variant has a tiny bit more padding." icon_state = "nullsuit_hos" item_state = "nullsuit_hos" worn_state = "nullsuit_hos" /obj/item/clothing/under/rank/nullsuit/med //Medical version name = "medical nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination. This particular variant has a tiny bit of bio resistance." icon_state = "nullsuit_med" item_state = "nullsuit_med" worn_state = "nullsuit_med" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/nullsuit/med/cmo //Chief Medical Officer version name = "Chief Medical Officer nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Medical Officer. This particular variant has a tiny bit of bio resistance." icon_state = "nullsuit_cmo" item_state = "nullsuit_cmo" worn_state = "nullsuit_cmo" /obj/item/clothing/under/rank/nullsuit/eng //Engineering version name = "engineering nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination. This particular variant has a tiny bit of radiation resistance." icon_state = "nullsuit_eng" item_state = "nullsuit_eng" worn_state = "nullsuit_eng" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10) /obj/item/clothing/under/rank/nullsuit/eng/ce //Chief Engineer version name = "chief engineer nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Engineer. This particular variant has a tiny bit of radiation resistance." icon_state = "nullsuit_ce" item_state = "nullsuit_ce" worn_state = "nullsuit_ce" /obj/item/clothing/under/rank/nullsuit/sci //Science version name = "science nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination. This particular variant has a tiny bit of explosion resistance." icon_state = "nullsuit_sci" item_state = "nullsuit_sci" worn_state = "nullsuit_sci" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0) /obj/item/clothing/under/rank/nullsuit/sci/rd //Research Director version name = "research director nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the research director. This particular variant has a tiny bit of explosion resistance." icon_state = "nullsuit_rd" item_state = "nullsuit_rd" worn_state = "nullsuit_rd" /obj/item/clothing/under/rank/nullsuit/cargo //Cargo name = "cargo nullsuit" desc = "" icon_state = "nullsuit_cargo" item_state = "nullsuit_cargo" worn_state = "nullsuit_cargo" //VR Suit /obj/item/clothing/under/vrsuit //Pathname of this particular object in the game. name = "VR Suit" //The name of the suit when examined desc = "An ancient suit used by studio companies long ago to make their virtual reality bones work better." //The description of the suit when examined sensor_mode = 3 //Sensor mode which means that by default when someone spawns they will have tracking sensors on icon = 'icons/inventory/uniform/item_ch.dmi' //The icon of the suit when shown in the player's HUD icon_override = 'icons/inventory/uniform/mob_ch.dmi' //The icon of the suit worn by the character's sprite icon_state = "vrsuit" //The name of the suit within the .dmi file