/obj/item/device/buttonofnormal name = "Chaos button" desc = "It radiates an aura of chaotic size energy." icon = 'icons/obj/mobcap.dmi' icon_state = "mobcap0" matter = list(DEFAULT_WALL_MATERIAL = 1000) throwforce = 00 throw_speed = 4 throw_range = 20 force = 0 var/colorindex = 0 var/mob/living/capsuleowner = null //taken from Capsule Code var/sizetouse = 0.25 /obj/item/device/buttonofnormal/pickup(mob/user) if(!capsuleowner) capsuleowner = user /obj/item/device/buttonofnormal/attack_self(mob/user) if(colorindex) nonrandom() sleep(10) capsuleowner.resize(sizetouse) sizetouse = rand(25,200)/100 //randmization occurs after press /obj/item/device/buttonofnormal/throw_impact(atom/A, speed, mob/user) ..() if(isliving(A)) if(colorindex) nonrandom() sleep(5) var/mob/living/capsulehit = A capsulehit.resize(sizetouse) sizetouse = rand(25,200)/100 //randmization occurs after press /obj/item/device/buttonofnormal/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/weapon/pen)) colorindex = (colorindex + 1) % 6 icon_state = "mobcap[colorindex]" update_icon() if(istype(W, /obj/item/weapon/card/id)) capsuleowner = null ..() /obj/item/device/buttonofnormal/proc/nonrandom() //Secret ball randmoizer rig code switch(colorindex) if(1) sizetouse = RESIZE_HUGE if(2) sizetouse = RESIZE_BIG if(3) sizetouse = RESIZE_NORMAL if(4) sizetouse = RESIZE_SMALL if(5) sizetouse = RESIZE_TINY /obj/item/device/daredevice name = "Dare button" desc = "A strange button, the only distinguishing feature being an engraved text reading 'Suffer to Gain.'." icon = 'icons/obj/mobcap.dmi' icon_state = "mobcap1" matter = list(DEFAULT_WALL_MATERIAL = 5000) throwforce = 00 throw_speed = 2 throw_range = 20 force = 0 var/luckynumber7 = 0 var/colorindex = 1 var/list/winitems = list( /obj/item/weapon/reagent_containers/food/snacks/sugarcookie, /obj/item/weapon/spacecasinocash, /obj/item/weapon/reagent_containers/syringe/drugs, ) /obj/item/device/daredevice/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/weapon/pen)) colorindex += 1 if(colorindex >= 6) colorindex = 0 icon_state = "mobcap[colorindex]" update_icon() ..() /obj/item/device/daredevice/attack_self(mob/user) var/mob/living/capsuleowner = user playsound(src, 'sound/effects/splat.ogg', 30, 1) var/item = pick(winitems) sleep(100) switch(luckynumber7) if(1) capsuleowner.resize(RESIZE_TINY) //Loss Shrinking! if(2) capsuleowner.apply_damage(5, BRUTE) //Loss Damaging! if(3) capsuleowner.Weaken(5) //Loss Knee spaghetti! if(4) capsuleowner.hallucination += 66 //loss woah, dude. if(5) new item(capsuleowner.loc) //Win! if(7) new /obj/item/weapon/material/butterfly/switchblade(capsuleowner.loc) capsuleowner.apply_damage(10, BRUTE) //Loss Damaging! WIN KNIVE! if(9) new /obj/item/weapon/gun/energy/sizegun/not_advanced(capsuleowner.loc) qdel(src) if(777) new /obj/item/weapon/spacecash/c1000(capsuleowner.loc) //for rigging else luckynumber7 = (rand(0,10)) luckynumber7 = rand(0,10) sleep(100) playsound(src.loc, 'sound/machines/slotmachine.ogg', 25, 1) //items literally just made for the above item spawner // //BADvanced size gun // /obj/item/weapon/gun/energy/sizegun/not_advanced name = "Corrupted size gun" desc = "A highly advanced ray gun with a knob on the side to adjust the size you desire. Or at least that's what it used to be." projectile_type = /obj/item/projectile/beam/sizelaser/chaos charge_cost = 60 //1/3 of the base price for a normal one. // //CHAOS laser // /obj/item/projectile/beam/sizelaser/chaos //The Defintiely not advanced sizeguns laser. name = "chaos size beam" light_color = "#FF0000" light_range = 3 light_power = 9 //should be plenty visible. var/list/chaos_colors = list( "#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#00FFFF", "#FF00FF", "#000000", "#FFFFFF", "#F0F0F0", "#0F0F0F", ) /obj/item/projectile/beam/sizelaser/chaos/on_hit(var/atom/target) light_color = pick(chaos_colors) var/chaos = rand(25,200) var/mob/living/M = target if(ishuman(target)) var/mob/living/carbon/human/H = M H.resize(chaos/100) H.show_message(" The beam fires into your body, changing your size!") H.updateicon() else if (istype(target, /mob/living/)) var/mob/living/H = M H.resize(chaos/100) H.updateicon() else return 1