/obj/item/device/paicard/attack_ghost(mob/user as mob) if(src.pai != null) //Have a person in them already? user.examinate(src) return var/choice = input(user, "You sure you want to inhabit this PAI?") in list("Yes", "No") var/pai_name = input(user, "Choose your character's name", "Character Name") as text var/actual_pai_name = sanitize_name(pai_name) var/pai_key if (isnull(pai_name)) return if(choice == "Yes") pai_key = user.key else return var/turf/location = get_turf(src) var/obj/item/device/paicard/card = new(location) var/mob/living/silicon/pai/pai = new(card) qdel(src) pai.key = pai_key card.setPersonality(pai) pai.SetName(actual_pai_name)