/obj/mecha/micro/sec/moved_inside(var/mob/living/carbon/human/H as mob) if(..()) if(H.client) H.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi") return 1 else return 0 /obj/mecha/micro/sec/go_out() if(src.occupant && src.occupant.client) src.occupant.client.mouse_pointer_icon = initial(src.occupant.client.mouse_pointer_icon) ..() return /obj/mecha/micro/sec/polecat //figured give 'em the names of small predatory critters desc = "A hardened security vehicle for micro crewmembers. To them, it's a superheavy tank. To everyone else, it's kinda cute." name = "Polecat" icon_state = "polecat" initial_icon = "polecat" step_in = 2 // human running speed dir_in = 2 //Facing south. health = 150 step_energy_drain = 4 // less efficient than base micromech, but still a micromech. deflect_chance = 10 damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1) max_temperature = 15000 infra_luminosity = 6 var/overload = 0 var/overload_coeff = 2 wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/polecat internal_damage_threshold = 35 max_equip = 3 max_micro_utility_equip = 0 max_micro_weapon_equip = 3 /obj/effect/decal/mecha_wreckage/micro/sec/polecat name = "Polecat wreckage" icon_state = "polecat-broken" /obj/mecha/micro/sec/weasel desc = "A light scout exosuit for micro crewmembers, built for fast reconnaisance." name = "Weasel" icon_state = "weasel" initial_icon = "weasel" step_in = 1 // zoom zoom dir_in = 2 //Facing south. health = 100 deflect_chance = 5 damage_absorption = list("brute"=1,"fire"=1,"bullet"=0.9,"laser"=0.8,"energy"=0.85,"bomb"=1) max_temperature = 5000 infra_luminosity = 6 var/overload = 0 var/overload_coeff = 2 wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/weasel internal_damage_threshold = 20 max_equip = 2 max_micro_utility_equip = 0 max_micro_weapon_equip = 2 /obj/effect/decal/mecha_wreckage/micro/sec/weasel name = "Weasel wreckage" icon_state = "weasel-broken"