/obj/item/gunbox name = "security sidearm box" desc = "A secure box containing a security sidearm." /obj/item/gunbox/attack_self(mob/living/user) var/list/options = list() options["M1911 (.45)"] = list(/obj/item/weapon/gun/projectile/colt/detective, /obj/item/ammo_magazine/m45/rubber, /obj/item/ammo_magazine/m45/rubber) options["NT Mk58 (.45)"] = list(/obj/item/weapon/gun/projectile/sec, /obj/item/ammo_magazine/m45/rubber, /obj/item/ammo_magazine/m45/rubber) options["SW 625 Revolver (.45)"] = list(/obj/item/weapon/gun/projectile/revolver/detective45, /obj/item/ammo_magazine/s45/rubber, /obj/item/ammo_magazine/s45/rubber) options["P92X (9mm)"] = list(/obj/item/weapon/gun/projectile/p92x/sec, /obj/item/ammo_magazine/m9mm/rubber, /obj/item/ammo_magazine/m9mm/rubber) var/choice = input(user,"Would you prefer a pistol or a revolver?") as null|anything in options if(src && choice) var/list/things_to_spawn = options[choice] for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo. var/atom/movable/AM = new new_type(get_turf(src)) if(istype(AM, /obj/item/weapon/gun)) to_chat(user, "You have chosen \the [AM]. Say hello to your new friend.") qdel(src)