/obj/item/poi icon = 'icons/obj/objects.dmi' desc = "This is definitely something cool." /obj/item/poi/pascalb icon_state = "pascalb" name = "misshapen manhole cover" desc = "The top of this twisted chunk of metal is faintly stamped with a five pointed star. 'Property of US Army, Pascal B - 1957'." /obj/item/poi/pascalb/New() START_PROCESSING(SSobj, src) return ..() /obj/item/poi/pascalb/process() SSradiation.radiate(src, 5) /obj/item/poi/pascalb/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/structure/closet/crate/oldreactor name = "fission reactor rack" desc = "Used in older models of nuclear reactors, essentially a cooling rack for high volumes of radioactive material." icon = 'icons/obj/objects.dmi' icon_state = "poireactor" icon_opened = "poireactor_open" icon_closed = "poireactor" climbable = 0 starts_with = list( /obj/item/weapon/fuel_assembly/deuterium = 6) /obj/item/poi/brokenoldreactor icon_state = "poireactor_broken" name = "ruptured fission reactor rack" desc = "This broken hunk of machinery looks extremely dangerous." /obj/item/poi/brokenoldreactor/New() START_PROCESSING(SSobj, src) return ..() /obj/item/poi/brokenoldreactor/process() SSradiation.radiate(src, 25) /obj/item/poi/brokenoldreactor/Destroy() STOP_PROCESSING(SSobj, src) return ..()