/obj/item/stack/rods name = "metal rod" desc = "Some rods. Can be used for building, or something." singular_name = "metal rod" icon_state = "rods" w_class = ITEMSIZE_NORMAL force = 9.0 throwforce = 15.0 throw_speed = 5 throw_range = 20 matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2) max_amount = 60 attack_verb = list("hit", "bludgeoned", "whacked") /obj/item/stack/rods/cyborg name = "metal rod synthesizer" desc = "A device that makes metal rods." gender = NEUTER matter = null uses_charge = 1 charge_costs = list(500) stacktype = /obj/item/stack/rods no_variants = TRUE /obj/item/stack/rods/New() ..() recipes = rods_recipes update_icon() /obj/item/stack/rods/update_icon() var/amount = get_amount() if((amount <= 5) && (amount > 0)) icon_state = "rods-[amount]" else icon_state = "rods" var/global/list/datum/stack_recipe/rods_recipes = list( \ new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 0), new/datum/stack_recipe("catwalk", /obj/structure/catwalk, 2, time = 80, one_per_turf = 1, on_floor = 1)) /obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(get_amount() < 2) to_chat(user, "You need at least two rods to do this.") return if(WT.remove_fuel(0,user)) var/obj/item/stack/material/steel/new_item = new(usr.loc) new_item.add_to_stacks(usr) for (var/mob/M in viewers(src)) M.show_message("[src] is shaped into metal by [user.name] with the weldingtool.", 3, "You hear welding.", 2) var/obj/item/stack/rods/R = src src = null var/replace = (user.get_inactive_hand()==R) R.use(2) if (!R && replace) user.put_in_hands(new_item) return if (istype(W, /obj/item/weapon/tape_roll)) var/obj/item/stack/medical/splint/ghetto/new_splint = new(get_turf(user)) new_splint.add_fingerprint(user) user.visible_message("\The [user] constructs \a [new_splint] out of a [singular_name].", \ "You use make \a [new_splint] out of a [singular_name].") src.use(1) return ..() /* /obj/item/stack/rods/attack_self(mob/user as mob) src.add_fingerprint(user) if(!istype(user.loc,/turf)) return 0 if (locate(/obj/structure/grille, usr.loc)) for(var/obj/structure/grille/G in usr.loc) if (G.destroyed) G.health = 10 G.density = 1 G.destroyed = 0 G.icon_state = "grille" use(1) else return 1 else if(!in_use) if(get_amount() < 2) to_chat(user, "You need at least two rods to do this.") return to_chat(usr, "Assembling grille...") in_use = 1 if (!do_after(usr, 10)) in_use = 0 return var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc ) to_chat(usr, "You assemble a grille") in_use = 0 F.add_fingerprint(usr) use(2) return */