/obj/item/weapon/material/twohanded/baseballbat/foam/New(var/newloc) ..(newloc,"foam") /obj/item/weapon/material/sword/foam attack_verb = list("bonked","whacked") force_divisor = 1 unbreakable = 1 damtype = HALLOSS /obj/item/weapon/material/twohanded/baseballbat/foam attack_verb = list("bonked","whacked") force_wielded = 1 force_divisor = 1 unbreakable = 1 damtype = HALLOSS /obj/item/weapon/material/sword/foam/New(var/newloc) ..(newloc,"foam") /obj/item/weapon/material/twohanded/spear/foam attack_verb = list("bonked","whacked") force_wielded = 1 force_divisor = 1 damtype = HALLOSS applies_material_colour = 1 base_icon = "spear_mask" icon_state = "spear_mask0" unbreakable = 1 /obj/item/weapon/material/twohanded/spear/foam/New(var/newloc) ..(newloc,"foam") /obj/item/weapon/material/twohanded/fireaxe/foam attack_verb = list("bonked","whacked") force_wielded = 1 force_divisor = 1 damtype = HALLOSS applies_material_colour = 1 base_icon = "fireaxe_mask" icon_state = "fireaxe_mask0" unbreakable = 1 /obj/item/weapon/material/twohanded/fireaxe/foam/New(var/newloc) ..(newloc,"foam") /obj/item/weapon/material/twohanded/fireaxe/foam/afterattack() return