/obj/item/weapon/material/kitchen icon = 'icons/obj/kitchen.dmi' /* * Utensils */ /obj/item/weapon/material/kitchen/utensil w_class = ITEMSIZE_TINY thrown_force_divisor = 1 origin_tech = list(TECH_MATERIAL = 1) attack_verb = list("attacked", "stabbed", "poked") sharp = 1 edge = 1 force_divisor = 0.1 // 6 when wielded with hardness 60 (steel) thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel) var/loaded //Descriptive string for currently loaded food object. var/scoop_food = 1 /obj/item/weapon/material/kitchen/utensil/New() ..() if (prob(60)) src.pixel_y = rand(0, 4) create_reagents(5) return /obj/item/weapon/material/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if(!istype(M)) return ..() if(user.a_intent != I_HELP) if(user.zone_sel.selecting == BP_HEAD || user.zone_sel.selecting == O_EYES) if((CLUMSY in user.mutations) && prob(50)) M = user return eyestab(M,user) else return ..() if (reagents.total_volume > 0) reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST) if(M == user) if(!M.can_eat(loaded)) return M.visible_message("\The [user] eats some [loaded] from \the [src].") else user.visible_message("\The [user] begins to feed \the [M]!") if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS))) return M.visible_message("\The [user] feeds some [loaded] to \the [M] with \the [src].") playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1) overlays.Cut() return else user << "You don't have anything on \the [src]." //if we have help intent and no food scooped up DON'T STAB OURSELVES WITH THE FORK return /obj/item/weapon/material/kitchen/utensil/fork name = "fork" desc = "It's a fork. Sure is pointy." icon_state = "fork" sharp = 1 edge = 0 /obj/item/weapon/material/kitchen/utensil/fork/plastic default_material = "plastic" /obj/item/weapon/material/kitchen/utensil/spoon name = "spoon" desc = "It's a spoon. You can see your own upside-down face in it." icon_state = "spoon" attack_verb = list("attacked", "poked") edge = 0 sharp = 0 force_divisor = 0.1 //2 when wielded with weight 20 (steel) /obj/item/weapon/material/kitchen/utensil/spoon/plastic default_material = "plastic" /* * Knives */ /* From the time of Clowns. Commented out for posterity, and sanity. /obj/item/weapon/material/knife/attack(target as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) user << "You accidentally cut yourself with \the [src]." user.take_organ_damage(20) return return ..() */ /obj/item/weapon/material/knife/plastic default_material = "plastic" /* * Rolling Pins */ /obj/item/weapon/material/kitchen/rollingpin name = "rolling pin" desc = "Used to knock out the Bartender." icon_state = "rolling_pin" attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") default_material = "wood" force_divisor = 0.7 // 10 when wielded with weight 15 (wood) dulled_divisor = 0.75 // Still a club thrown_force_divisor = 1 // as above /obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) user << "\The [src] slips out of your hand and hits your head." user.take_organ_damage(10) user.Paralyse(2) return return ..()