/obj/item/weapon/shield/energy/imperial name = "energy scutum" desc = "It's really easy to mispronounce the name of this shield if you've only read it in books." icon = 'icons/obj/weapons_vr.dmi' icon_state = "impshield" // eshield1 for expanded item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_melee_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_melee_vr.dmi') /obj/item/weapon/shield/fluff/wolfgirlshield name = "Autumn Shield" desc = "A shiny silvery shield with a large red leaf symbol in the center." icon = 'icons/obj/weapons_vr.dmi' icon_state = "wolfgirlshield" slot_flags = SLOT_BACK | SLOT_OCLOTHING force = 5.0 throwforce = 5.0 throw_speed = 2 throw_range = 6 item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_melee_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_melee_vr.dmi', slot_back_str = 'icons/vore/custom_items_vr.dmi', slot_wear_suit_str = 'icons/vore/custom_items_vr.dmi') attack_verb = list("shoved", "bashed") var/cooldown = 0 //shield bash cooldown. based on world.time allowed = list(/obj/item/weapon/melee/fluffstuff/wolfgirlsword)