/* * Crowbar */ /obj/item/weapon/tool/crowbar name = "crowbar" desc = "Used to remove floors and to pry open doors." icon = 'icons/obj/tools.dmi' icon_state = "crowbar" slot_flags = SLOT_BELT force = 6 throwforce = 7 pry = 1 item_state = "crowbar" w_class = ITEMSIZE_SMALL origin_tech = list(TECH_ENGINEERING = 1) matter = list(DEFAULT_WALL_MATERIAL = 50) attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") usesound = 'sound/items/crowbar.ogg' toolspeed = 1 /obj/item/weapon/tool/crowbar/is_crowbar() return TRUE /obj/item/weapon/tool/crowbar/red icon = 'icons/obj/tools.dmi' icon_state = "red_crowbar" item_state = "crowbar_red" /datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar name = "Precursor Alpha Object - Hard Light Pry Tool" desc = "An object which bears striking resemblence to the common crowbar. \ It appears to also serve a similar purpose, being used for prying. Unlike \ a crowbar, however, this object is made of some form of 'hard light'.\

\ There is a visible switch on the base of the tool, which controls the \ hard light side of the tool. When the switch is used, the shape of \ the tool changes, with the hard light moving and making a prying motion. \ This allows the user to pry something with no physical effort beyond keeping \ the tool aligned while in use." value = CATALOGUER_REWARD_EASY /obj/item/weapon/tool/crowbar/alien name = "alien crowbar" desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar) icon = 'icons/obj/abductor.dmi' usesound = 'sound/weapons/sonic_jackhammer.ogg' icon_state = "crowbar" toolspeed = 0.1 origin_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 4) /obj/item/weapon/tool/crowbar/hybrid name = "strange crowbar" desc = "A crowbar whose head seems to phase in and out of view." catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar) icon_state = "hybcrowbar" usesound = 'sound/weapons/sonic_jackhammer.ogg' toolspeed = 0.4 origin_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 3) reach = 2 /obj/item/weapon/tool/crowbar/hybrid/is_crowbar() if(prob(10)) var/turf/T = get_turf(src) SSradiation.radiate(get_turf(src), 5) T.visible_message("\The [src] shudders!") return FALSE return TRUE /obj/item/weapon/tool/crowbar/cyborg name = "hydraulic crowbar" desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbars in industrial synthetics." usesound = 'sound/items/jaws_pry.ogg' force = 10 toolspeed = 0.5 /obj/item/weapon/tool/crowbar/power name = "jaws of life" desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." icon_state = "jaws_pry" item_state = "jawsoflife" matter = list(MAT_METAL=150, MAT_SILVER=50) origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) usesound = 'sound/items/jaws_pry.ogg' force = 15 toolspeed = 0.25 var/obj/item/weapon/tool/wirecutters/power/counterpart = null /obj/item/weapon/tool/crowbar/power/New(newloc, no_counterpart = TRUE) ..(newloc) if(!counterpart && no_counterpart) counterpart = new(src, FALSE) counterpart.counterpart = src /obj/item/weapon/tool/crowbar/power/Destroy() if(counterpart) counterpart.counterpart = null // So it can qdel cleanly. QDEL_NULL(counterpart) return ..() /obj/item/weapon/tool/crowbar/power/attack_self(mob/user) playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) user.drop_item(src) counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) user.put_in_active_hand(counterpart) to_chat(user, "You attach the cutting jaws to [src].")