// Micro Holders - Extends /obj/item/weapon/holder /obj/item/weapon/holder/micro name = "micro" desc = "Another crewmember, small enough to fit in your hand." icon_state = "micro" icon_override = 'icons/mob/head_vr.dmi' slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID w_class = ITEMSIZE_SMALL item_icons = list() // No in-hand sprites (for now, anyway, we could totally add some) pixel_y = 0 // Override value from parent. /obj/item/weapon/holder/micro/examine(var/mob/user) for(var/mob/living/M in contents) M.examine(user) /obj/item/weapon/holder/MouseDrop(mob/M as mob) ..() if(M != usr) return if(usr == src) return if(!Adjacent(usr)) return if(istype(M,/mob/living/silicon/ai)) return for(var/mob/living/carbon/human/O in contents) O.show_inv(usr) /obj/item/weapon/holder/micro/attack_self(mob/living/carbon/user) //reworked so it works w/ nonhumans for(var/L in contents) if(!isliving(L)) continue if(ishuman(L) && user.canClick()) var/mob/living/carbon/human/H = L H.help_shake_act(user) user.setClickCooldown(user.get_attack_speed()) //uses the same cooldown as regular attack_hand return if(istype(L, /mob/living/simple_mob) && user.canClick()) var/mob/living/simple_mob/S = L user.visible_message("[user] [S.response_help] \the [S].") user.setClickCooldown(user.get_attack_speed()) /obj/item/weapon/holder/micro/update_state() if(istype(loc,/turf) || !(held_mob) || !(held_mob.loc == src)) qdel(src) /obj/item/weapon/holder/micro/Destroy() var/turf/here = get_turf(src) for(var/atom/movable/A in src) A.forceMove(here) return ..() /obj/item/weapon/holder/micro/sync(var/mob/living/M) ..() for(var/mob/living/carbon/human/I in contents) item_state = lowertext(I.species.name)