/obj/item/clothing/head/centhat name = "\improper CentCom. hat" icon_state = "centcom" desc = "It's good to be emperor." siemens_coefficient = 0.9 body_parts_covered = 0 /obj/item/clothing/head/centhat/customs name = "Customs Hat" desc = "A formal hat for SolGov Customs Officers." icon_state = "customshat" /obj/item/clothing/head/pin icon_state = "pin" addblends = "pin_a" name = "hair pin" desc = "A nice hair pin." slot_flags = SLOT_HEAD | SLOT_EARS body_parts_covered = 0 drop_sound = 'sound/items/drop/accessory.ogg' pickup_sound = 'sound/items/pickup/accessory.ogg' /obj/item/clothing/head/pin/pink icon_state = "pinkpin" addblends = null name = "pink hair hat" /obj/item/clothing/head/pin/clover icon_state = "cloverpin" name = "clover pin" addblends = null desc = "A hair pin in the shape of a clover leaf." /obj/item/clothing/head/pin/butterfly icon_state = "butterflypin" name = "butterfly pin" addblends = null desc = "A hair pin in the shape of a bright blue butterfly." /obj/item/clothing/head/pin/magnetic icon_state = "magnetpin" name = "magnetic 'pin'" addblends = null desc = "Finally, a hair pin even a Morpheus chassis can use." matter = list(DEFAULT_WALL_MATERIAL = 10) /obj/item/clothing/head/pin/flower name = "red flower pin" icon_state = "hairflower" addblends = null desc = "Smells nice." /obj/item/clothing/head/pin/flower/blue icon_state = "hairflower_blue" name = "blue flower pin" /obj/item/clothing/head/pin/flower/pink icon_state = "hairflower_pink" name = "pink flower pin" /obj/item/clothing/head/pin/flower/yellow icon_state = "hairflower_yellow" name = "yellow flower pin" /obj/item/clothing/head/pin/flower/violet icon_state = "hairflower_violet" name = "violet flower pin" /obj/item/clothing/head/pin/flower/orange icon_state = "hairflower_orange" name = "orange flower pin" /obj/item/clothing/head/pin/flower/white icon_state = "hairflower_white" addblends = "hairflower_white_a" name = "flower pin" /obj/item/clothing/head/pin/bow icon_state = "bow" addblends = "bow_a" name = "hair bow" desc = "A ribbon tied into a bow with a clip on the back to attach to hair." item_state_slots = list(slot_r_hand_str = "pill", slot_l_hand_str = "pill") /obj/item/clothing/head/pin/bow/big icon_state = "whiteribbon" name = "ribbon" /obj/item/clothing/head/pin/bow/big/red icon_state = "redribbon" name = "red ribbon" addblends = null /obj/item/clothing/head/powdered_wig name = "powdered wig" desc = "A powdered wig." icon_state = "pwig" /obj/item/clothing/head/that name = "top-hat" desc = "It's an amish looking hat." icon_state = "tophat" siemens_coefficient = 0.9 body_parts_covered = 0 /obj/item/clothing/head/redcoat name = "redcoat's hat" icon_state = "redcoat" item_state_slots = list(slot_r_hand_str = "pirate", slot_l_hand_str = "pirate") desc = "'I guess it's a redhead.'" body_parts_covered = 0 /obj/item/clothing/head/mailman name = "station cap" icon_state = "mailman" item_state_slots = list(slot_r_hand_str = "hopcap", slot_l_hand_str = "hopcap") desc = "Choo-choo!" body_parts_covered = 0 /obj/item/clothing/head/plaguedoctorhat name = "plague doctor's hat" desc = "These were once used by Plague doctors. They're pretty much useless." icon_state = "plaguedoctor" item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat") permeability_coefficient = 0.01 siemens_coefficient = 0.9 body_parts_covered = 0 /obj/item/clothing/head/plaguedoctorhat/gold name = "golden plague doctor's hat" desc = "These were once used by plague doctors, allegedly. This one has gold accents." icon_state = "plaguedoctor2" /obj/item/clothing/head/hasturhood name = "hastur's hood" desc = "It's unspeakably stylish" icon_state = "hasturhood" item_state_slots = list(slot_r_hand_str = "enginering_beret", slot_l_hand_str = "enginering_beret") flags_inv = BLOCKHAIR body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/nursehat name = "nurse's hat" desc = "It allows quick identification of trained medical personnel." icon_state = "nursehat" siemens_coefficient = 0.9 body_parts_covered = 0 /obj/item/clothing/head/syndicatefake name = "red space-helmet replica" item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red") icon_state = "syndicate" desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR siemens_coefficient = 2.0 body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/cueball name = "cueball helmet" desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?" icon_state = "cueball" flags_inv = BLOCKHAIR body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/greenbandana name = "green bandana" desc = "It's a green bandana with some fine nanotech lining." icon_state = "greenbandana" flags_inv = 0 body_parts_covered = 0 /obj/item/clothing/head/cardborg name = "cardborg helmet" desc = "A helmet made out of a box." icon_state = "cardborg_h" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE body_parts_covered = HEAD|FACE|EYES drop_sound = 'sound/items/drop/cardboardbox.ogg' pickup_sound = 'sound/items/pickup/cardboardbox.ogg' /obj/item/clothing/head/justice name = "justice hat" desc = "fight for what's righteous!" icon_state = "justicered" //Does this even exist? flags_inv = BLOCKHAIR body_parts_covered = HEAD|EYES /obj/item/clothing/head/justice/blue icon_state = "justiceblue" /obj/item/clothing/head/justice/yellow icon_state = "justiceyellow" /obj/item/clothing/head/justice/green icon_state = "justicegreen" /obj/item/clothing/head/justice/pink icon_state = "justicepink" /obj/item/clothing/head/rabbitears name = "rabbit ears" desc = "Wearing these makes you looks useless, and only good for your sex appeal." icon_state = "bunny" body_parts_covered = 0 /obj/item/clothing/head/flatcap name = "flat cap" desc = "A working man's cap." icon_state = "flat_cap" item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective") siemens_coefficient = 0.9 //...what? /obj/item/clothing/head/flatcap/grey icon_state = "flat_capw" addblends = "flat_capw_a" item_state_slots = list(slot_r_hand_str = "greysoft", slot_l_hand_str = "greysoft") /obj/item/clothing/head/pirate name = "pirate hat" desc = "Yarr." icon_state = "pirate" body_parts_covered = 0 /obj/item/clothing/head/hgpiratecap name = "pirate hat" desc = "Yarr." icon_state = "hgpiratecap" item_state_slots = list(slot_r_hand_str = "hoscap", slot_l_hand_str = "hoscap") body_parts_covered = 0 /obj/item/clothing/head/bandana name = "pirate bandana" desc = "Yarr." icon_state = "bandana" item_state_slots = list(slot_r_hand_str = "redbandana", slot_l_hand_str = "redbandana") /obj/item/clothing/head/bowler name = "bowler-hat" desc = "Gentleman, elite aboard!" icon_state = "bowler" item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat") body_parts_covered = 0 //stylish bs12 hats /obj/item/clothing/head/bowlerhat name = "bowler hat" icon_state = "bowler_hat" item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat") desc = "For the gentleman of distinction." body_parts_covered = 0 /obj/item/clothing/head/beaverhat name = "beaver hat" icon_state = "beaver_hat" item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat") desc = "Soft felt makes this hat both comfortable and elegant." /obj/item/clothing/head/boaterhat name = "boater hat" icon_state = "boater_hat" item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat") desc = "The ultimate in summer fashion." /obj/item/clothing/head/fedora name = "fedora" icon_state = "fedora" item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective") desc = "A sharp, stylish hat." /obj/item/clothing/head/fedora/brown name = "fedora" desc = "A brown fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it." icon_state = "detective" allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen) /obj/item/clothing/head/fedora/grey icon_state = "detective2" item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective") desc = "A grey fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it." /obj/item/clothing/head/feathertrilby name = "feather trilby" icon_state = "feather_trilby" item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective") desc = "A sharp, stylish hat with a feather." /obj/item/clothing/head/fez name = "fez" icon_state = "fez" desc = "You should wear a fez. Fezzes are cool." /obj/item/clothing/head/cowboy_hat name = "cowboy hat" desc = "For those that have spurs that go jingle jangle jingle." icon_state = "cowboyhat" body_parts_covered = 0 /obj/item/clothing/head/cowboy_hat/black name = "black cowboy hat" desc = "You can almost hear the old western music." icon_state = "cowboy_black" /obj/item/clothing/head/cowboy_hat/wide name = "wide-brimmed cowboy hat" desc = "Because justice isn't going to dispense itself." icon_state = "cowboy_wide" /obj/item/clothing/head/cowboy_hat/small name = "small cowboy hat" desc = "For the tiniest of cowboys." icon_state = "cowboy_small" /obj/item/clothing/head/witchwig name = "witch costume wig" desc = "Eeeee~heheheheheheh!" icon_state = "witch" flags_inv = BLOCKHAIR siemens_coefficient = 2.0 /obj/item/clothing/head/chicken name = "chicken suit head" desc = "Bkaw!" icon_state = "chickenhead" flags_inv = BLOCKHAIR siemens_coefficient = 0.7 body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/bearpelt name = "bear pelt hat" desc = "Fuzzy." icon_state = "bearpelt" item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black") flags_inv = BLOCKHAIR siemens_coefficient = 0.7 /obj/item/clothing/head/xenos name = "xenos helmet" icon_state = "xenos" item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm") desc = "A helmet made out of chitinous alien hide." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR siemens_coefficient = 2.0 body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/philosopher_wig name = "natural philosopher's wig" desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!" icon_state = "philosopher_wig" item_state_slots = list(slot_r_hand_str = "pwig", slot_l_hand_str = "pwig") flags_inv = BLOCKHAIR siemens_coefficient = 2.0 //why is it so conductive?! body_parts_covered = 0 /obj/item/clothing/head/orangebandana //themij: Taryn Kifer name = "orange bandana" desc = "An orange piece of cloth, worn on the head." icon_state = "orange_bandana" body_parts_covered = 0 /obj/item/clothing/head/hijab name = "hijab" desc = "A veil that is wrapped to cover the head and chest" icon_state = "hijab" addblends = "hijab_a" item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white") body_parts_covered = 0 flags_inv = BLOCKHAIR /obj/item/clothing/head/kippa name = "kippa" desc = "A small, brimless cap." icon_state = "kippa" addblends = "kippa_a" body_parts_covered = 0 /obj/item/clothing/head/turban name = "turban" desc = "A cloth used to wind around the head" icon_state = "turban" addblends = "turban_a" item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white") body_parts_covered = 0 flags_inv = BLOCKHEADHAIR /obj/item/clothing/head/taqiyah name = "taqiyah" desc = "A short, rounded skullcap usually worn for religious purposes." icon_state = "taqiyah" addblends = "taqiyah_a" item_state_slots = list(slot_r_hand_str = "taq", slot_l_hand_str = "taq") /obj/item/clothing/head/beanie name = "beanie" desc = "A head-hugging brimless winter cap. This one is tight." icon_state = "beanie" addblends = "beanie_a" body_parts_covered = 0 /obj/item/clothing/head/beanie_loose name = "loose beanie" desc = "A head-hugging brimless winter cap. This one is loose." icon_state = "beanie_hang" addblends = "beanie_hang_a" body_parts_covered = 0 /obj/item/clothing/head/beretg name = "beret" desc = "A beret, an artists favorite headwear." icon_state = "beret_g" addblends = "beret_g_a" body_parts_covered = 0 /obj/item/clothing/head/sombrero name = "sombrero" desc = "A wide-brimmed hat popularly worn in Mexico." icon_state = "sombrero" body_parts_covered = 0 /obj/item/clothing/head/headband/maid name = "maid headband" desc = "Keeps hair out of the way for important... jobs." icon_state = "maid" body_parts_covered = 0 /obj/item/clothing/head/maangtikka name = "maang tikka" desc = "A jeweled headpiece originating in India." icon_state = "maangtikka" body_parts_covered = 0 drop_sound = 'sound/items/drop/ring.ogg' pickup_sound = 'sound/items/pickup/ring.ogg' /obj/item/clothing/head/jingasa name = "jingasa" desc = "A wide, flat rain hat originally from Japan." icon_state = "jingasa" body_parts_covered = 0 item_state_slots = list(slot_r_hand_str = "taq", slot_l_hand_str = "taq") /obj/item/clothing/head/cowl name = "black cowl" desc = "A gold-lined black cowl. It gives off uncomfortable cult vibes, but fancy." icon_state = "cowl" body_parts_covered = 0 /obj/item/clothing/head/cowl name = "white cowl" desc = "A gold-lined white cowl. It gives off uncomfortable cult vibes, but fancy." icon_state = "whitecowl" body_parts_covered = 0 /obj/item/clothing/head/blackngoldheaddress name = "black and gold headdress" desc = "An odd looking headdress that covers the eyes." icon_state = "blackngoldheaddress" flags_inv = HIDEEYES body_parts_covered = HEAD|EYES //Corporate Berets /obj/item/clothing/head/beret/corp/saare name = "\improper SAARE beret" desc = "A red beret denoting service with Stealth Assault Enterprises. For mercenaries that are more inclined towards style than safety." icon_state = "beret_red" /obj/item/clothing/head/beret/corp/saare/officer name = "\improper SAARE officer beret" desc = "A red beret with a gold insignia, denoting senior service with Stealth Assault Enterprises. For mercenaries who are more inclined towards style than safety." icon_state = "beret_redgold" /obj/item/clothing/head/beret/corp/pcrc name = "\improper PCRC beret" desc = "A black beret with a PCRC logo insignia, denoting service with Proxima Centauri Risk Control. For private security personnel that are more inclined towards style than safety." icon_state = "beret_black_observatory" /obj/item/clothing/head/beret/corp/hedberg name = "\improper Hedberg-Hammarstrom beret" desc = "A tan beret denoting service with Hedberg-Hammarstrom private security. For mercenaries who are more inclined towards style than safety." icon_state = "beret_tan" /obj/item/clothing/head/beret/corp/xion name = "\improper Xion beret" desc = "An orange beret denoting employment with Xion Manufacturing. For personnel that are more inclined towards style than safety." icon_state = "beret_orange"