/obj/machinery/computer3/robotics default_prog = /datum/file/program/borg_control spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio) icon_state = "frame-rnd" /datum/file/program/borg_control name = "Cyborg Control" desc = "Used to remotely lockdown or detonate linked Cyborgs." active_state = "robot" var/id = 0.0 var/temp = null var/status = 0 var/timeleft = 60 var/stop = 0.0 var/screen = 0 // 0 - Main Menu, 1 - Cyborg Status, 2 - Kill 'em All! -- In text req_access = list(access_robotics) proc/start_sequence() do if(src.stop) src.stop = 0 return src.timeleft-- sleep(10) while(src.timeleft) for(var/mob/living/silicon/robot/R in mob_list) if(!R.scrambledcodes) R.self_destruct() return interact() if(!interactable() || computer.z > 6) return var/dat if (src.temp) dat = "[src.temp]

Clear Screen" else if(screen == 0) //dat += "

Cyborg Control Console


" dat += "1. Cyborg Status
" dat += "2. Emergency Full Destruct
" if(screen == 1) for(var/mob/living/silicon/robot/R in mob_list) if(istype(usr, /mob/living/silicon/ai)) if (R.connected_ai != usr) continue if(istype(usr, /mob/living/silicon/robot)) if (R != usr) continue if(R.scrambledcodes) continue dat += "[R.name] |" if(R.stat) dat += " Not Responding |" else if (!R.canmove) dat += " Locked Down |" else dat += " Operating Normally |" if (!R.canmove) else if(R.cell) dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |" else dat += " No Cell Installed |" if(R.module) dat += " Module Installed ([R.module.name]) |" else dat += " No Module Installed |" if(R.connected_ai) dat += " Slaved to [R.connected_ai.name] |" else dat += " Independent from AI |" if (istype(usr, /mob/living/silicon)) if(issilicon(usr) && is_special_character(usr) && !R.emagged) dat += "(Hack) " dat += "([R.canmove ? "Lockdown" : "Release"]) " dat += "(Destroy)" dat += "
" dat += "(Return to Main Menu)
" if(screen == 2) if(!src.status) dat += {"
Emergency Robot Self-Destruct
\nStatus: Off
\n
\nCountdown: [src.timeleft]/60 \[Reset\]
\n
\nStart Sequence
\n
\nClose"} else dat = {"Emergency Robot Self-Destruct
\nStatus: Activated
\n
\nCountdown: [src.timeleft]/60 \[Reset\]
\n
\nStop Sequence
\n
\nClose"} dat += "(Return to Main Menu)
" popup.set_content(dat) popup.open() return Topic(var/href, var/list/href_list) if(!interactable() || ..(href,href_list)) return if ("killall" in href_list) src.temp = {"Destroy Robots?

\[Swipe ID to initiate destruction sequence\]
Cancel"} if ("do_killall" in href_list) var/obj/item/weapon/card/id/I = usr.get_active_hand() if (istype(I, /obj/item/device/pda)) var/obj/item/device/pda/pda = I I = pda.id if (istype(I)) if(src.check_access(I)) if (!status) message_admins("\blue [key_name_admin(usr)] has initiated the global cyborg killswitch!") log_game("\blue [key_name(usr)] has initiated the global cyborg killswitch!") src.status = 1 src.start_sequence() src.temp = null else usr << "\red Access Denied." if ("stop" in href_list) src.temp = {" Stop Robot Destruction Sequence?

Yes
No"} if ("stop2" in href_list) src.stop = 1 src.temp = null src.status = 0 if ("reset" in href_list) src.timeleft = 60 if ("temp" in href_list) src.temp = null if ("screen" in href_list) switch(href_list["screen"]) if("0") screen = 0 if("1") screen = 1 if("2") screen = 2 if ("killbot" in href_list) if(computer.allowed(usr)) var/mob/living/silicon/robot/R = locate(href_list["killbot"]) if(R) var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort") if(choice == "Confirm") if(R && istype(R)) if(R.mind && R.mind.special_role && R.emagged) R << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered." R.ResetSecurityCodes() else message_admins("[key_name_admin(usr)] detonated [key_name(R.name)]!") log_game("[key_name_admin(usr)] detonated [key_name(R.name)]!") if(R.connected_ai) R.connected_ai << "

ALERT - Cyborg kill-switch activated: [R.name]
" R.self_destruct() else usr << "\red Access Denied." if ("stopbot" in href_list) if(computer.allowed(usr)) var/mob/living/silicon/robot/R = locate(href_list["stopbot"]) if(R && istype(R)) // Extra sancheck because of input var references var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort") if(choice == "Confirm") if(R && istype(R)) message_admins("[key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!") log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [key_name(R.name)]!") R.canmove = !R.canmove if (R.lockcharge) R.lockcharge = !R.lockcharge R << "Your lockdown has been lifted!" else R.lockcharge = !R.lockcharge R << "You have been locked down!" else usr << "\red Access Denied." if ("magbot" in href_list) if(computer.allowed(usr)) var/mob/living/silicon/robot/R = locate(href_list["magbot"]) if(R) var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort") if(choice == "Confirm") if(R && istype(R)) // message_admins("\blue [key_name_admin(usr)] emagged [R.name] using robotic console!") log_game("[key_name(usr)] emagged [R.name] using robotic console!") R.emagged = 1 if(R.mind.special_role) R.verbs += /mob/living/silicon/robot/proc/ResetSecurityCodes interact() return