/mob var/list/screens = list() /mob/proc/set_fullscreen(condition, screen_name, screen_type, arg) condition ? overlay_fullscreen(screen_name, screen_type, arg) : clear_fullscreen(screen_name) /mob/proc/overlay_fullscreen(category, type, severity) var/obj/screen/fullscreen/screen = screens[category] if(screen) if(screen.type != type) clear_fullscreen(category, FALSE) screen = null else if(!severity || severity == screen.severity) return screen if(!screen) screen = new type() screen.icon_state = "[initial(screen.icon_state)][severity]" screen.severity = severity screens[category] = screen if(client && stat != DEAD) client.screen += screen return screen /mob/proc/clear_fullscreen(category, animated = 10) var/obj/screen/fullscreen/screen = screens[category] if(!screen) return screens -= category if(animated) spawn(0) animate(screen, alpha = 0, time = animated) sleep(animated) if(client) client.screen -= screen qdel(screen) else if(client) client.screen -= screen qdel(screen) /mob/proc/clear_fullscreens() for(var/category in screens) clear_fullscreen(category) /mob/proc/hide_fullscreens() if(client) for(var/category in screens) client.screen -= screens[category] /mob/proc/reload_fullscreen() if(client && stat != DEAD) //dead mob do not see any of the fullscreen overlays that he has. for(var/category in screens) client.screen |= screens[category] /obj/screen/fullscreen icon = 'icons/mob/screen_full.dmi' icon_state = "default" screen_loc = "CENTER-7,CENTER-7" layer = FULLSCREEN_LAYER plane = PLANE_FULLSCREEN mouse_opacity = 0 var/severity = 0 /obj/screen/fullscreen/Destroy() severity = 0 return ..() /obj/screen/fullscreen/brute icon_state = "brutedamageoverlay" layer = DAMAGE_LAYER /obj/screen/fullscreen/oxy icon_state = "oxydamageoverlay" layer = DAMAGE_LAYER /obj/screen/fullscreen/crit icon_state = "passage" layer = CRIT_LAYER /obj/screen/fullscreen/blind icon_state = "blackimageoverlay" layer = BLIND_LAYER /obj/screen/fullscreen/impaired icon_state = "impairedoverlay" /obj/screen/fullscreen/blurry icon = 'icons/mob/screen1.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "blurry" /obj/screen/fullscreen/flash icon = 'icons/mob/screen1.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "flash_static" /obj/screen/fullscreen/flash/noise icon_state = "noise" /obj/screen/fullscreen/high icon = 'icons/mob/screen1.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "druggy" /obj/screen/fullscreen/noise icon = 'icons/effects/static.dmi' icon_state = "1 light" screen_loc = ui_entire_screen layer = FULLSCREEN_LAYER /obj/screen/fullscreen/scanline icon = 'icons/effects/static.dmi' icon_state = "scanlines" screen_loc = ui_entire_screen alpha = 50 layer = FULLSCREEN_LAYER /obj/screen/fullscreen/fishbed icon_state = "fishbed"