/obj/structure/ship_munition/disperser_charge name = "unknown disperser charge" desc = "A charge to power the obstruction removal ballista with. It looks impossibly round and shiny. This charge does not have a defined purpose." icon = 'icons/obj/munitions.dmi' icon_state = "slug" w_class = ITEMSIZE_HUGE density = TRUE // atom_flags = ATOM_FLAG_NO_TEMP_CHANGE | ATOM_FLAG_CLIMBABLE var/chargetype var/chargedesc var/static/list/move_sounds = list( // some nasty sounds to make when moving the board 'sound/effects/metalscrape1.ogg', 'sound/effects/metalscrape2.ogg', 'sound/effects/metalscrape3.ogg' ) // make a screeching noise to drive people mad /obj/structure/ship_munition/disperser_charge/Moved(atom/old_loc, direction, forced = FALSE) . = ..() if(prob(50)) var/turf/T = get_turf(src) if(!isspace(T) && !istype(T, /turf/simulated/floor/carpet)) playsound(T, pick(move_sounds), 50, 1) /obj/structure/ship_munition/disperser_charge/fire name = "FR1-ENFER charge" color = "#b95a00" desc = "A charge to power the obstruction removal ballista with. It looks impossibly round and shiny. This charge is designed to release a localised fire on impact." chargetype = OVERMAP_WEAKNESS_FIRE chargedesc = "ENFER" /obj/structure/ship_munition/disperser_charge/emp name = "EM2-QUASAR charge" color = "#6a97b0" desc = "A charge to power the obstruction removal ballista with. It looks impossibly round and shiny. This charge is designed to release a blast of electromagnetic pulse on impact." chargetype = OVERMAP_WEAKNESS_EMP chargedesc = "QUASAR" /obj/structure/ship_munition/disperser_charge/mining name = "MN3-BERGBAU charge" color = "#cfcf55" desc = "A charge to power the obstruction removal ballista with. It looks impossibly round and shiny. This charge is designed to mine ores on impact." chargetype = OVERMAP_WEAKNESS_MINING chargedesc = "BERGBAU" /obj/structure/ship_munition/disperser_charge/explosive name = "XP4-INDARRA charge" color = "#aa5f61" desc = "A charge to power the obstruction removal ballista with. It looks impossibly round and shiny. This charge is designed to explode on impact." chargetype = OVERMAP_WEAKNESS_EXPLOSIVE chargedesc = "INDARRA"