/** * tgui state: default_state * * Checks a number of things -- mostly physical distance for humans and view for robots. **/ GLOBAL_DATUM_INIT(tgui_default_state, /datum/tgui_state/default, new) /datum/tgui_state/default/can_use_topic(src_object, mob/user) return user.default_can_use_tgui_topic(src_object) // Call the individual mob-overridden procs. /mob/proc/default_can_use_tgui_topic(src_object) return STATUS_CLOSE // Don't allow interaction by default. /mob/living/default_can_use_tgui_topic(src_object) . = shared_tgui_interaction(src_object) if(. > STATUS_CLOSE && loc) . = min(., loc.contents_tgui_distance(src_object, src)) // Check the distance... if(. == STATUS_INTERACTIVE) // Non-human living mobs can only look, not touch. return STATUS_UPDATE /mob/living/carbon/human/default_can_use_tgui_topic(src_object) . = shared_tgui_interaction(src_object) if(. > STATUS_CLOSE) . = min(., shared_living_tgui_distance(src_object)) // Check the distance... /mob/living/silicon/robot/default_can_use_tgui_topic(src_object) . = shared_tgui_interaction(src_object) if(. <= STATUS_DISABLED) return // Robots can interact with anything they can see. var/list/clientviewlist = getviewsize(client.view) if((src_object in view(src)) && (get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2]))) return STATUS_INTERACTIVE return STATUS_DISABLED // Otherwise they can keep the UI open. /mob/living/silicon/ai/default_can_use_tgui_topic(src_object) . = shared_tgui_interaction() if(. != STATUS_INTERACTIVE) return // Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras) // unless it's on the same level as the object it's interacting with. var/turf/T = get_turf(src_object) if(!T || !(z == T.z || (T.z in using_map.player_levels))) return STATUS_CLOSE // If an object is in view then we can interact with it if(src_object in view(client.view, src)) return STATUS_INTERACTIVE // If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view if(is_in_chassis()) //stop AIs from leaving windows open and using then after they lose vision if(cameranet && !cameranet.checkTurfVis(get_turf(src_object))) return STATUS_CLOSE return STATUS_INTERACTIVE else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard return STATUS_INTERACTIVE return STATUS_CLOSE /mob/living/simple_animal/default_can_use_tgui_topic(src_object) . = shared_tgui_interaction(src_object) if(. > STATUS_CLOSE) . = min(., shared_living_tgui_distance(src_object)) //simple animals can only use things they're near. /mob/living/silicon/pai/default_can_use_tgui_topic(src_object) // pAIs can only use themselves and the owner's radio. if((src_object == src || src_object == radio || src_object == communicator) && !stat) return STATUS_INTERACTIVE else return ..() /mob/observer/dead/default_can_use_tgui_topic() if(can_admin_interact()) return STATUS_INTERACTIVE // Admins are more equal return STATUS_UPDATE // Ghosts can view updates