/obj/machinery/atmospherics/tvalve icon = 'icons/atmos/tvalve.dmi' icon_state = "map_tvalve0" construction_type = /obj/item/pipe/trinary/flippable pipe_state = "mtvalve" name = "manual switching valve" desc = "A pipe valve" level = 1 dir = SOUTH initialize_directions = SOUTH|NORTH|WEST var/state = 0 // 0 = go straight, 1 = go to side var/mirrored = FALSE var/tee = FALSE // Note: Tee not actually supported for T-valves: no sprites // like a trinary component, node1 is input, node2 is side output, node3 is straight output var/obj/machinery/atmospherics/node3 var/datum/pipe_network/network_node1 var/datum/pipe_network/network_node2 var/datum/pipe_network/network_node3 /obj/machinery/atmospherics/tvalve/bypass icon_state = "map_tvalve1" state = 1 /obj/machinery/atmospherics/tvalve/update_icon(animation) if(animation) flick("tvalve[mirrored ? "m" : ""][src.state][!src.state]",src) else icon_state = "tvalve[mirrored ? "m" : ""][state]" /obj/machinery/atmospherics/tvalve/update_underlays() if(..()) underlays.Cut() var/turf/T = get_turf(src) if(!istype(T)) return var/list/node_connects = get_node_connect_dirs() add_underlay(T, node1, node_connects[1]) add_underlay(T, node2, node_connects[2]) add_underlay(T, node3, node_connects[3]) /obj/machinery/atmospherics/tvalve/hide(var/i) update_underlays() /obj/machinery/atmospherics/tvalve/init_dir() initialize_directions = get_initialize_directions_trinary(dir, mirrored) /obj/machinery/atmospherics/tvalve/get_neighbor_nodes_for_init() return list(node1, node2, node3) /obj/machinery/atmospherics/tvalve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference) if(reference == node1) network_node1 = new_network if(state) network_node2 = new_network else network_node3 = new_network else if(reference == node2) network_node2 = new_network if(state) network_node1 = new_network else if(reference == node3) network_node3 = new_network if(!state) network_node1 = new_network if(new_network.normal_members.Find(src)) return 0 new_network.normal_members += src if(state) if(reference == node1) if(node2) return node2.network_expand(new_network, src) else if(reference == node2) if(node1) return node1.network_expand(new_network, src) else if(reference == node1) if(node3) return node3.network_expand(new_network, src) else if(reference == node3) if(node1) return node1.network_expand(new_network, src) return null /obj/machinery/atmospherics/tvalve/Destroy() . = ..() if(node1) node1.disconnect(src) qdel(network_node1) if(node2) node2.disconnect(src) qdel(network_node2) if(node3) node3.disconnect(src) qdel(network_node3) node1 = null node2 = null node3 = null /obj/machinery/atmospherics/tvalve/proc/go_to_side() if(state) return 0 state = 1 update_icon() if(network_node1) qdel(network_node1) if(network_node3) qdel(network_node3) build_network() if(network_node1&&network_node2) network_node1.merge(network_node2) network_node2 = network_node1 if(network_node1) network_node1.update = 1 else if(network_node2) network_node2.update = 1 return 1 /obj/machinery/atmospherics/tvalve/proc/go_straight() if(!state) return 0 state = 0 update_icon() if(network_node1) qdel(network_node1) if(network_node2) qdel(network_node2) build_network() if(network_node1&&network_node3) network_node1.merge(network_node3) network_node3 = network_node1 if(network_node1) network_node1.update = 1 else if(network_node3) network_node3.update = 1 return 1 /obj/machinery/atmospherics/tvalve/attack_ai(mob/user as mob) return /obj/machinery/atmospherics/tvalve/attack_hand(mob/user as mob) src.add_fingerprint(user) update_icon(1) sleep(10) if (src.state) src.go_straight() else src.go_to_side() /obj/machinery/atmospherics/tvalve/process() ..() . = PROCESS_KILL return /obj/machinery/atmospherics/tvalve/get_node_connect_dirs() return get_node_connect_dirs_trinary(dir, mirrored) /obj/machinery/atmospherics/tvalve/atmos_init() if(node1 && node2 && node3) return var/list/node_connects = get_node_connect_dirs() STANDARD_ATMOS_CHOOSE_NODE(1, node_connects[1]) STANDARD_ATMOS_CHOOSE_NODE(2, node_connects[2]) STANDARD_ATMOS_CHOOSE_NODE(3, node_connects[3]) update_icon() update_underlays() /obj/machinery/atmospherics/tvalve/build_network() if(!network_node1 && node1) network_node1 = new /datum/pipe_network() network_node1.normal_members += src network_node1.build_network(node1, src) if(!network_node2 && node2) network_node2 = new /datum/pipe_network() network_node2.normal_members += src network_node2.build_network(node2, src) if(!network_node3 && node3) network_node3 = new /datum/pipe_network() network_node3.normal_members += src network_node3.build_network(node3, src) /obj/machinery/atmospherics/tvalve/return_network(obj/machinery/atmospherics/reference) build_network() if(reference==node1) return network_node1 if(reference==node2) return network_node2 if(reference==node3) return network_node3 return null /obj/machinery/atmospherics/tvalve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network) if(network_node1 == old_network) network_node1 = new_network if(network_node2 == old_network) network_node2 = new_network if(network_node3 == old_network) network_node3 = new_network return 1 /obj/machinery/atmospherics/tvalve/return_network_air(datum/pipe_network/reference) return null /obj/machinery/atmospherics/tvalve/disconnect(obj/machinery/atmospherics/reference) if(reference==node1) qdel(network_node1) node1 = null else if(reference==node2) qdel(network_node2) node2 = null else if(reference==node3) qdel(network_node3) node2 = null update_underlays() return null /obj/machinery/atmospherics/tvalve/digital // can be controlled by AI name = "digital switching valve" desc = "A digitally controlled valve." icon = 'icons/atmos/digital_tvalve.dmi' pipe_state = "dtvalve" var/frequency = 0 var/id = null var/datum/radio_frequency/radio_connection /obj/machinery/atmospherics/tvalve/digital/Destroy() unregister_radio(src, frequency) . = ..() /obj/machinery/atmospherics/tvalve/digital/bypass icon_state = "map_tvalve1" state = 1 /obj/machinery/atmospherics/tvalve/digital/power_change() var/old_stat = stat ..() if(old_stat != stat) update_icon() /obj/machinery/atmospherics/tvalve/digital/update_icon() ..() if(!powered()) icon_state = "tvalve[mirrored ? "m" : ""]nopower" /obj/machinery/atmospherics/tvalve/digital/attack_ai(mob/user as mob) return src.attack_hand(user) /obj/machinery/atmospherics/tvalve/digital/attack_hand(mob/user as mob) if(!powered()) return if(!src.allowed(user)) to_chat(user, span_warning("Access denied.")) return ..() //Radio remote control /obj/machinery/atmospherics/tvalve/digital/proc/set_frequency(new_frequency) radio_controller.remove_object(src, frequency) frequency = new_frequency if(frequency) radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) /obj/machinery/atmospherics/tvalve/digital/Initialize() . = ..() if(frequency) set_frequency(frequency) /obj/machinery/atmospherics/tvalve/digital/receive_signal(datum/signal/signal) if(!signal.data["tag"] || (signal.data["tag"] != id)) return 0 switch(signal.data["command"]) if("valve_open") if(!state) go_to_side() if("valve_close") if(state) go_straight() if("valve_toggle") if(state) go_straight() else go_to_side() /obj/machinery/atmospherics/tvalve/attackby(var/obj/item/W as obj, var/mob/user as mob) if (!W.has_tool_quality(TOOL_WRENCH)) return ..() if(!can_unwrench()) to_chat(user, span_warning("You cannot unwrench \the [src], it too exerted due to internal pressure.")) add_fingerprint(user) return 1 playsound(src, W.usesound, 50, 1) to_chat(user, span_notice("You begin to unfasten \the [src]...")) if (do_after(user, 40 * W.toolspeed)) user.visible_message( \ span_infoplain(span_bold("\The [user]") + " unfastens \the [src]."), \ span_notice("You have unfastened \the [src]."), \ "You hear a ratchet.") deconstruct() /obj/machinery/atmospherics/tvalve/mirrored icon_state = "map_tvalvem0" mirrored = TRUE /obj/machinery/atmospherics/tvalve/mirrored/bypass icon_state = "map_tvalvem1" state = 1 /obj/machinery/atmospherics/tvalve/digital/mirrored icon_state = "map_tvalvem0" mirrored = TRUE /obj/machinery/atmospherics/tvalve/digital/mirrored/bypass icon_state = "map_tvalvem1" state = 1