/**********************Mint**************************/ /obj/machinery/mineral/mint name = "Coin press" desc = "A relatively crude hand-operated coin press that turns sheets (or ingots, as the case may be) of materials into fresh coins. They're probably not going to be considered legal tender in most polities, but you might fool a vending machine with one..?

It looks like it'll accept silver, gold, diamond, iron, solid phoron, and uranium." icon = 'icons/obj/stationobjs.dmi' icon_state = "coinpress0" density = TRUE anchored = TRUE var/coinsToProduce = 6 //how many coins do we make per sheet? a sheet is 2000 units whilst a coin is 250, and some material should be lost in the process var/list/validMats = list(MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_IRON, MAT_PHORON, MAT_URANIUM) //what's valid stuff to make coins out of? /obj/machinery/mineral/mint/attackby(obj/item/stack/material/M as obj, mob/user as mob) if(M.default_type in validMats) user.visible_message("[user] starts to feed a sheet of [M.default_type] into \the [src].") while(M.amount > 0) icon_state = "coinpress1" if(do_after(user, 2 SECONDS, src)) M.amount-- if(M.default_type == MAT_SILVER) while(coinsToProduce-- > 0) new /obj/item/coin/silver(user.loc) else if(M.default_type == MAT_GOLD) while(coinsToProduce-- > 0) new /obj/item/coin/gold(user.loc) else if(M.default_type == MAT_DIAMOND) while(coinsToProduce-- > 0) new /obj/item/coin/diamond(user.loc) else if(M.default_type == MAT_IRON) while(coinsToProduce-- > 0) new /obj/item/coin/iron(user.loc) else if(M.default_type == MAT_PHORON) while(coinsToProduce-- > 0) new /obj/item/coin/phoron(user.loc) else if(M.default_type == MAT_URANIUM) while(coinsToProduce-- > 0) new /obj/item/coin/uranium(user.loc) src.visible_message(span_notice("\The [src] rattles and dispenses several [M.default_type] coins!")) coinsToProduce = initial(coinsToProduce) if(M.amount == 0) icon_state = "coinpress0" qdel(M) //clean it up just to be sure src.visible_message(span_notice("\The [src] has run out of usable materials.")) break else to_chat(usr,span_warning("\The [src] is hand-operated and requires your full attention!")) icon_state = "coinpress0" break else src.visible_message(span_notice("\The [src] doesn't look like it'll accept that material."))