//---------- shield capacitor //pulls energy out of a power net and charges an adjacent generator /obj/machinery/shield_capacitor name = "shield capacitor" desc = "A machine that charges a shield generator." icon = 'icons/obj/machines/shielding.dmi' icon_state = "capacitor" var/active = 0 density = TRUE var/stored_charge = 0 //not to be confused with power cell charge, this is in Joules var/last_stored_charge = 0 var/time_since_fail = 100 var/max_charge = 8e6 //8 MJ var/max_charge_rate = 400000 //400 kW var/locked = 0 use_power = USE_POWER_OFF //doesn't use APC power var/charge_rate = 100000 //100 kW var/obj/machinery/shield_gen/owned_gen interact_offline = TRUE /obj/machinery/shield_capacitor/advanced name = "advanced shield capacitor" desc = "A machine that charges a shield generator. This version can store, input, and output more electricity." max_charge = 12e6 max_charge_rate = 600000 /obj/machinery/shield_capacitor/emag_act(var/remaining_charges, var/mob/user) if(prob(75)) src.locked = !src.locked to_chat(user, "Controls are now [src.locked ? "locked." : "unlocked."]") . = 1 updateDialog() var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() /obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/card/id)) var/obj/item/card/id/C = W if((access_captain in C.GetAccess()) || (access_security in C.GetAccess()) || (access_engine in C.GetAccess())) src.locked = !src.locked to_chat(user, "Controls are now [src.locked ? "locked." : "unlocked."]") updateDialog() else to_chat(user, span_red("Access denied.")) else if(W.has_tool_quality(TOOL_WRENCH)) src.anchored = !src.anchored playsound(src, W.usesound, 75, 1) src.visible_message(span_blue("[icon2html(src,viewers(src))] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")) if(anchored) spawn(0) for(var/obj/machinery/shield_gen/gen in range(1, src)) if(get_dir(src, gen) == src.dir) owned_gen = gen owned_gen.capacitors |= src owned_gen.updateDialog() else if(owned_gen && (src in owned_gen.capacitors)) owned_gen.capacitors -= src owned_gen = null else ..() /obj/machinery/shield_capacitor/attack_hand(mob/user) if(stat & (BROKEN)) return tgui_interact(user) /obj/machinery/shield_capacitor/tgui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "ShieldCapacitor", name) ui.open() /obj/machinery/shield_capacitor/tgui_status(mob/user) if(stat & BROKEN) return STATUS_CLOSE return ..() /obj/machinery/shield_capacitor/tgui_data(mob/user) var/list/data = list() data["active"] = active data["time_since_fail"] = time_since_fail data["stored_charge"] = stored_charge data["max_charge"] = max_charge data["charge_rate"] = charge_rate data["max_charge_rate"] = max_charge_rate return data /obj/machinery/shield_capacitor/process() if (!anchored) active = 0 //see if we can connect to a power net. var/datum/powernet/PN var/turf/T = get_turf(src) var/obj/structure/cable/C = T.get_cable_node() if (C) PN = C.powernet if (PN) var/power_draw = between(0, max_charge - stored_charge, charge_rate) //what we are trying to draw power_draw = PN.draw_power(power_draw) //what we actually get stored_charge += power_draw time_since_fail++ if(stored_charge < last_stored_charge) time_since_fail = 0 //losing charge faster than we can draw from PN last_stored_charge = stored_charge /obj/machinery/shield_capacitor/tgui_act(action, params, datum/tgui/ui) if(..()) return TRUE switch(action) if("toggle") if(!active && !anchored) to_chat(ui.user, span_red("The [src] needs to be firmly secured to the floor first.")) return active = !active . = TRUE if("charge_rate") charge_rate = clamp(text2num(params["rate"]), 10000, max_charge_rate) . = TRUE /obj/machinery/shield_capacitor/power_change() if(stat & BROKEN) icon_state = "broke" else ..() /obj/machinery/shield_capacitor/verb/rotate_clockwise() set name = "Rotate Capacitor Clockwise" set category = "Object" set src in oview(1) if (src.anchored) to_chat(usr, "It is fastened to the floor!") return src.set_dir(turn(src.dir, 270)) return //VOREstation edit: counter-clockwise rotation /obj/machinery/shield_capacitor/verb/rotate_counterclockwise() set name = "Rotate Capacitor Counter-Clockwise" set category = "Object" set src in oview(1) if (src.anchored) to_chat(usr, "It is fastened to the floor!") return src.set_dir(turn(src.dir, 90)) return