/obj/item/weapon/folder
name = "folder"
desc = "A folder."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "folder"
w_class = 2
pressure_resistance = 2
/obj/item/weapon/folder/blue
desc = "A blue folder."
icon_state = "folder_blue"
/obj/item/weapon/folder/red
desc = "A red folder."
icon_state = "folder_red"
/obj/item/weapon/folder/yellow
desc = "A yellow folder."
icon_state = "folder_yellow"
/obj/item/weapon/folder/white
desc = "A white folder."
icon_state = "folder_white"
/obj/item/weapon/folder/update_icon()
overlays.Cut()
if(contents.len)
overlays += "folder_paper"
return
/obj/item/weapon/folder/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo) || istype(W, /obj/item/weapon/paper_bundle))
user.drop_item()
W.loc = src
user << "You put the [W] into \the [src]."
update_icon()
else if(istype(W, /obj/item/weapon/pen))
var/n_name = copytext(sanitize(input(usr, "What would you like to label the folder?", "Folder Labelling", null) as text), 1, MAX_NAME_LEN)
if((loc == usr && usr.stat == 0))
name = "folder[(n_name ? text("- '[n_name]'") : null)]"
return
/obj/item/weapon/folder/attack_self(mob/user as mob)
var/dat = "
[name]"
for(var/obj/item/weapon/paper/P in src)
dat += "Remove - [P.name]
"
for(var/obj/item/weapon/photo/Ph in src)
dat += "Remove - [Ph.name]
"
for(var/obj/item/weapon/paper_bundle/Pb in src)
dat += "Remove - [Pb.name]
"
user << browse(dat, "window=folder")
onclose(user, "folder")
add_fingerprint(usr)
return
/obj/item/weapon/folder/Topic(href, href_list)
..()
if((usr.stat || usr.restrained()))
return
if(src.loc == usr)
if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if(P && (P.loc == src) && istype(P))
P.loc = usr.loc
usr.put_in_hands(P)
else if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if(P && (P.loc == src) && istype(P))
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
usr << browse("[P.name][stars(P.info)][P.stamps]", "window=[P.name]")
onclose(usr, "[P.name]")
else
usr << browse("[P.name][P.info][P.stamps]", "window=[P.name]")
onclose(usr, "[P.name]")
else if(href_list["look"])
var/obj/item/weapon/photo/P = locate(href_list["look"])
if(P && (P.loc == src) && istype(P))
P.show(usr)
else if(href_list["browse"])
var/obj/item/weapon/paper_bundle/P = locate(href_list["browse"])
if(P && (P.loc == src) && istype(P))
P.attack_self(usr)
onclose(usr, "[P.name]")
//Update everything
attack_self(usr)
update_icon()
return