/obj/item/weapon/gun/launcher/rocket name = "rocket launcher" desc = "MAGGOT." icon_state = "rocket" item_state = "rocket" w_class = 4.0 throw_speed = 2 throw_range = 10 force = 5.0 flags = CONDUCT slot_flags = 0 origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 5) fire_sound = 'sound/weapons/rpg.ogg' release_force = 15 throw_distance = 30 var/max_rockets = 1 var/list/rockets = new/list() /obj/item/weapon/gun/launcher/rocket/examine(mob/user) if(!..(user, 2)) return user << "\blue [rockets.len] / [max_rockets] rockets." /obj/item/weapon/gun/launcher/rocket/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/ammo_casing/rocket)) if(rockets.len < max_rockets) user.drop_item() I.loc = src rockets += I user << "\blue You put the rocket in [src]." user << "\blue [rockets.len] / [max_rockets] rockets." else usr << "\red [src] cannot hold more rockets." /obj/item/weapon/gun/launcher/rocket/consume_next_projectile() if(rockets.len) var/obj/item/ammo_casing/rocket/I = rockets[1] var/obj/item/missile/M = new (src) M.primed = 1 rockets -= I return M return null /obj/item/weapon/gun/launcher/rocket/handle_post_fire(mob/user, atom/target) message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([src.name]) at [target].") log_game("[key_name_admin(user)] used a rocket launcher ([src.name]) at [target].") ..()