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CHOMPStation2/code/game/objects/items/stacks/matter_synth.dm
CHOMPStation2StaffMirrorBot e98a9f484a [MIRROR] EMP cleanup (#11939)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-08 04:48:48 -05:00

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/datum/matter_synth
var/name = "Generic Synthesizer"
var/max_energy = 60000
var/recharge_rate = 2000
var/energy
/datum/matter_synth/New(var/store = 0)
if(store)
max_energy = store
energy = max_energy
return
/datum/matter_synth/proc/get_charge()
return energy
/datum/matter_synth/proc/use_charge(var/amount)
if (energy >= amount)
energy -= amount
return 1
return 0
/datum/matter_synth/proc/add_charge(var/amount)
energy = min(energy + amount, max_energy)
/datum/matter_synth/proc/emp_act(severity, recursive)
use_charge(max_energy * 0.1 / severity)
/datum/matter_synth/medicine
name = "Medicine Synthesizer"
/datum/matter_synth/nanite
name = "Nanite Synthesizer"
/datum/matter_synth/metal
name = METAL_SYNTH
/datum/matter_synth/plasteel
name = PLASTEEL_SYNTH
max_energy = 10000
/datum/matter_synth/glass
name = GLASS_SYNTH
/datum/matter_synth/wood
name = WOOD_SYNTH
/datum/matter_synth/plastic
name = PLASTIC_SYNTH
/datum/matter_synth/wire
name = WIRE_SYNTH
max_energy = 50
recharge_rate = 2
/datum/matter_synth/bandage
name = "Bandage Synthesizer"
max_energy = 10
recharge_rate = 1
/datum/matter_synth/cloth
name = CLOTH_SYNTH
/datum/matter_synth/beacon
name = "Beacon Synthesizer"