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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/unsimulated/wall,
/area/tdome/tdomeadmin)
"c" = (
/obj/structure/bed/chair,
/obj/effect/landmark{
name = "tdomeobserve"
},
/turf/unsimulated/floor{
icon_state = "lino"
},
/area/tdome/tdomeobserve)
"d" = (
/obj/effect/landmark{
name = "tdomeobserve"
},
/turf/unsimulated/floor{
icon_state = "lino"
},
/area/tdome/tdomeobserve)
"e" = (
/obj/structure/table/rack,
/obj/item/clothing/under/color/red,
/obj/item/clothing/shoes/brown,
/obj/item/melee/energy/axe,
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"f" = (
/obj/effect/wingrille_spawn/reinforced/crescent,
/obj/effect/blocker,
/turf/unsimulated/floor{
icon_state = "dark"
},
/area/tdome/tdomeobserve)
"g" = (
/obj/structure/table/rack,
/obj/item/clothing/under/color/green,
/obj/item/clothing/shoes/brown,
/obj/item/melee/energy/axe,
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"h" = (
/obj/machinery/door/blast/regular{
id = "thunderdomeaxe";
name = "Axe Supply"
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"i" = (
/obj/machinery/igniter,
/turf/unsimulated/floor{
icon_state = "dark"
},
/area/tdome)
"j" = (
/turf/unsimulated/floor{
icon_state = "dark"
},
/area/tdome)
"k" = (
/obj/structure/table/rack,
/obj/item/clothing/under/color/red,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/suit/armor/tdome/red,
/obj/item/clothing/head/helmet/thunderdome,
/obj/item/melee/baton/loaded,
/obj/item/melee/energy/sword/red,
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"l" = (
/obj/machinery/door/blast/regular{
id = "thunderdomegen";
name = "General Supply"
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"m" = (
/obj/effect/landmark{
name = "tdome2"
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"n" = (
/obj/machinery/door/blast/regular{
id = "thunderdome";
name = "Thunderdome Blast Door"
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"o" = (
/obj/effect/landmark{
name = "tdome1"
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"p" = (
/obj/structure/table/rack,
/obj/item/clothing/under/color/green,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/suit/armor/tdome/green,
/obj/item/clothing/head/helmet/thunderdome,
/obj/item/melee/baton/loaded,
/obj/item/melee/energy/sword/green,
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"q" = (
/obj/machinery/recharger{
pixel_y = 4
},
/obj/effect/landmark{
name = "tdome2"
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"r" = (
/obj/machinery/recharger{
pixel_y = 4
},
/obj/effect/landmark{
name = "tdome1"
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"s" = (
/obj/effect/landmark{
name = "tdome2"
},
/obj/machinery/camera/network/thunder{
invisibility = 101
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"t" = (
/obj/machinery/flasher{
id = "flash";
name = "Thunderdome Flash"
},
/turf/unsimulated/floor{
icon_state = "dark"
},
/area/tdome)
"u" = (
/obj/effect/landmark{
name = "tdome1"
},
/obj/machinery/camera/network/thunder{
invisibility = 101
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"v" = (
/obj/effect/landmark{
name = "tdome2"
},
/obj/machinery/recharger{
pixel_y = 4
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"w" = (
/obj/machinery/camera/network/thunder{
invisibility = 101
},
/turf/unsimulated/floor{
icon_state = "dark"
},
/area/tdome)
"x" = (
/obj/effect/landmark{
name = "tdome1"
},
/obj/machinery/recharger{
pixel_y = 4
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"y" = (
/obj/machinery/door/blast/regular{
id = "thunderdomehea";
name = "Heavy Supply"
},
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"z" = (
/obj/structure/table/rack,
/obj/item/clothing/under/color/red,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/head/helmet/swat,
/obj/item/gun/energy/laser,
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
"A" = (
/obj/structure/table/rack,
/obj/item/clothing/under/color/green,
/obj/item/clothing/shoes/brown,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/head/helmet/swat,
/obj/item/gun/energy/laser,
/turf/unsimulated/floor{
icon_state = "vault";
dir = 5
},
/area/tdome/tdome1)
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