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//Badmin piece of clothing that applies a few effects to a mob, used specifically for events with "hunters"
//This just helps me equip the hunters a little easier
/obj/item/radio/headset/event
name = "totally normal headset"
desc = "A headset with numerous toolkits appended to it, applying a wide variety of effects to its wearer set as per its manufacturer."
icon_state = "cent_headset_alt"
item_state = "headset"
var/mob/living/carbon/human/wearer
var/effect_icon = 'modular_chomp/icons/effects/effects.dmi' //Cosmetic Effect that will be applied to the mob as an overlay
var/effect_icon_state = "arrow2"
var/image/effect_overlay = null //Reference to an overlay so we can remove it on unequip
var/overlay_offset_y = 32
//Spells that will be added on equip
var/list/spells = list("/spell/targeted/unrestricted/mend", "/spell/targeted/unrestricted/plasmastun")
var/list/remove_spells = list() //Reference to spells that'll get removed
var/slowdown_to_set = 0.5
var/item_slowdown_reset = 0 //Vars to copy and reset later
var/slowdown_reset = 0
light_range = 6
light_power = 0 //Set this to 0 if you don't want a light
light_color = "#ffaaaa"
var/tele_threshold = 50
var/telex = 16
var/teley = 16
var/telez = 0 //Set this in-round if you want a return point with fake health
/obj/item/radio/headset/event/equipped(mob/living/carbon/human/H, slot)
if(H && ((H.l_ear == src) || (H.r_ear == src)))
wearer = H
if(light_power)
set_light(light_range,light_power,light_color,1)
if(effect_icon)
effect_overlay = image(effect_icon, effect_icon_state, pixel_y = overlay_offset_y*H.size_multiplier)
effect_overlay.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
effect_overlay.plane = PLANE_LIGHTING_ABOVE
effect_overlay.layer = MOB_LAYER
H.add_overlay(effect_overlay)
if(spells.len)
for(var/thing in spells)
var/datum/spell/SP = new thing(H)
H.add_spell(SP)
remove_spells += SP
if(slowdown_to_set != 0)
slowdown_reset = H.species.slowdown
item_slowdown_reset = H.species.item_slowdown_mod
H.species.slowdown = slowdown_to_set
H.species.item_slowdown_mod = 0
/obj/item/radio/headset/event/dropped(mob/living/carbon/human/H, equipping, slot)
..()
if(wearer)
wearer = null
if(light_power)
light_on = 0
if(effect_icon)
H.cut_overlay(effect_overlay)
if(remove_spells.len)
for(var/datum/spell/SP in remove_spells)
H.remove_spell(SP)
qdel(SP)
if(slowdown_to_set != 0)
H.species.slowdown = slowdown_reset
H.species.item_slowdown_mod = item_slowdown_reset
/obj/item/radio/headset/event/handle_shield(mob/user, damage, atom/damage_source = null, mob/attacker = null, def_zone = null, attack_text = "the attack")
if(!telez)
return FALSE
tele_threshold -= damage
if(tele_threshold <= 0)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(src, "sparks", 50, 1)
user.visible_message(span_danger("[user] is abruptly flung somewhere else in response to the damage!"))
do_teleport(user, locate(telex,teley,telez), channel = TELEPORT_CHANNEL_QUANTUM)
tele_threshold = initial(tele_threshold)
return TRUE
/obj/item/radio/headset/outsider
name = "generic headset"
desc = "Headset used by those upon the planet, or in other words, outsiders."
icon_state = "exp_headset"
adhoc_fallback = TRUE
ks1type = /obj/item/encryptionkey/headset_outsider
/obj/item/encryptionkey/headset_outsider
name = "outsider radio encryption key"
icon_state = "sec_cypherkey"
channels = list(CHANNEL_OUTSIDER = 1)
/obj/item/radio/headset/headset_medsec
name = "medical security radio headset"
desc = "A headset with combined medical and security functionality."
icon_state = "med_headset"
ks2type = /obj/item/encryptionkey/headset_medsec
/obj/item/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset with combined medical and science functionality."
icon_state = "med_headset"
ks2type = /obj/item/encryptionkey/headset_medsci
/obj/item/radio/headset/volunteer
name = "volunteer's headset"
desc = "A headset used by volunteers to expedition teams, has access to the exploration channel."
icon_state = "pilot_headset"
adhoc_fallback = TRUE
ks2type = /obj/item/encryptionkey/explorer
/obj/item/radio/headset/explorer
name = "explorer's headset"
desc = "Headset used by explorers for exploring. Access to the explorer channel."
/obj/item/radio/headset/alt/explorer
name = "explorer's bowman headset"
desc = "Bowman headset used by explorers for exploring. Access to the explorer channel."