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/obj/item/clothing/accessory/collar/casinoslave
name = "a disabled Sentient Prize Collar"
desc = "A collar worn by sentient prizes on the Golden Goose Casino. Although the red text on it shows its disconnected and nonfunctional."
icon = 'icons/obj/clothing/ties_ch.dmi'
icon_override = 'icons/mob/ties_ch.dmi'
icon_state = "casinoslave"
item_state = "casinoslave"
overlay_state = "casinoslave"
sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/accessory/mob_ch_teshari.dmi')
var/slavename = null //Name for system to put on collar description
var/ownername = null //Name for system to put on collar description
var/slaveckey = null //Ckey for system to check who is the person and ensure no abuse of system or errors
var/slaveflavor = null //Description to show on the SPASM
var/slaveooc = null //OOC text to show on the SPASM
special_collar = TRUE
/obj/item/clothing/accessory/collar/holo/casinoslave_fake
name = "a Sentient Prize Collar"
desc = "A collar worn by sentient prizes on the Golden Goose Casino. This one has been disconnected from the system and is now an accessory!"
icon = 'icons/obj/clothing/ties_ch.dmi'
icon_override = 'icons/mob/ties_ch.dmi'
icon_state = "casinoslave_owned"
item_state = "casinoslave_owned"
overlay_state = "casinoslave_owned"
sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/accessory/mob_ch_teshari.dmi')