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//Stargazer
/datum/shuttle/autodock/overmap/stargazer
name = "Stargazer"
warmup_time = 1
current_location = "stargazer_dock"
docking_controller_tag = "stargazer"
shuttle_area = /area/shuttle/stargazer
fuel_consumption = 2
move_direction = NORTH
/obj/effect/overmap/visitable/ship/landable/stargazer
name = "Stargazer"
desc = "Southern Cross' humanoid transport vessel."
vessel_mass = 3000
vessel_size = SHIP_SIZE_SMALL
shuttle = "Stargazer"
/obj/machinery/computer/shuttle_control/explore/stargazer
name = "short jump console"
shuttle_tag = "Stargazer"
//Baby_Mammoth
/datum/shuttle/autodock/overmap/baby_mammoth
name = "Baby_mammoth"
warmup_time = 5
current_location = "baby_mammoth_dock"
docking_controller_tag = "baby_mammoth"
shuttle_area = /area/shuttle/baby_mammoth
fuel_consumption = 2
move_direction = NORTH
/obj/effect/overmap/visitable/ship/landable/baby_mammoth
name = "Baby_mammoth"
desc = "Southern Cross' humanoid exploration vessel."
vessel_mass = 6000
vessel_size = SHIP_SIZE_SMALL
shuttle = "Baby_mammoth"
/obj/machinery/computer/shuttle_control/explore/baby_mammoth
name = "short jump console"
shuttle_tag = "Baby_mammoth"
//Ursula
/datum/shuttle/autodock/overmap/ursula
name = "Ursula"
warmup_time = 2
current_location = "ursula_dock"
docking_controller_tag = "ursula"
shuttle_area = /area/shuttle/ursula
fuel_consumption = 2
move_direction = NORTH
/obj/effect/overmap/visitable/ship/landable/ursula
name = "Ursula"
desc = "Southern Cross' humanoid science vessel."
vessel_mass = 3500
vessel_size = SHIP_SIZE_SMALL
shuttle = "Ursula"
/obj/machinery/computer/shuttle_control/explore/ursula
name = "short jump console"
shuttle_tag = "Ursula"
//Needle
/datum/shuttle/autodock/overmap/needle
name = "Needle"
warmup_time = 0
current_location = "needle_dock"
docking_controller_tag = "needle"
shuttle_area = /area/shuttle/needle
fuel_consumption = 1
move_direction = NORTH
/obj/effect/overmap/visitable/ship/landable/needle
name = "Needle"
desc = "Southern Cross' humanoid scouting vessel."
vessel_mass = 1500
vessel_size = SHIP_SIZE_SMALL
shuttle = "Needle"
/obj/machinery/computer/shuttle_control/explore/needle
name = "short jump console"
shuttle_tag = "Needle"
//Echidna
/datum/shuttle/autodock/overmap/echidna
name = "Echidna"
warmup_time = 4
current_location = "echidna_dock"
docking_controller_tag = "echidna"
shuttle_area = /area/shuttle/echidna
fuel_consumption = 2
move_direction = NORTH
/obj/effect/overmap/visitable/ship/landable/echidna
name = "Echidna"
desc = "Southern Cross' humanoid mining vessel."
vessel_mass = 5500
vessel_size = SHIP_SIZE_SMALL
shuttle = "Echidna"
/obj/machinery/computer/shuttle_control/explore/echidna
name = "short jump console"
shuttle_tag = "Echidna"
//Spacebus
/datum/shuttle/autodock/overmap/spacebus
name = "Space Bus"
warmup_time = 4
current_location = "hangar_2"
docking_controller_tag = "spacebus"
shuttle_area = /area/shuttle/spacebus
fuel_consumption = 1
move_direction = NORTH
/obj/effect/overmap/visitable/ship/landable/spacebus
name = "Space Bus"
desc = "Southern Cross' civilian transport vessel"
vessel_mass = 2000
vessel_size = SHIP_SIZE_SMALL
shuttle = "Space Bus"
known = TRUE
/obj/machinery/computer/shuttle_control/explore/spacebus
name = "short jump console"
shuttle_tag = "Space Bus"
//POI Junker
/datum/shuttle/autodock/overmap/junker
name = "Junker"
warmup_time = 4
current_location = "junkspawn"
docking_controller_tag = "junker"
shuttle_area = /area/shuttle/junker
fuel_consumption = 1
move_direction = NORTH
/obj/effect/overmap/visitable/ship/landable/junker
name = "Junker"
desc = "Small class ship, non-NT property."
vessel_mass = 500
vessel_size = SHIP_SIZE_SMALL
shuttle = "Junker"
/obj/machinery/computer/shuttle_control/explore/junker
name = "short jump console"
shuttle_tag = "Junker"
/*POI Temp removal so I can properly add it in it's own PR
/datum/shuttle/autodock/overmap/phoenix
name = "Phoenix"
warmup_time = 4
current_location = "tyrshuttle"
docking_controller_tag = "phoenix"
shuttle_area = /area/shuttle/phoenix
fuel_consumption = 1
move_direction = NORTH
/obj/effect/overmap/visitable/ship/landable/phoenix
name = "Phoenix"
desc = "Small class ship, non-NT property."
vessel_mass = 1000
vessel_size = SHIP_SIZE_SMALL
shuttle = "phoenix"
/obj/machinery/computer/shuttle_control/explore/phoenix
name = "short jump console"
shuttle_tag = "phoenix"
*/