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2026-06-25 14:36:59 -04:00

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//Fire abberation
/obj/effect/abstract/abberation/spawner/glass
name = "Glass Abberation"
effect_to_spawn = /obj/item/material/barbedwire/glass/start_active
start_active = TRUE
delete_after_placement = FALSE
/obj/effect/abstract/abberation/spawner/glass/perform_pulse()
place_effects()
return