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// Constantly emites radiation from the tile it's placed on.
/obj/effect/map_effect/radiation_emitter
name = "radiation emitter"
icon_state = "radiation_emitter"
var/radiation_power = 30 // Bigger numbers means more radiation.
/obj/effect/map_effect/radiation_emitter/Initialize(mapload)
START_PROCESSING(SSobj, src)
return ..()
/obj/effect/map_effect/radiation_emitter/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/effect/map_effect/radiation_emitter/process()
SSradiation.radiate(src, radiation_power)
/obj/effect/map_effect/radiation_emitter/strong
radiation_power = 100