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/obj/structure/closet/secure_closet/cargotech
name = "cargo technician's locker"
req_access = list(access_cargo)
closet_appearance = /decl/closet_appearance/secure_closet/cargo
starts_with = list(
/obj/item/clothing/under/rank/cargotech,
/obj/item/clothing/under/rank/cargotech/skirt,
/obj/item/clothing/under/rank/cargotech/jeans,
/obj/item/clothing/under/rank/cargotech/jeans/female,
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo,
/obj/item/clothing/shoes/boots/winter/supply,
/obj/item/clothing/shoes/black,
/obj/item/radio/headset/cargo,
/obj/item/radio/headset/alt/cargo,
/obj/item/radio/headset/earbud/cargo,
/obj/item/clothing/gloves/black,
/obj/item/clothing/gloves/fingerless,
/obj/item/clothing/head/soft)
/obj/structure/closet/secure_closet/cargotech/Initialize(mapload)
if(prob(75))
starts_with += /obj/item/storage/backpack
else
starts_with += /obj/item/storage/backpack/satchel/norm
if(prob(25))
starts_with += /obj/item/storage/backpack/dufflebag
return ..()
/obj/structure/closet/secure_closet/quartermaster
name = "quartermaster's locker"
req_access = list(access_qm)
closet_appearance = /decl/closet_appearance/secure_closet/cargo/qm
starts_with = list(
/obj/item/clothing/under/rank/cargo,
/obj/item/clothing/under/rank/cargo/skirt,
/obj/item/clothing/under/rank/cargo/jeans,
/obj/item/clothing/under/rank/cargo/jeans/female,
/obj/item/clothing/shoes/brown,
/obj/item/radio/headset/qm,
/obj/item/radio/headset/alt/qm,
/obj/item/radio/headset/earbud/qm,
/obj/item/clothing/under/rank/neo_qm,
/obj/item/clothing/under/rank/neo_qm_skirt,
/obj/item/clothing/under/rank/neo_qm_jacket,
/obj/item/clothing/under/rank/neo_qm_white,
/obj/item/clothing/under/rank/neo_qm_white_skirt,
/obj/item/clothing/under/rank/neo_qm_turtle,
/obj/item/clothing/under/rank/neo_qm_turtle_skirt,
/obj/item/clothing/under/rank/neo_gorka/qm,
/obj/item/clothing/gloves/black,
/obj/item/clothing/gloves/fingerless,
/obj/item/tank/emergency/oxygen,
/obj/item/clothing/mask/gas,
/obj/item/clothing/glasses/meson,
/obj/item/clothing/head/soft,
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo,
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo/qm,
/obj/item/clothing/head/beret/qm,
/obj/item/clothing/shoes/boots/winter/supply)
/obj/structure/closet/secure_closet/quartermaster/Initialize(mapload)
if(prob(75))
starts_with += /obj/item/storage/backpack
else
starts_with += /obj/item/storage/backpack/satchel/norm
if(prob(25))
starts_with += /obj/item/storage/backpack/dufflebag
return ..()
/obj/structure/closet/secure_closet/miner
name = "miner's equipment"
req_access = list(access_mining)
closet_appearance = /decl/closet_appearance/secure_closet/mining
starts_with = list(
/obj/item/radio/headset/miner,
/obj/item/clothing/under/rank/miner,
/obj/item/clothing/gloves/black,
/obj/item/clothing/shoes/black,
/obj/item/analyzer,
/obj/item/storage/bag/ore,
/obj/item/storage/belt/miner,
/obj/item/flashlight/lantern,
/obj/item/shovel,
/obj/item/pickaxe/drill,
/obj/item/clothing/glasses/material,
/obj/item/clothing/suit/storage/hooded/wintercoat/miner,
/obj/item/clothing/shoes/boots/winter/mining,
/obj/item/emergency_beacon,
/obj/item/stack/marker_beacon/thirty)
/obj/structure/closet/secure_closet/miner/Initialize(mapload)
if(prob(50))
starts_with += /obj/item/storage/backpack/industrial
else
starts_with += /obj/item/storage/backpack/satchel/eng
return ..()
/obj/structure/closet/lumber
name = "Lumberjack's equipment"
desc = "It's a storage unit for Lumberjack equpiment, though it seems the lock is broken."
closet_appearance = /decl/closet_appearance/secure_closet/lumber
starts_with = list(
/obj/item/radio/headset/miner,
/obj/item/clothing/under/overalls,
/obj/item/clothing/gloves/light_brown,
/obj/item/clothing/gloves/black,
/obj/item/clothing/shoes/black,
/obj/item/material/knife/machete/hatchet,
/obj/item/gun/energy/kinetic_accelerator,
/obj/item/flashlight/lantern,
/obj/item/shovel,
/obj/item/clothing/glasses/material,
/obj/item/clothing/suit/storage/hooded/wintercoat/miner,
/obj/item/clothing/shoes/boots/winter/mining,
/obj/item/stack/marker_beacon/thirty)
/obj/structure/closet/lumber/Initialize(mapload)
if(prob(50))
starts_with += /obj/item/storage/backpack/industrial
else
starts_with += /obj/item/storage/backpack/satchel/eng
return ..()