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The nuke now properly checks to see if its on the station when it explodes and most of the derp var has been removed from the bomb code. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2913 316c924e-a436-60f5-8080-3fe189b3f50e
128 lines
3.6 KiB
Plaintext
128 lines
3.6 KiB
Plaintext
//Few global vars to track the blob
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var
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list/blobs = list()
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list/blob_cores = list()
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list/blob_nodes = list()
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/datum/game_mode/blob
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name = "blob"
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config_tag = "blob"
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required_players = 0
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var/const/waittime_l = 1800 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 3600 //upper bound on time before intercept arrives (in tenths of seconds)
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var
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declared = 0
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stage = 0
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cores_to_spawn = 1
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players_per_core = 16
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//Controls expansion via game controller
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autoexpand = 0
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expanding = 0
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blobnukecount = 500
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blobwincount = 700
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announce()
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world << "<B>The current game mode is - <font color='green'>Blob</font>!</B>"
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world << "<B>A dangerous alien organism is rapidly spreading throughout the station!</B>"
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world << "You must kill it all while minimizing the damage to the station."
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post_setup()
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spawn(10)
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start_state = new /datum/station_state()
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start_state.count()
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spawn(rand(waittime_l, waittime_h))//3-5 minutes currently
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message_admins("Blob spawned and expanding, report created")
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if(ticker && ticker.minds && ticker.minds.len)
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var/player_based_cores = round(ticker.minds.len/players_per_core, 1)
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if(player_based_cores > cores_to_spawn)
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cores_to_spawn = player_based_cores
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blobs = list()
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for(var/i = 1 to cores_to_spawn)
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var/turf/location = pick(blobstart)
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if(location && !locate(/obj/effect/blob in location))
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blobstart -= location
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new/obj/effect/blob/core(location)
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spawn(40)
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autoexpand = 1
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declared = 1
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..()
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process()
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if(!declared) return
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stage()
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if(!autoexpand) return
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spawn(0)
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expandBlob()
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return
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proc/expandBlob()//Change this to have the blob start a pulse rather than life
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if(expanding) return
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if(!blobs.len) return
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expanding = 1
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for(var/i = 1 to 5)
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sleep(-1)
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if(!blobs.len) break
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var/obj/effect/blob/B = pick(blobs)
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if(B.z != 1)
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continue
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B.Life()
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expanding = 0
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return
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proc/stage()
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switch(stage)
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if (0)
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send_intercept(1)
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for (var/mob/living/silicon/ai/aiPlayer in world)
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if (aiPlayer.client)
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// var/law = "The station is under a quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving."
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var/law = "The station is under quarantine. The biohazard must be destroyed at all costs and must not be allowed to spread. Anyone using a space suit for any reason other than to destroy the biohazard is to be terminated."
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aiPlayer.set_zeroth_law(law)
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aiPlayer << "Laws Updated: [law]"
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stage = -1
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// next stage 1 minute later
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spawn(600)
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stage = 1
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return
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if (1)
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command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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world << sound('outbreak5.ogg')
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autoexpand = 0//The blob now has to live on its own
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stage = -1
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//next stage in 4-5 minutes
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spawn(600*rand(4,5))
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stage = 2
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return
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if (2)
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if((blobs.len > blobnukecount) && (declared == 1))
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command_alert("Uncontrolled spread of the biohazard onboard the station. We have issued directive 7-12 for [station_name()]. Any living Heads of Staff are ordered to enact directive 7-12 at any cost, a print out with detailed instructions has been sent to your communications computers.", "Biohazard Alert")
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send_intercept(2)
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declared = 2
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if(blobs.len > blobwincount)//This needs work
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stage = 3
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return
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