mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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1824 lines
65 KiB
Plaintext
1824 lines
65 KiB
Plaintext
/***************************************************************
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** Design Datums **
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** All the data for building stuff and tracking reliability. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a to denote that they aren't reagents.
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The currently supporting non-reagent materials:
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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*/
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//Note: More then one of these can be added to a design.
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/datum/design //Datum for object designs, used in construction
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var/name = null //Name of the created object. If null it will be 'guessed' from build_path if possible.
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var/desc = null //Description of the created object. If null it will use group_desc and name where applicable.
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var/item_name = null //An item name before it is modified by various name-modifying procs
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols.
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var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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var/build_type = null //Flag as to what kind machine the design is built in. See defines.
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var/list/materials = list() //List of materials. Format: "id" = amount.
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var/list/chemicals = list() //List of chemicals.
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var/build_path = null //The path of the object that gets created.
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var/time = 10 //How many ticks it requires to build
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var/category = null //Primarily used for Mech Fabricators, but can be used for anything.
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var/sort_string = "ZZZZZ" //Sorting order
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/datum/design/New()
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..()
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item_name = name
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AssembleDesignInfo()
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//These procs are used in subtypes for assigning names and descriptions dynamically
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/datum/design/proc/AssembleDesignInfo()
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AssembleDesignName()
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AssembleDesignDesc()
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return
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/datum/design/proc/AssembleDesignName()
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if(!name && build_path) //Get name from build path if posible
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var/atom/movable/A = build_path
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name = initial(A.name)
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item_name = name
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return
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/datum/design/proc/AssembleDesignDesc()
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if(!desc) //Try to make up a nice description if we don't have one
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desc = "Allows for the construction of \a [item_name]."
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return
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//Returns a new instance of the item for this design
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//This is to allow additional initialization to be performed, including possibly additional contructor arguments.
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/datum/design/proc/Fabricate(var/newloc, var/fabricator)
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return new build_path(newloc)
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/datum/design/item
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build_type = PROTOLATHE
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/datum/design/item/design_disk
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name = "Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/design_disk
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sort_string = "GAAAA"
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/datum/design/item/tech_disk
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name = "Technology Data Storage Disk"
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desc = "Produce additional disks for storing technology data."
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id = "tech_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/tech_disk
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sort_string = "GAAAB"
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/datum/design/item/stock_part
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build_type = PROTOLATHE
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/datum/design/item/stock_part/AssembleDesignName()
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..()
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name = "Component design ([item_name])"
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/datum/design/item/stock_part/AssembleDesignDesc()
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if(!desc)
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desc = "A stock part used in the construction of various devices."
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/datum/design/item/stock_part/basic_capacitor
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id = "basic_capacitor"
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req_tech = list(TECH_POWER = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/weapon/stock_parts/capacitor
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sort_string = "CAAAA"
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/datum/design/item/stock_part/adv_capacitor
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id = "adv_capacitor"
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req_tech = list(TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/weapon/stock_parts/capacitor/adv
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sort_string = "CAAAB"
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/datum/design/item/stock_part/super_capacitor
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id = "super_capacitor"
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req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
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build_path = /obj/item/weapon/stock_parts/capacitor/super
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sort_string = "CAAAC"
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/datum/design/item/stock_part/micro_mani
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id = "micro_mani"
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req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator
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sort_string = "CAABA"
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/datum/design/item/stock_part/nano_mani
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id = "nano_mani"
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req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator/nano
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sort_string = "CAABB"
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/datum/design/item/stock_part/pico_mani
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id = "pico_mani"
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req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator/pico
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sort_string = "CAABC"
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/datum/design/item/stock_part/basic_matter_bin
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id = "basic_matter_bin"
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req_tech = list(TECH_MATERIAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin
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sort_string = "CAACA"
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/datum/design/item/stock_part/adv_matter_bin
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id = "adv_matter_bin"
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req_tech = list(TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin/adv
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sort_string = "CAACB"
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/datum/design/item/stock_part/super_matter_bin
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id = "super_matter_bin"
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req_tech = list(TECH_MATERIAL = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin/super
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sort_string = "CAACC"
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/datum/design/item/stock_part/basic_micro_laser
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id = "basic_micro_laser"
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req_tech = list(TECH_MAGNET = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/micro_laser
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sort_string = "CAADA"
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/datum/design/item/stock_part/high_micro_laser
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id = "high_micro_laser"
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req_tech = list(TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/micro_laser/high
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sort_string = "CAADB"
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/datum/design/item/stock_part/ultra_micro_laser
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id = "ultra_micro_laser"
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req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
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build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
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sort_string = "CAADC"
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/datum/design/item/stock_part/basic_sensor
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id = "basic_sensor"
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req_tech = list(TECH_MAGNET = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/scanning_module
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sort_string = "CAAEA"
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/datum/design/item/stock_part/adv_sensor
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id = "adv_sensor"
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req_tech = list(TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/scanning_module/adv
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sort_string = "CAAEB"
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/datum/design/item/stock_part/phasic_sensor
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id = "phasic_sensor"
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req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10)
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build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
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sort_string = "CAAEC"
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/datum/design/item/stock_part/RPED
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name = "Rapid Part Exchange Device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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id = "rped"
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req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
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build_path = /obj/item/weapon/storage/part_replacer
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sort_string = "CBAAA"
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/datum/design/item/powercell
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build_type = PROTOLATHE | MECHFAB
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/datum/design/item/powercell/AssembleDesignName()
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name = "Power cell model ([item_name])"
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/datum/design/item/powercell/AssembleDesignDesc()
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if(build_path)
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var/obj/item/weapon/cell/C = build_path
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desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
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/datum/design/item/powercell/Fabricate()
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var/obj/item/weapon/cell/C = ..()
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C.charge = 0 //shouldn't produce power out of thin air.
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return C
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/datum/design/item/powercell/basic
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name = "basic"
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build_type = PROTOLATHE | MECHFAB
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id = "basic_cell"
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req_tech = list(TECH_POWER = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
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build_path = /obj/item/weapon/cell
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category = "Misc"
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sort_string = "DAAAA"
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/datum/design/item/powercell/high
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name = "high-capacity"
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build_type = PROTOLATHE | MECHFAB
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id = "high_cell"
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req_tech = list(TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
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build_path = /obj/item/weapon/cell/high
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category = "Misc"
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sort_string = "DAAAB"
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/datum/design/item/powercell/super
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name = "super-capacity"
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id = "super_cell"
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req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
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build_path = /obj/item/weapon/cell/super
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category = "Misc"
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sort_string = "DAAAC"
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/datum/design/item/powercell/hyper
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name = "hyper-capacity"
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id = "hyper_cell"
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req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
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build_path = /obj/item/weapon/cell/hyper
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category = "Misc"
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sort_string = "DAAAD"
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/datum/design/item/powercell/device
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name = "device"
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build_type = PROTOLATHE
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id = "device"
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materials = list(DEFAULT_WALL_MATERIAL = 350, "glass" = 25)
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build_path = /obj/item/weapon/cell/device
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category = "Misc"
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sort_string = "DAABA"
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/datum/design/item/powercell/weapon
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name = "weapon"
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build_type = PROTOLATHE
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id = "weapon"
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
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build_path = /obj/item/weapon/cell/device/weapon
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category = "Misc"
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sort_string = "DAABB"
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/datum/design/item/hud
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/datum/design/item/hud/AssembleDesignName()
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..()
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name = "HUD glasses prototype ([item_name])"
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/datum/design/item/hud/AssembleDesignDesc()
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desc = "Allows for the construction of \a [item_name] HUD glasses."
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/datum/design/item/hud/health
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name = "health scanner"
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id = "health_hud"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 3)
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build_path = /obj/item/clothing/glasses/hud/health
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sort_string = "GAAAA"
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/datum/design/item/hud/security
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name = "security records"
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id = "security_hud"
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req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
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build_path = /obj/item/clothing/glasses/hud/security
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sort_string = "GAAAB"
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/datum/design/item/mesons
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name = "Optical meson scanners design"
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desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
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id = "mesons"
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req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/clothing/glasses/meson
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sort_string = "GAAAC"
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/datum/design/item/weapon/mining/AssembleDesignName()
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..()
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name = "Mining equipment design ([item_name])"
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/datum/design/item/weapon/mining/jackhammer
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id = "jackhammer"
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req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
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build_path = /obj/item/weapon/pickaxe/jackhammer
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sort_string = "KAAAA"
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/datum/design/item/weapon/mining/drill
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id = "drill"
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req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
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build_path = /obj/item/weapon/pickaxe/drill
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sort_string = "KAAAB"
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/datum/design/item/weapon/mining/plasmacutter
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id = "plasmacutter"
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req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
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build_path = /obj/item/weapon/pickaxe/plasmacutter
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sort_string = "KAAAC"
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/datum/design/item/weapon/mining/pick_diamond
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id = "pick_diamond"
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req_tech = list(TECH_MATERIAL = 6)
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materials = list("diamond" = 3000)
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build_path = /obj/item/weapon/pickaxe/diamond
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sort_string = "KAAAD"
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/datum/design/item/weapon/mining/drill_diamond
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id = "drill_diamond"
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req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/pickaxe/diamonddrill
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sort_string = "KAAAE"
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/datum/design/item/device/depth_scanner
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desc = "Used to check spatial depth and density of rock outcroppings."
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id = "depth_scanner"
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req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 1000)
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build_path = /obj/item/device/depth_scanner
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sort_string = "KAAAF"
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///////////////////////////////////
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/////////Shield Generators/////////
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///////////////////////////////////
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/datum/design/circuit/shield
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req_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
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materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000)
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/datum/design/item/medical
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
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/datum/design/item/medical/AssembleDesignName()
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..()
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name = "Biotech device prototype ([item_name])"
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/datum/design/item/medical/robot_scanner
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desc = "A hand-held scanner able to diagnose robotic injuries."
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id = "robot_scanner"
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req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
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build_path = /obj/item/device/robotanalyzer
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sort_string = "MACFA"
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/datum/design/item/medical/mass_spectrometer
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desc = "A device for analyzing chemicals in blood."
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id = "mass_spectrometer"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
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build_path = /obj/item/device/mass_spectrometer
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sort_string = "MACAA"
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/datum/design/item/medical/adv_mass_spectrometer
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desc = "A device for analyzing chemicals in blood and their quantities."
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id = "adv_mass_spectrometer"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
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build_path = /obj/item/device/mass_spectrometer/adv
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sort_string = "MACAB"
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/datum/design/item/medical/reagent_scanner
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desc = "A device for identifying chemicals."
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id = "reagent_scanner"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
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build_path = /obj/item/device/reagent_scanner
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sort_string = "MACBA"
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/datum/design/item/medical/adv_reagent_scanner
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desc = "A device for identifying chemicals and their proportions."
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id = "adv_reagent_scanner"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
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build_path = /obj/item/device/reagent_scanner/adv
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sort_string = "MACBB"
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/datum/design/item/beaker/AssembleDesignName()
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name = "Beaker prototype ([item_name])"
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/datum/design/item/beaker/noreact
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|
name = "cryostasis"
|
|
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
|
id = "splitbeaker"
|
|
req_tech = list(TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
|
sort_string = "MADAA"
|
|
|
|
/datum/design/item/beaker/bluespace
|
|
name = TECH_BLUESPACE
|
|
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
|
id = "bluespacebeaker"
|
|
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
|
sort_string = "MADAB"
|
|
|
|
/datum/design/item/medical/nanopaste
|
|
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
|
id = "nanopaste"
|
|
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
|
build_path = /obj/item/stack/nanopaste
|
|
sort_string = "MBAAA"
|
|
|
|
/datum/design/item/scalpel_laser1
|
|
name = "Basic Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
|
|
id = "scalpel_laser1"
|
|
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500)
|
|
build_path = /obj/item/weapon/surgical/scalpel/laser1
|
|
sort_string = "MBBAA"
|
|
|
|
/datum/design/item/scalpel_laser2
|
|
name = "Improved Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
|
|
id = "scalpel_laser2"
|
|
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
|
|
build_path = /obj/item/weapon/surgical/scalpel/laser2
|
|
sort_string = "MBBAB"
|
|
|
|
/datum/design/item/scalpel_laser3
|
|
name = "Advanced Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
|
|
id = "scalpel_laser3"
|
|
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
|
|
build_path = /obj/item/weapon/surgical/scalpel/laser3
|
|
sort_string = "MBBAC"
|
|
|
|
/datum/design/item/scalpel_manager
|
|
name = "Incision Management System"
|
|
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
|
|
id = "scalpel_manager"
|
|
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
|
|
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
|
|
build_path = /obj/item/weapon/surgical/scalpel/manager
|
|
sort_string = "MBBAD"
|
|
|
|
/datum/design/item/bone_clamp
|
|
name = "Bone Clamp"
|
|
desc = "A miracle of modern science, this tool rapidly knits together bone, without the need for bone gel."
|
|
id = "bone_clamp"
|
|
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_DATA = 4)
|
|
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
|
|
build_path = /obj/item/weapon/surgical/bone_clamp
|
|
sort_string = "MBBAE"
|
|
|
|
/datum/design/item/implant
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
|
|
|
/datum/design/item/implant/AssembleDesignName()
|
|
..()
|
|
name = "Implantable biocircuit design ([item_name])"
|
|
|
|
/datum/design/item/implant/chemical
|
|
name = "chemical"
|
|
id = "implant_chem"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/implantcase/chem
|
|
sort_string = "MFAAA"
|
|
|
|
/datum/design/item/implant/freedom
|
|
name = "freedom"
|
|
id = "implant_free"
|
|
req_tech = list(TECH_ILLEGAL = 2, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/implantcase/freedom
|
|
sort_string = "MFAAB"
|
|
|
|
/datum/design/item/weapon/AssembleDesignName()
|
|
..()
|
|
name = "Weapon prototype ([item_name])"
|
|
|
|
/datum/design/item/weapon/AssembleDesignDesc()
|
|
if(!desc)
|
|
if(build_path)
|
|
var/obj/item/I = build_path
|
|
desc = initial(I.desc)
|
|
..()
|
|
|
|
/datum/design/item/weapon/stunrevolver
|
|
id = "stunrevolver"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
|
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
|
sort_string = "TAAAA"
|
|
|
|
/datum/design/item/weapon/nuclear_gun
|
|
id = "nuclear_gun"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
|
|
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
|
sort_string = "TAAAB"
|
|
|
|
/datum/design/item/weapon/lasercannon
|
|
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
|
|
id = "lasercannon"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
|
|
build_path = /obj/item/weapon/gun/energy/lasercannon
|
|
sort_string = "TAAAC"
|
|
|
|
/datum/design/item/weapon/phoronpistol
|
|
id = "ppistol"
|
|
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/toxgun
|
|
sort_string = "TAAAD"
|
|
|
|
/datum/design/item/weapon/decloner
|
|
id = "decloner"
|
|
req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
|
|
materials = list("gold" = 5000,"uranium" = 10000)
|
|
chemicals = list("mutagen" = 40)
|
|
build_path = /obj/item/weapon/gun/energy/decloner
|
|
sort_string = "TAAAE"
|
|
|
|
/datum/design/item/weapon/smg
|
|
id = "smg"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
|
|
build_path = /obj/item/weapon/gun/projectile/automatic
|
|
sort_string = "TAABA"
|
|
|
|
/datum/design/item/weapon/ammo_9mm
|
|
id = "ammo_9mm"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
|
|
build_path = /obj/item/ammo_magazine/box/c9mm
|
|
sort_string = "TAACA"
|
|
|
|
/datum/design/item/weapon/stunshell
|
|
desc = "A stunning shell for a shotgun."
|
|
id = "stunshell"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
|
build_path = /obj/item/ammo_casing/a12g/stunshell
|
|
sort_string = "TAACB"
|
|
|
|
/datum/design/item/weapon/chemsprayer
|
|
desc = "An advanced chem spraying device."
|
|
id = "chemsprayer"
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
|
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
|
sort_string = "TABAA"
|
|
|
|
/datum/design/item/weapon/rapidsyringe
|
|
id = "rapidsyringe"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
|
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
|
|
sort_string = "TABAB"
|
|
|
|
/datum/design/item/weapon/temp_gun
|
|
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
|
|
id = "temp_gun"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/temperature
|
|
sort_string = "TABAC"
|
|
|
|
/datum/design/item/weapon/large_grenade
|
|
id = "large_Grenade"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
|
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
|
sort_string = "TACAA"
|
|
|
|
/datum/design/item/weapon/dartgun
|
|
desc = "A gun that fires small hollow chemical-payload darts."
|
|
id = "dartgun_r"
|
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 5000, "silver" = 2500, "glass" = 750)
|
|
build_path = /obj/item/weapon/gun/projectile/dartgun/research
|
|
sort_string = "TACAB"
|
|
|
|
/datum/design/item/weapon/dartgunmag_small
|
|
id = "dartgun_mag_s"
|
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 300, "gold" = 100, "silver" = 100, "glass" = 300)
|
|
build_path = /obj/item/ammo_magazine/chemdart/small
|
|
sort_string = "TACAC"
|
|
|
|
/datum/design/item/weapon/dartgun_ammo_small
|
|
id = "dartgun_ammo_s"
|
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "gold" = 30, "silver" = 30, "glass" = 50)
|
|
build_path = /obj/item/ammo_casing/chemdart/small
|
|
sort_string = "TACAD"
|
|
|
|
/datum/design/item/weapon/dartgunmag_med
|
|
id = "dartgun_mag_m"
|
|
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, "glass" = 400)
|
|
build_path = /obj/item/ammo_magazine/chemdart
|
|
sort_string = "TACAE"
|
|
|
|
/datum/design/item/weapon/dartgun_ammo_med
|
|
id = "dartgun_ammo_m"
|
|
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 80, "gold" = 40, "silver" = 40, "glass" = 60)
|
|
build_path = /obj/item/ammo_casing/chemdart
|
|
sort_string = "TACAF"
|
|
|
|
/datum/design/item/weapon/flora_gun
|
|
id = "flora_gun"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
|
|
build_path = /obj/item/weapon/gun/energy/floragun
|
|
sort_string = "TBAAA"
|
|
|
|
/datum/design/item/weapon/slimebation
|
|
id = "slimebation"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
|
build_path = /obj/item/weapon/melee/baton/slime
|
|
sort_string = "TBAAB"
|
|
|
|
/datum/design/item/weapon/slimetaser
|
|
id = "slimetaser"
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
|
build_path = /obj/item/weapon/gun/energy/taser/xeno
|
|
sort_string = "TBAAC"
|
|
|
|
/datum/design/item/stock_part/subspace_ansible
|
|
id = "s-ansible"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
|
sort_string = "UAAAA"
|
|
|
|
/datum/design/item/stock_part/hyperwave_filter
|
|
id = "s-filter"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/sub_filter
|
|
sort_string = "UAAAB"
|
|
|
|
/datum/design/item/stock_part/subspace_amplifier
|
|
id = "s-amplifier"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
|
sort_string = "UAAAC"
|
|
|
|
/datum/design/item/stock_part/subspace_treatment
|
|
id = "s-treatment"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
|
sort_string = "UAAAD"
|
|
|
|
/datum/design/item/stock_part/subspace_analyzer
|
|
id = "s-analyzer"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
|
sort_string = "UAAAE"
|
|
|
|
/datum/design/item/stock_part/subspace_crystal
|
|
id = "s-crystal"
|
|
req_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list("glass" = 1000, "silver" = 20, "gold" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
|
sort_string = "UAAAF"
|
|
|
|
/datum/design/item/stock_part/subspace_transmitter
|
|
id = "s-transmitter"
|
|
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
|
|
materials = list("glass" = 100, "silver" = 10, "uranium" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
|
sort_string = "UAAAG"
|
|
|
|
/datum/design/item/device/ano_scanner
|
|
name = "Alden-Saraspova counter"
|
|
id = "ano_scanner"
|
|
desc = "Aids in triangulation of exotic particles."
|
|
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000)
|
|
build_path = /obj/item/device/ano_scanner
|
|
sort_string = "UAAAH"
|
|
|
|
/datum/design/item/light_replacer
|
|
name = "Light replacer"
|
|
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
|
id = "light_replacer"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
|
|
build_path = /obj/item/device/lightreplacer
|
|
sort_string = "VAAAH"
|
|
|
|
/datum/design/item/paicard
|
|
name = "'pAI', personal artificial intelligence device"
|
|
id = "paicard"
|
|
req_tech = list(TECH_DATA = 2)
|
|
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
|
|
build_path = /obj/item/device/paicard
|
|
sort_string = "VABAI"
|
|
|
|
/datum/design/item/intellicard
|
|
name = "'intelliCore', AI preservation and transportation system"
|
|
desc = "Allows for the construction of an intelliCore."
|
|
id = "intellicore"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
|
|
materials = list("glass" = 1000, "gold" = 200)
|
|
build_path = /obj/item/device/aicard
|
|
sort_string = "VACAA"
|
|
|
|
/datum/design/item/dronebrain
|
|
name = "Robotic intelligence circuit"
|
|
id = "dronebrain"
|
|
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_DATA = 4)
|
|
build_type = PROTOLATHE | PROSFAB
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500)
|
|
build_path = /obj/item/device/mmi/digital/robot
|
|
category = "Misc"
|
|
sort_string = "VACAC"
|
|
|
|
/datum/design/item/posibrain
|
|
name = "Positronic brain"
|
|
id = "posibrain"
|
|
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
|
build_type = PROTOLATHE | PROSFAB
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
|
build_path = /obj/item/device/mmi/digital/posibrain
|
|
category = "Misc"
|
|
sort_string = "VACAB"
|
|
|
|
/datum/design/item/mmi
|
|
name = "Man-machine interface"
|
|
id = "mmi"
|
|
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
|
|
build_type = PROTOLATHE | PROSFAB
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
|
|
build_path = /obj/item/device/mmi
|
|
category = "Misc"
|
|
sort_string = "VACBA"
|
|
|
|
/datum/design/item/beacon
|
|
name = "Bluespace tracking beacon design"
|
|
id = "beacon"
|
|
req_tech = list(TECH_BLUESPACE = 1)
|
|
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
|
|
build_path = /obj/item/device/radio/beacon
|
|
sort_string = "VADAA"
|
|
|
|
/datum/design/item/gps
|
|
name = "Triangulating device design"
|
|
desc = "Triangulates approximate co-ordinates using a nearby satellite network."
|
|
id = "gps"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_DATA = 2, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
|
build_path = /obj/item/device/gps
|
|
sort_string = "VADAB"
|
|
|
|
/datum/design/item/beacon_locator
|
|
name = "Beacon tracking pinpointer"
|
|
desc = "Used to scan and locate signals on a particular frequency."
|
|
id = "beacon_locator"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500)
|
|
build_path = /obj/item/device/beacon_locator
|
|
sort_string = "VADAC"
|
|
|
|
/datum/design/item/bag_holding
|
|
name = "'Bag of Holding', an infinite capacity bag prototype"
|
|
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
|
|
id = "bag_holding"
|
|
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
|
|
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
|
|
build_path = /obj/item/weapon/storage/backpack/holding
|
|
sort_string = "VAEAA"
|
|
|
|
/datum/design/item/binaryencrypt
|
|
name = "Binary encryption key"
|
|
desc = "Allows for deciphering the binary channel on-the-fly."
|
|
id = "binaryencrypt"
|
|
req_tech = list(TECH_ILLEGAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
|
|
build_path = /obj/item/device/encryptionkey/binary
|
|
sort_string = "VASAA"
|
|
|
|
/datum/design/item/chameleon
|
|
name = "Holographic equipment kit"
|
|
desc = "A kit of dangerous, high-tech equipment with changeable looks."
|
|
id = "chameleon"
|
|
req_tech = list(TECH_ILLEGAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
|
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
|
|
sort_string = "VASBA"
|
|
|
|
/datum/design/item/experimental_welder
|
|
name = "Experimental welding tool"
|
|
desc = "A welding tool that generate fuel for itself."
|
|
id = "expwelder"
|
|
req_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3, TECH_MATERIAL = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120, "phoron" = 100)
|
|
build_path = /obj/item/weapon/weldingtool/experimental
|
|
sort_string = "VASCA"
|
|
|
|
/datum/design/item/hand_drill
|
|
name = "Hand drill"
|
|
desc = "A simple powered hand drill."
|
|
id = "handdrill"
|
|
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
|
|
build_path = /obj/item/weapon/screwdriver/power
|
|
sort_string = "VASDA"
|
|
|
|
/datum/design/item/jaws_life
|
|
name = "Jaws of life"
|
|
desc = "A set of jaws of life, compressed through the magic of science."
|
|
id = "jawslife"
|
|
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
|
|
build_path = /obj/item/weapon/crowbar/power
|
|
sort_string = "VASEA"
|
|
|
|
/datum/design/item/device/t_scanner_upg
|
|
name = "Upgraded T-ray Scanner"
|
|
desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
|
id = "upgradedtscanner"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500, "phoron" = 150)
|
|
build_path = /obj/item/device/t_scanner/upgraded
|
|
sort_string = "VASSA"
|
|
|
|
|
|
/datum/design/item/device/t_scanner_adv
|
|
name = "Advanced T-ray Scanner"
|
|
desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
|
id = "advancedtscanner"
|
|
req_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 6, TECH_MATERIAL = 6)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1250, "phoron" = 500, "silver" = 50)
|
|
build_path = /obj/item/device/t_scanner/advanced
|
|
sort_string = "VASSB"
|
|
/*
|
|
CIRCUITS BELOW
|
|
*/
|
|
|
|
/datum/design/circuit
|
|
build_type = IMPRINTER
|
|
req_tech = list(TECH_DATA = 2)
|
|
materials = list("glass" = 2000)
|
|
chemicals = list("sacid" = 20)
|
|
time = 5
|
|
|
|
/datum/design/circuit/AssembleDesignName()
|
|
..()
|
|
if(build_path)
|
|
var/obj/item/weapon/circuitboard/C = build_path
|
|
if(initial(C.board_type) == "machine")
|
|
name = "Machine circuit design ([item_name])"
|
|
else if(initial(C.board_type) == "computer")
|
|
name = "Computer circuit design ([item_name])"
|
|
else
|
|
name = "Circuit design ([item_name])"
|
|
|
|
/datum/design/circuit/AssembleDesignDesc()
|
|
if(!desc)
|
|
desc = "Allows for the construction of \a [item_name] circuit board."
|
|
|
|
/datum/design/circuit/arcademachine
|
|
name = "battle arcade machine"
|
|
id = "arcademachine"
|
|
req_tech = list(TECH_DATA = 1)
|
|
build_path = /obj/item/weapon/circuitboard/arcade/battle
|
|
sort_string = "MAAAA"
|
|
|
|
/datum/design/circuit/oriontrail
|
|
name = "orion trail arcade machine"
|
|
id = "oriontrail"
|
|
req_tech = list(TECH_DATA = 1)
|
|
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
|
|
sort_string = "MAAAA"
|
|
|
|
/datum/design/circuit/jukebox
|
|
name = "jukebox"
|
|
id = "jukebox"
|
|
req_tech = list(TECH_MAGNET = 2, TECH_DATA = 1)
|
|
build_path = /obj/item/weapon/circuitboard/jukebox
|
|
sort_string = "MAAAB"
|
|
|
|
/datum/design/circuit/seccamera
|
|
name = "security camera monitor"
|
|
id = "seccamera"
|
|
build_path = /obj/item/weapon/circuitboard/security
|
|
sort_string = "DAAAA"
|
|
|
|
/datum/design/circuit/secdata
|
|
name = "security records console"
|
|
id = "sec_data"
|
|
build_path = /obj/item/weapon/circuitboard/secure_data
|
|
sort_string = "DABAA"
|
|
|
|
/datum/design/circuit/prisonmanage
|
|
name = "prisoner management console"
|
|
id = "prisonmanage"
|
|
build_path = /obj/item/weapon/circuitboard/prisoner
|
|
sort_string = "DACAA"
|
|
|
|
/datum/design/circuit/med_data
|
|
name = "medical records console"
|
|
id = "med_data"
|
|
build_path = /obj/item/weapon/circuitboard/med_data
|
|
sort_string = "FAAAA"
|
|
|
|
/datum/design/circuit/operating
|
|
name = "patient monitoring console"
|
|
id = "operating"
|
|
build_path = /obj/item/weapon/circuitboard/operating
|
|
sort_string = "FACAA"
|
|
|
|
/datum/design/circuit/scan_console
|
|
name = "DNA machine"
|
|
id = "scan_console"
|
|
build_path = /obj/item/weapon/circuitboard/scan_consolenew
|
|
sort_string = "FAGAA"
|
|
|
|
/datum/design/circuit/clonecontrol
|
|
name = "cloning control console"
|
|
id = "clonecontrol"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/cloning
|
|
sort_string = "FAGAC"
|
|
|
|
/datum/design/circuit/clonepod
|
|
name = "clone pod"
|
|
id = "clonepod"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/clonepod
|
|
sort_string = "FAGAE"
|
|
|
|
/datum/design/circuit/clonescanner
|
|
name = "cloning scanner"
|
|
id = "clonescanner"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/clonescanner
|
|
sort_string = "FAGAG"
|
|
|
|
/datum/design/circuit/crewconsole
|
|
name = "crew monitoring console"
|
|
id = "crewconsole"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/crew
|
|
sort_string = "FAGAI"
|
|
|
|
/datum/design/circuit/teleconsole
|
|
name = "teleporter control console"
|
|
id = "teleconsole"
|
|
req_tech = list(TECH_DATA = 3, TECH_BLUESPACE = 2)
|
|
build_path = /obj/item/weapon/circuitboard/teleporter
|
|
sort_string = "HAAAA"
|
|
|
|
/datum/design/circuit/robocontrol
|
|
name = "robotics control console"
|
|
id = "robocontrol"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/robotics
|
|
sort_string = "HAAAB"
|
|
|
|
/datum/design/circuit/mechacontrol
|
|
name = "exosuit control console"
|
|
id = "mechacontrol"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/mecha_control
|
|
sort_string = "HAAAC"
|
|
|
|
/datum/design/circuit/rdconsole
|
|
name = "R&D control console"
|
|
id = "rdconsole"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/rdconsole
|
|
sort_string = "HAAAE"
|
|
|
|
/datum/design/circuit/aifixer
|
|
name = "AI integrity restorer"
|
|
id = "aifixer"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/aifixer
|
|
sort_string = "HAAAF"
|
|
|
|
/datum/design/circuit/comm_monitor
|
|
name = "telecommunications monitoring console"
|
|
id = "comm_monitor"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/comm_monitor
|
|
sort_string = "HAACA"
|
|
|
|
/datum/design/circuit/comm_server
|
|
name = "telecommunications server monitoring console"
|
|
id = "comm_server"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/comm_server
|
|
sort_string = "HAACB"
|
|
|
|
/datum/design/circuit/message_monitor
|
|
name = "messaging monitor console"
|
|
id = "message_monitor"
|
|
req_tech = list(TECH_DATA = 5)
|
|
build_path = /obj/item/weapon/circuitboard/message_monitor
|
|
sort_string = "HAACC"
|
|
|
|
/datum/design/circuit/aiupload
|
|
name = "AI upload console"
|
|
id = "aiupload"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/aiupload
|
|
sort_string = "HAABA"
|
|
|
|
/datum/design/circuit/borgupload
|
|
name = "cyborg upload console"
|
|
id = "borgupload"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/borgupload
|
|
sort_string = "HAABB"
|
|
|
|
/datum/design/circuit/destructive_analyzer
|
|
name = "destructive analyzer"
|
|
id = "destructive_analyzer"
|
|
req_tech = list(TECH_DATA = 2, TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
|
|
sort_string = "HABAA"
|
|
|
|
/datum/design/circuit/protolathe
|
|
name = "protolathe"
|
|
id = "protolathe"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/protolathe
|
|
sort_string = "HABAB"
|
|
|
|
/datum/design/circuit/circuit_imprinter
|
|
name = "circuit imprinter"
|
|
id = "circuit_imprinter"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
|
|
sort_string = "HABAC"
|
|
|
|
/datum/design/circuit/autolathe
|
|
name = "autolathe board"
|
|
id = "autolathe"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/autolathe
|
|
sort_string = "HABAD"
|
|
|
|
/datum/design/circuit/rdservercontrol
|
|
name = "R&D server control console"
|
|
id = "rdservercontrol"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/rdservercontrol
|
|
sort_string = "HABBA"
|
|
|
|
/datum/design/circuit/rdserver
|
|
name = "R&D server"
|
|
id = "rdserver"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/rdserver
|
|
sort_string = "HABBB"
|
|
|
|
/datum/design/circuit/mechfab
|
|
name = "exosuit fabricator"
|
|
id = "mechfab"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/mechfab
|
|
sort_string = "HABAE"
|
|
|
|
/datum/design/circuit/prosfab
|
|
name = "prosthetics fabricator"
|
|
id = "prosfab"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/prosthetics
|
|
sort_string = "HABAF"
|
|
|
|
/datum/design/circuit/mech_recharger
|
|
name = "mech recharger"
|
|
id = "mech_recharger"
|
|
req_tech = list(TECH_DATA = 2, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mech_recharger
|
|
sort_string = "HACAA"
|
|
|
|
/datum/design/circuit/recharge_station
|
|
name = "cyborg recharge station"
|
|
id = "recharge_station"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/recharge_station
|
|
sort_string = "HACAC"
|
|
|
|
/datum/design/circuit/atmosalerts
|
|
name = "atmosphere alert console"
|
|
id = "atmosalerts"
|
|
build_path = /obj/item/weapon/circuitboard/atmos_alert
|
|
sort_string = "JAAAA"
|
|
|
|
/datum/design/circuit/air_management
|
|
name = "atmosphere monitoring console"
|
|
id = "air_management"
|
|
build_path = /obj/item/weapon/circuitboard/air_management
|
|
sort_string = "JAAAB"
|
|
|
|
/datum/design/circuit/rcon_console
|
|
name = "RCON remote control console"
|
|
id = "rcon_console"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_POWER = 5)
|
|
build_path = /obj/item/weapon/circuitboard/rcon_console
|
|
sort_string = "JAAAC"
|
|
|
|
/datum/design/circuit/dronecontrol
|
|
name = "drone control console"
|
|
id = "dronecontrol"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/drone_control
|
|
sort_string = "JAAAD"
|
|
|
|
/datum/design/circuit/powermonitor
|
|
name = "power monitoring console"
|
|
id = "powermonitor"
|
|
build_path = /obj/item/weapon/circuitboard/powermonitor
|
|
sort_string = "JAAAE"
|
|
|
|
/datum/design/circuit/solarcontrol
|
|
name = "solar control console"
|
|
id = "solarcontrol"
|
|
build_path = /obj/item/weapon/circuitboard/solar_control
|
|
sort_string = "JAAAF"
|
|
|
|
/datum/design/circuit/pacman
|
|
name = "PACMAN-type generator"
|
|
id = "pacman"
|
|
req_tech = list(TECH_DATA = 3, TECH_PHORON = 3, TECH_POWER = 3, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/pacman
|
|
sort_string = "JBAAA"
|
|
|
|
/datum/design/circuit/superpacman
|
|
name = "SUPERPACMAN-type generator"
|
|
id = "superpacman"
|
|
req_tech = list(TECH_DATA = 3, TECH_POWER = 4, TECH_ENGINEERING = 4)
|
|
build_path = /obj/item/weapon/circuitboard/pacman/super
|
|
sort_string = "JBAAB"
|
|
|
|
/datum/design/circuit/mrspacman
|
|
name = "MRSPACMAN-type generator"
|
|
id = "mrspacman"
|
|
req_tech = list(TECH_DATA = 3, TECH_POWER = 5, TECH_ENGINEERING = 5)
|
|
build_path = /obj/item/weapon/circuitboard/pacman/mrs
|
|
sort_string = "JBAAC"
|
|
|
|
/datum/design/circuit/batteryrack
|
|
name = "cell rack PSU"
|
|
id = "batteryrack"
|
|
req_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/batteryrack
|
|
sort_string = "JBABA"
|
|
|
|
/datum/design/circuit/smes_cell
|
|
name = "'SMES' superconductive magnetic energy storage"
|
|
desc = "Allows for the construction of circuit boards used to build a SMES."
|
|
id = "smes_cell"
|
|
req_tech = list(TECH_POWER = 7, TECH_ENGINEERING = 5)
|
|
build_path = /obj/item/weapon/circuitboard/smes
|
|
sort_string = "JBABB"
|
|
|
|
/datum/design/circuit/grid_checker
|
|
name = "power grid checker"
|
|
desc = "Allows for the construction of circuit boards used to build a grid checker."
|
|
id = "grid_checker"
|
|
req_tech = list(TECH_POWER = 4, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/grid_checker
|
|
sort_string = "JBABC"
|
|
|
|
/datum/design/circuit/gas_heater
|
|
name = "gas heating system"
|
|
id = "gasheater"
|
|
req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 1)
|
|
build_path = /obj/item/weapon/circuitboard/unary_atmos/heater
|
|
sort_string = "JCAAA"
|
|
|
|
/datum/design/circuit/gas_cooler
|
|
name = "gas cooling system"
|
|
id = "gascooler"
|
|
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/unary_atmos/cooler
|
|
sort_string = "JCAAB"
|
|
|
|
/datum/design/circuit/secure_airlock
|
|
name = "secure airlock electronics"
|
|
desc = "Allows for the construction of a tamper-resistant airlock electronics."
|
|
id = "securedoor"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/airlock_electronics/secure
|
|
sort_string = "JDAAA"
|
|
|
|
/datum/design/circuit/ordercomp
|
|
name = "supply ordering console"
|
|
id = "ordercomp"
|
|
build_path = /obj/item/weapon/circuitboard/ordercomp
|
|
sort_string = "KAAAA"
|
|
|
|
/datum/design/circuit/supplycomp
|
|
name = "supply control console"
|
|
id = "supplycomp"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/supplycomp
|
|
sort_string = "KAAAB"
|
|
|
|
/datum/design/circuit/biogenerator
|
|
name = "biogenerator"
|
|
id = "biogenerator"
|
|
req_tech = list(TECH_DATA = 2)
|
|
build_path = /obj/item/weapon/circuitboard/biogenerator
|
|
sort_string = "KBAAA"
|
|
|
|
/datum/design/circuit/miningdrill
|
|
name = "mining drill head"
|
|
id = "mining drill head"
|
|
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
|
build_path = /obj/item/weapon/circuitboard/miningdrill
|
|
sort_string = "KCAAA"
|
|
|
|
/datum/design/circuit/miningdrillbrace
|
|
name = "mining drill brace"
|
|
id = "mining drill brace"
|
|
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
|
build_path = /obj/item/weapon/circuitboard/miningdrillbrace
|
|
sort_string = "KCAAB"
|
|
|
|
/datum/design/circuit/comconsole
|
|
name = "communications console"
|
|
id = "comconsole"
|
|
build_path = /obj/item/weapon/circuitboard/communications
|
|
sort_string = "LAAAA"
|
|
|
|
/datum/design/circuit/idcardconsole
|
|
name = "ID card modification console"
|
|
id = "idcardconsole"
|
|
build_path = /obj/item/weapon/circuitboard/card
|
|
sort_string = "LAAAB"
|
|
|
|
/datum/design/circuit/emp_data
|
|
name = "employment records console"
|
|
id = "emp_data"
|
|
build_path = /obj/item/weapon/circuitboard/skills
|
|
sort_string = "LAAAC"
|
|
|
|
/datum/design/circuit/mecha
|
|
req_tech = list(TECH_DATA = 3)
|
|
|
|
/datum/design/circuit/mecha/AssembleDesignName()
|
|
name = "Exosuit module circuit design ([name])"
|
|
/datum/design/circuit/mecha/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a [name] module."
|
|
|
|
/datum/design/circuit/mecha/ripley_main
|
|
name = "APLU 'Ripley' central control"
|
|
id = "ripley_main"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
|
|
sort_string = "NAAAA"
|
|
|
|
/datum/design/circuit/mecha/ripley_peri
|
|
name = "APLU 'Ripley' peripherals control"
|
|
id = "ripley_peri"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
|
sort_string = "NAAAB"
|
|
|
|
/datum/design/circuit/mecha/odysseus_main
|
|
name = "'Odysseus' central control"
|
|
id = "odysseus_main"
|
|
req_tech = list(TECH_DATA = 3,TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
|
|
sort_string = "NAABA"
|
|
|
|
/datum/design/circuit/mecha/odysseus_peri
|
|
name = "'Odysseus' peripherals control"
|
|
id = "odysseus_peri"
|
|
req_tech = list(TECH_DATA = 3,TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
|
|
sort_string = "NAABB"
|
|
|
|
/datum/design/circuit/mecha/gygax_main
|
|
name = "'Gygax' central control"
|
|
id = "gygax_main"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
|
|
sort_string = "NAACA"
|
|
|
|
/datum/design/circuit/mecha/gygax_peri
|
|
name = "'Gygax' peripherals control"
|
|
id = "gygax_peri"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
|
|
sort_string = "NAACB"
|
|
|
|
/datum/design/circuit/mecha/gygax_targ
|
|
name = "'Gygax' weapon control and targeting"
|
|
id = "gygax_targ"
|
|
req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
|
|
sort_string = "NAACC"
|
|
|
|
/datum/design/circuit/mecha/durand_main
|
|
name = "'Durand' central control"
|
|
id = "durand_main"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
|
|
sort_string = "NAADA"
|
|
|
|
/datum/design/circuit/mecha/durand_peri
|
|
name = "'Durand' peripherals control"
|
|
id = "durand_peri"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
|
|
sort_string = "NAADB"
|
|
|
|
/datum/design/circuit/mecha/durand_targ
|
|
name = "'Durand' weapon control and targeting"
|
|
id = "durand_targ"
|
|
req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
|
|
sort_string = "NAADC"
|
|
|
|
/datum/design/circuit/tcom
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
|
|
|
/datum/design/circuit/tcom/AssembleDesignName()
|
|
name = "Telecommunications machinery circuit design ([name])"
|
|
/datum/design/circuit/tcom/AssembleDesignDesc()
|
|
desc = "Allows for the construction of a telecommunications [name] circuit board."
|
|
|
|
/datum/design/circuit/tcom/server
|
|
name = "server mainframe"
|
|
id = "tcom-server"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/server
|
|
sort_string = "PAAAA"
|
|
|
|
/datum/design/circuit/tcom/processor
|
|
name = "processor unit"
|
|
id = "tcom-processor"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/processor
|
|
sort_string = "PAAAB"
|
|
|
|
/datum/design/circuit/tcom/bus
|
|
name = "bus mainframe"
|
|
id = "tcom-bus"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/bus
|
|
sort_string = "PAAAC"
|
|
|
|
/datum/design/circuit/tcom/hub
|
|
name = "hub mainframe"
|
|
id = "tcom-hub"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/hub
|
|
sort_string = "PAAAD"
|
|
|
|
/datum/design/circuit/tcom/relay
|
|
name = "relay mainframe"
|
|
id = "tcom-relay"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 3)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/relay
|
|
sort_string = "PAAAE"
|
|
|
|
/datum/design/circuit/tcom/broadcaster
|
|
name = "subspace broadcaster"
|
|
id = "tcom-broadcaster"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_BLUESPACE = 2)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
|
|
sort_string = "PAAAF"
|
|
|
|
/datum/design/circuit/tcom/receiver
|
|
name = "subspace receiver"
|
|
id = "tcom-receiver"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_BLUESPACE = 2)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
|
|
sort_string = "PAAAG"
|
|
|
|
/datum/design/circuit/tcom/exonet_node
|
|
name = "exonet node"
|
|
id = "tcom-exonet_node"
|
|
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5, TECH_BLUESPACE = 4)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/exonet_node
|
|
sort_string = "PAAAH"
|
|
|
|
/datum/design/circuit/shield
|
|
req_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
|
|
materials = list("glass" = 2000, "gold" = 1000)
|
|
|
|
/datum/design/circuit/shield/AssembleDesignName()
|
|
name = "Shield generator circuit design ([name])"
|
|
/datum/design/circuit/shield/AssembleDesignDesc()
|
|
if(!desc)
|
|
desc = "Allows for the construction of \a [name] shield generator."
|
|
|
|
/datum/design/circuit/shield/bubble
|
|
name = "bubble"
|
|
id = "shield_gen"
|
|
build_path = /obj/item/weapon/circuitboard/shield_gen
|
|
sort_string = "VAAAA"
|
|
|
|
/datum/design/circuit/shield/hull
|
|
name = "hull"
|
|
id = "shield_gen_ex"
|
|
build_path = /obj/item/weapon/circuitboard/shield_gen_ex
|
|
sort_string = "VAAAB"
|
|
|
|
/datum/design/circuit/shield/capacitor
|
|
name = "capacitor"
|
|
desc = "Allows for the construction of a shield capacitor circuit board."
|
|
id = "shield_cap"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_POWER = 4)
|
|
build_path = /obj/item/weapon/circuitboard/shield_cap
|
|
sort_string = "VAAAC"
|
|
|
|
/datum/design/circuit/aicore
|
|
name = "AI core"
|
|
id = "aicore"
|
|
req_tech = list(TECH_DATA = 4, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/aicore
|
|
sort_string = "XAAAA"
|
|
|
|
/datum/design/aimodule
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "gold" = 100)
|
|
|
|
/datum/design/aimodule/AssembleDesignName()
|
|
name = "AI module design ([name])"
|
|
|
|
/datum/design/aimodule/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a '[name]' AI module."
|
|
|
|
/datum/design/aimodule/safeguard
|
|
name = "Safeguard"
|
|
id = "safeguard"
|
|
req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/safeguard
|
|
sort_string = "XABAA"
|
|
|
|
/datum/design/aimodule/onehuman
|
|
name = "OneCrewMember"
|
|
id = "onehuman"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/oneHuman
|
|
sort_string = "XABAB"
|
|
|
|
/datum/design/aimodule/protectstation
|
|
name = "ProtectStation"
|
|
id = "protectstation"
|
|
req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/protectStation
|
|
sort_string = "XABAC"
|
|
|
|
/datum/design/aimodule/notele
|
|
name = "TeleporterOffline"
|
|
id = "notele"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/aiModule/teleporterOffline
|
|
sort_string = "XABAD"
|
|
|
|
/datum/design/aimodule/quarantine
|
|
name = "Quarantine"
|
|
id = "quarantine"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/quarantine
|
|
sort_string = "XABAE"
|
|
|
|
/datum/design/aimodule/oxygen
|
|
name = "OxygenIsToxicToHumans"
|
|
id = "oxygen"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/oxygen
|
|
sort_string = "XABAF"
|
|
|
|
/datum/design/aimodule/freeform
|
|
name = "Freeform"
|
|
id = "freeform"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/freeform
|
|
sort_string = "XABAG"
|
|
|
|
/datum/design/aimodule/reset
|
|
name = "Reset"
|
|
id = "reset"
|
|
req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/reset
|
|
sort_string = "XAAAA"
|
|
|
|
/datum/design/aimodule/purge
|
|
name = "Purge"
|
|
id = "purge"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/purge
|
|
sort_string = "XAAAB"
|
|
|
|
// Core modules
|
|
/datum/design/aimodule/core
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6)
|
|
|
|
/datum/design/aimodule/core/AssembleDesignName()
|
|
name = "AI core module design ([name])"
|
|
|
|
/datum/design/aimodule/core/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a '[name]' AI core module."
|
|
|
|
/datum/design/aimodule/core/freeformcore
|
|
name = "Freeform"
|
|
id = "freeformcore"
|
|
build_path = /obj/item/weapon/aiModule/freeformcore
|
|
sort_string = "XACAA"
|
|
|
|
/datum/design/aimodule/core/asimov
|
|
name = "Asimov"
|
|
id = "asimov"
|
|
build_path = /obj/item/weapon/aiModule/asimov
|
|
sort_string = "XACAB"
|
|
|
|
/datum/design/aimodule/core/paladin
|
|
name = "P.A.L.A.D.I.N."
|
|
id = "paladin"
|
|
build_path = /obj/item/weapon/aiModule/paladin
|
|
sort_string = "XACAC"
|
|
|
|
/datum/design/aimodule/core/tyrant
|
|
name = "T.Y.R.A.N.T."
|
|
id = "tyrant"
|
|
req_tech = list(TECH_DATA = 4, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/tyrant
|
|
sort_string = "XACAD"
|
|
|
|
/datum/design/item/pda
|
|
name = "PDA design"
|
|
desc = "Cheaper than whiny non-digital assistants."
|
|
id = "pda"
|
|
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
|
build_path = /obj/item/device/pda
|
|
sort_string = "VAAAA"
|
|
|
|
// Cartridges
|
|
/datum/design/item/pda_cartridge
|
|
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
|
|
|
/datum/design/item/pda_cartridge/AssembleDesignName()
|
|
..()
|
|
name = "PDA accessory ([item_name])"
|
|
|
|
/datum/design/item/pda_cartridge/cart_basic
|
|
id = "cart_basic"
|
|
build_path = /obj/item/weapon/cartridge
|
|
sort_string = "VBAAA"
|
|
|
|
/datum/design/item/pda_cartridge/engineering
|
|
id = "cart_engineering"
|
|
build_path = /obj/item/weapon/cartridge/engineering
|
|
sort_string = "VBAAB"
|
|
|
|
/datum/design/item/pda_cartridge/atmos
|
|
id = "cart_atmos"
|
|
build_path = /obj/item/weapon/cartridge/atmos
|
|
sort_string = "VBAAC"
|
|
|
|
/datum/design/item/pda_cartridge/medical
|
|
id = "cart_medical"
|
|
build_path = /obj/item/weapon/cartridge/medical
|
|
sort_string = "VBAAD"
|
|
|
|
/datum/design/item/pda_cartridge/chemistry
|
|
id = "cart_chemistry"
|
|
build_path = /obj/item/weapon/cartridge/chemistry
|
|
sort_string = "VBAAE"
|
|
|
|
/datum/design/item/pda_cartridge/security
|
|
id = "cart_security"
|
|
build_path = /obj/item/weapon/cartridge/security
|
|
sort_string = "VBAAF"
|
|
|
|
/datum/design/item/pda_cartridge/janitor
|
|
id = "cart_janitor"
|
|
build_path = /obj/item/weapon/cartridge/janitor
|
|
sort_string = "VBAAG"
|
|
|
|
/datum/design/item/pda_cartridge/science
|
|
id = "cart_science"
|
|
build_path = /obj/item/weapon/cartridge/signal/science
|
|
sort_string = "VBAAH"
|
|
|
|
/datum/design/item/pda_cartridge/quartermaster
|
|
id = "cart_quartermaster"
|
|
build_path = /obj/item/weapon/cartridge/quartermaster
|
|
sort_string = "VBAAI"
|
|
|
|
/datum/design/item/pda_cartridge/hop
|
|
id = "cart_hop"
|
|
build_path = /obj/item/weapon/cartridge/hop
|
|
sort_string = "VBAAJ"
|
|
|
|
/datum/design/item/pda_cartridge/hos
|
|
id = "cart_hos"
|
|
build_path = /obj/item/weapon/cartridge/hos
|
|
sort_string = "VBAAK"
|
|
|
|
/datum/design/item/pda_cartridge/ce
|
|
id = "cart_ce"
|
|
build_path = /obj/item/weapon/cartridge/ce
|
|
sort_string = "VBAAL"
|
|
|
|
/datum/design/item/pda_cartridge/cmo
|
|
id = "cart_cmo"
|
|
build_path = /obj/item/weapon/cartridge/cmo
|
|
sort_string = "VBAAM"
|
|
|
|
/datum/design/item/pda_cartridge/rd
|
|
id = "cart_rd"
|
|
build_path = /obj/item/weapon/cartridge/rd
|
|
sort_string = "VBAAN"
|
|
|
|
/datum/design/item/pda_cartridge/captain
|
|
id = "cart_captain"
|
|
build_path = /obj/item/weapon/cartridge/captain
|
|
sort_string = "VBAAO"
|
|
|
|
|
|
|
|
/datum/design/item/wirer
|
|
name = "Custom wirer tool"
|
|
id = "wirer"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
|
|
build_path = /obj/item/device/integrated_electronics/wirer
|
|
sort_string = "VBVAA"
|
|
|
|
/datum/design/item/debugger
|
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name = "Custom circuit debugger tool"
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id = "debugger"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
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build_path = /obj/item/device/integrated_electronics/debugger
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sort_string = "VBVAB"
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/datum/design/item/custom_circuit_assembly
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name = "Small custom assembly"
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desc = "A customizable assembly for simple, small devices."
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id = "assembly-small"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_POWER = 2)
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|
materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/device/electronic_assembly
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sort_string = "VCAAA"
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/datum/design/item/custom_circuit_assembly/medium
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name = "Medium custom assembly"
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desc = "A customizable assembly suited for more ambitious mechanisms."
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id = "assembly-medium"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 20000)
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build_path = /obj/item/device/electronic_assembly/medium
|
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sort_string = "VCAAB"
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/datum/design/item/custom_circuit_assembly/drone
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name = "Drone custom assembly"
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desc = "A customizable assembly optimized for autonomous devices."
|
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id = "assembly-drone"
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|
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4, TECH_POWER = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
|
build_path = /obj/item/device/electronic_assembly/drone
|
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sort_string = "VCAAC"
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/datum/design/item/custom_circuit_assembly/large
|
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name = "Large custom assembly"
|
|
desc = "A customizable assembly for large machines."
|
|
id = "assembly-large"
|
|
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 40000)
|
|
build_path = /obj/item/device/electronic_assembly/large
|
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sort_string = "VCAAD"
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|
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/datum/design/item/custom_circuit_assembly/implant
|
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name = "Implant custom assembly"
|
|
desc = "An customizable assembly for very small devices, implanted into living entities."
|
|
id = "assembly-implant"
|
|
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 3, TECH_BIO = 5)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/weapon/implant/integrated_circuit
|
|
sort_string = "VCAAE"
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|
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/datum/design/item/custom_circuit_assembly/device
|
|
name = "Device custom assembly"
|
|
desc = "An customizable assembly designed to interface with other devices."
|
|
id = "assembly-device"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
|
build_path = /obj/item/device/assembly/electronic_assembly
|
|
sort_string = "VCAAF"
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|
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/datum/design/item/custom_circuit_printer
|
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name = "Portable integrated circuit printer"
|
|
desc = "A portable(ish) printer for modular machines."
|
|
id = "ic_printer"
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 4, TECH_DATA = 5)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
|
build_path = /obj/item/device/integrated_circuit_printer
|
|
sort_string = "VCAAG"
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/datum/design/item/custom_circuit_printer_upgrade
|
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name = "Integrated circuit printer upgrade - advanced designs"
|
|
desc = "Allows the integrated circuit printer to create advanced circuits"
|
|
id = "ic_printer_upgrade_adv"
|
|
req_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/weapon/disk/integrated_circuit/upgrade/advanced
|
|
sort_string = "VCAAH"
|
|
|
|
/datum/design/item/translator
|
|
name = "handheld translator"
|
|
id = "translator"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000)
|
|
build_path = /obj/item/device/universal_translator
|
|
sort_string = "HABBA"
|
|
|
|
/* Uncomment if someone makes these buildable
|
|
/datum/design/circuit/general_alert
|
|
name = "general alert console"
|
|
id = "general_alert"
|
|
build_path = /obj/item/weapon/circuitboard/general_alert
|
|
|
|
// Removal of loyalty implants. Can't think of a way to add this to the config option.
|
|
/datum/design/item/implant/loyalty
|
|
name = "loyalty"
|
|
id = "implant_loyal"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
|
build_path = /obj/item/weapon/implantcase/loyalty"
|
|
|
|
/datum/design/rust_core_control
|
|
name = "Circuit Design (RUST core controller)"
|
|
desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine."
|
|
id = "rust_core_control"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rust_core_control"
|
|
|
|
datum/design/rust_fuel_control
|
|
name = "Circuit Design (RUST fuel controller)"
|
|
desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine."
|
|
id = "rust_fuel_control"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rust_fuel_control"
|
|
|
|
datum/design/rust_fuel_port
|
|
name = "Internal circuitry (RUST fuel port)"
|
|
desc = "Allows for the construction of circuit boards used to build a fuel injection port for the RUST fusion engine."
|
|
id = "rust_fuel_port"
|
|
req_tech = list("engineering" = 4, "materials" = 5)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20, "uranium" = 3000)
|
|
build_path = "/obj/item/weapon/module/rust_fuel_port"
|
|
|
|
datum/design/rust_fuel_compressor
|
|
name = "Circuit Design (RUST fuel compressor)"
|
|
desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine."
|
|
id = "rust_fuel_compressor"
|
|
req_tech = list("materials" = 6, "phorontech" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "diamond" = 1000)
|
|
build_path = "/obj/item/weapon/module/rust_fuel_compressor"
|
|
|
|
datum/design/rust_core
|
|
name = "Internal circuitry (RUST tokamak core)"
|
|
desc = "The circuit board that for a RUST-pattern tokamak fusion core."
|
|
id = "pacman"
|
|
req_tech = list(bluespace = 3, phorontech = 4, magnets = 5, powerstorage = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "diamond" = 2000)
|
|
build_path = "/obj/item/weapon/circuitboard/rust_core"
|
|
|
|
datum/design/rust_injector
|
|
name = "Internal circuitry (RUST tokamak core)"
|
|
desc = "The circuit board that for a RUST-pattern particle accelerator."
|
|
id = "pacman"
|
|
req_tech = list(powerstorage = 3, engineering = 4, phorontech = 4, materials = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "uranium" = 2000)
|
|
build_path = "/obj/item/weapon/circuitboard/rust_core"
|
|
*/
|