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Adds object sprite sheets for tajaran, unathi and skrell hardsuits, where the icons were available (just engineering and syndie hardsuits for now). Makes engineering hardsuits a subtype of the parent rig type, so it is now possible to update eng hardsuits without affecting every other hardsuit type.
234 lines
8.6 KiB
Plaintext
234 lines
8.6 KiB
Plaintext
//These are meant for spawning on maps, namely Away Missions.
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//If someone can do this in a neater way, be my guest-Kor
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//To do: Allow corpses to appear mangled, bloody, etc. Allow customizing the bodies appearance (they're all bald and white right now).
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/obj/effect/landmark/corpse
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name = "Unknown"
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var/mobname = "Unknown" //Unused now but it'd fuck up maps to remove it now
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var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse.
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var/corpsesuit = null
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var/corpseshoes = null
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var/corpsegloves = null
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var/corpseradio = null
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var/corpseglasses = null
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var/corpsemask = null
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var/corpsehelmet = null
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var/corpsebelt = null
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var/corpsepocket1 = null
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var/corpsepocket2 = null
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var/corpseback = null
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var/corpseid = 0 //Just set to 1 if you want them to have an ID
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var/corpseidjob = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
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var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
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var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
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var/mutantrace = "human"
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/obj/effect/landmark/corpse/initialize()
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createCorpse()
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/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
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var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
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M.dna.mutantrace = mutantrace
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M.real_name = src.name
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M.death(1) //Kills the new mob
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if(src.corpseuniform)
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M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
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if(src.corpsesuit)
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M.equip_to_slot_or_del(new src.corpsesuit(M), slot_wear_suit)
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if(src.corpseshoes)
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M.equip_to_slot_or_del(new src.corpseshoes(M), slot_shoes)
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if(src.corpsegloves)
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M.equip_to_slot_or_del(new src.corpsegloves(M), slot_gloves)
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if(src.corpseradio)
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M.equip_to_slot_or_del(new src.corpseradio(M), slot_l_ear)
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if(src.corpseglasses)
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M.equip_to_slot_or_del(new src.corpseglasses(M), slot_glasses)
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if(src.corpsemask)
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M.equip_to_slot_or_del(new src.corpsemask(M), slot_wear_mask)
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if(src.corpsehelmet)
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M.equip_to_slot_or_del(new src.corpsehelmet(M), slot_head)
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if(src.corpsebelt)
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M.equip_to_slot_or_del(new src.corpsebelt(M), slot_belt)
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if(src.corpsepocket1)
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M.equip_to_slot_or_del(new src.corpsepocket1(M), slot_r_store)
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if(src.corpsepocket2)
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M.equip_to_slot_or_del(new src.corpsepocket2(M), slot_l_store)
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if(src.corpseback)
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M.equip_to_slot_or_del(new src.corpseback(M), slot_back)
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if(src.corpseid == 1)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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var/datum/job/jobdatum
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for(var/jobtype in typesof(/datum/job))
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var/datum/job/J = new jobtype
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if(J.title == corpseidaccess)
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jobdatum = J
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break
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if(src.corpseidicon)
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W.icon_state = corpseidicon
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if(src.corpseidaccess)
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if(jobdatum)
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W.access = jobdatum.get_access()
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else
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W.access = list()
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if(corpseidjob)
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W.assignment = corpseidjob
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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del(src)
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// I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example.
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/obj/effect/landmark/corpse/syndicatesoldier
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name = "Syndicate Operative"
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corpseuniform = /obj/item/clothing/under/syndicate
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corpsesuit = /obj/item/clothing/suit/armor/vest
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corpseshoes = /obj/item/clothing/shoes/swat
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corpsegloves = /obj/item/clothing/gloves/swat
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas
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corpsehelmet = /obj/item/clothing/head/helmet/swat
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corpseback = /obj/item/weapon/storage/backpack
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corpseid = 1
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corpseidjob = "Operative"
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corpseidaccess = "Syndicate"
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/obj/effect/landmark/corpse/syndicatecommando
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name = "Syndicate Commando"
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corpseuniform = /obj/item/clothing/under/syndicate
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corpsesuit = /obj/item/clothing/suit/space/rig/syndi
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corpseshoes = /obj/item/clothing/shoes/swat
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corpsegloves = /obj/item/clothing/gloves/swat
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/syndicate
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig/syndi
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corpseback = /obj/item/weapon/tank/jetpack/oxygen
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corpsepocket1 = /obj/item/weapon/tank/emergency_oxygen
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corpseid = 1
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corpseidjob = "Operative"
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corpseidaccess = "Syndicate"
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///////////Civilians//////////////////////
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/obj/effect/landmark/corpse/chef
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name = "Chef"
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corpseuniform = /obj/item/clothing/under/rank/chef
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corpsesuit = /obj/item/clothing/suit/chef/classic
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corpseshoes = /obj/item/clothing/shoes/black
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corpsehelmet = /obj/item/clothing/head/chefhat
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corpseback = /obj/item/weapon/storage/backpack
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corpseradio = /obj/item/device/radio/headset
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corpseid = 1
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corpseidjob = "Chef"
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corpseidaccess = "Chef"
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/obj/effect/landmark/corpse/doctor
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name = "Doctor"
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corpseradio = /obj/item/device/radio/headset/headset_med
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corpseuniform = /obj/item/clothing/under/rank/medical
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corpsesuit = /obj/item/clothing/suit/storage/labcoat
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corpseback = /obj/item/weapon/storage/backpack/medic
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corpsepocket1 = /obj/item/device/flashlight/pen
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corpseshoes = /obj/item/clothing/shoes/black
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corpseid = 1
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corpseidjob = "Medical Doctor"
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corpseidaccess = "Medical Doctor"
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/obj/effect/landmark/corpse/engineer
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name = "Engineer"
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corpseradio = /obj/item/device/radio/headset/headset_eng
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corpseuniform = /obj/item/clothing/under/rank/engineer
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corpseback = /obj/item/weapon/storage/backpack/industrial
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corpseshoes = /obj/item/clothing/shoes/orange
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corpsebelt = /obj/item/weapon/storage/belt/utility/full
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corpsegloves = /obj/item/clothing/gloves/yellow
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corpsehelmet = /obj/item/clothing/head/hardhat
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corpseid = 1
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corpseidjob = "Station Engineer"
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corpseidaccess = "Station Engineer"
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/obj/effect/landmark/corpse/engineer/rig
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corpsesuit = /obj/item/clothing/suit/space/rig/engineering
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corpsemask = /obj/item/clothing/mask/breath
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig/engineering
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/obj/effect/landmark/corpse/clown
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name = "Clown"
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corpseuniform = /obj/item/clothing/under/rank/clown
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corpseshoes = /obj/item/clothing/shoes/clown_shoes
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/clown_hat
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corpsepocket1 = /obj/item/weapon/bikehorn
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corpseback = /obj/item/weapon/storage/backpack/clown
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corpseid = 1
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corpseidjob = "Clown"
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corpseidaccess = "Clown"
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/obj/effect/landmark/corpse/scientist
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name = "Scientist"
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corpseradio = /obj/item/device/radio/headset/headset_sci
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corpseuniform = /obj/item/clothing/under/rank/scientist
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corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
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corpseback = /obj/item/weapon/storage/backpack
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corpseshoes = /obj/item/clothing/shoes/white
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corpseid = 1
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corpseidjob = "Scientist"
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corpseidaccess = "Scientist"
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/obj/effect/landmark/corpse/miner
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corpseradio = /obj/item/device/radio/headset/headset_cargo
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corpseuniform = /obj/item/clothing/under/rank/miner
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corpsegloves = /obj/item/clothing/gloves/black
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corpseback = /obj/item/weapon/storage/backpack/industrial
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corpseshoes = /obj/item/clothing/shoes/black
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corpseid = 1
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corpseidjob = "Shaft Miner"
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corpseidaccess = "Shaft Miner"
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/obj/effect/landmark/corpse/miner/rig
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corpsesuit = /obj/item/clothing/suit/space/rig/mining
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corpsemask = /obj/item/clothing/mask/breath
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig/mining
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/////////////////Officers//////////////////////
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/obj/effect/landmark/corpse/bridgeofficer
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name = "Bridge Officer"
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corpseradio = /obj/item/device/radio/headset/heads/hop
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corpseuniform = /obj/item/clothing/under/rank/centcom_officer
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corpsesuit = /obj/item/clothing/suit/armor/bulletproof
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corpseshoes = /obj/item/clothing/shoes/black
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corpseglasses = /obj/item/clothing/glasses/sunglasses
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corpseid = 1
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corpseidjob = "Bridge Officer"
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corpseidaccess = "Captain"
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/obj/effect/landmark/corpse/commander
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name = "Commander"
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corpseuniform = /obj/item/clothing/under/rank/centcom_commander
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corpsesuit = /obj/item/clothing/suit/armor/bulletproof
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corpseradio = /obj/item/device/radio/headset/heads/captain
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corpseglasses = /obj/item/clothing/glasses/eyepatch
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corpsemask = /obj/item/clothing/mask/cigarette/cigar/cohiba
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corpsehelmet = /obj/item/clothing/head/centhat
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corpsegloves = /obj/item/clothing/gloves/swat
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corpseshoes = /obj/item/clothing/shoes/swat
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corpsepocket1 = /obj/item/weapon/lighter/zippo
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corpseid = 1
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corpseidjob = "Commander"
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corpseidaccess = "Captain"
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