Files
CHOMPStation2/code/modules/mob/say.dm
Walter0o 5895a098fe fixes alien castes not understanding each other
only /mob/living/carbon/alien have this var set, so this will not touch anything else.
2014-08-01 22:34:28 +02:00

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/mob/proc/say()
return
/mob/verb/whisper()
set name = "Whisper"
set category = "IC"
return
/mob/verb/say_verb(message as text)
set name = "Say"
set category = "IC"
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
usr.say(message)
/mob/verb/me_verb(message as text)
set name = "Me"
set category = "IC"
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(use_me)
usr.emote("me",usr.emote_type,message)
else
usr.emote(message)
/mob/proc/say_dead(var/message)
var/name = src.real_name
var/alt_name = ""
if(say_disabled) //This is here to try to identify lag problems
usr << "\red Speech is currently admin-disabled."
return
if(!src.client.holder)
if(!dsay_allowed)
src << "\red Deadchat is globally muted"
return
if(client && !(client.prefs.toggles & CHAT_DEAD))
usr << "\red You have deadchat muted."
return
if(mind && mind.name)
name = "[mind.name]"
else
name = real_name
if(name != real_name)
alt_name = " (died as [real_name])"
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] [pick("complains","moans","whines","laments","blubbers")], <span class='message'>\"[message]\"</span></span>"
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD))
M << rendered
continue
if(M.client && M.client.holder && !is_mentor(M.client) && (M.client.prefs.toggles & CHAT_DEAD) ) // Show the message to admins/mods with deadchat toggled on
M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
return
/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
if (src.stat == 2) //Dead
return 1
//Universal speak makes everything understandable, for obvious reasons.
else if(src.universal_speak || src.universal_understand)
return 1
//Languages are handled after.
if (!speaking)
if(!other)
return 1
if(other.universal_speak)
return 1
if(isAI(src) && ispAI(other))
return 1
if (istype(other, src.type) || istype(src, other.type))
return 1
if(src.alien_talk_understand && other.alien_talk_understand)
return 1
return 0
//Language check.
for(var/datum/language/L in src.languages)
if(speaking.name == L.name)
return 1
return 0
/*
***Deprecated***
let this be handled at the hear_say or hear_radio proc
This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
robot_talk() proc.
There is no language handling build into it however there is at the /mob level so we accept the call
for it but just ignore it.
*/
/mob/proc/say_quote(var/message, var/datum/language/speaking = null)
var/verb = "says"
var/ending = copytext(message, length(message))
if(ending=="!")
verb=pick("exclaims","shouts","yells")
else if(ending=="?")
verb="asks"
return verb
/mob/proc/emote(var/act, var/type, var/message)
if(act == "me")
return custom_emote(type, message)
/mob/proc/get_ear()
// returns an atom representing a location on the map from which this
// mob can hear things
// should be overloaded for all mobs whose "ear" is separate from their "mob"
return get_turf(src)
/mob/proc/say_test(var/text)
var/ending = copytext(text, length(text))
if (ending == "?")
return "1"
else if (ending == "!")
return "2"
return "0"
//parses the message mode code (e.g. :h, :w) from text, such as that supplied to say.
//returns the message mode string or null for no message mode.
//standard mode is the mode returned for the special ';' radio code.
/mob/proc/parse_message_mode(var/message, var/standard_mode="headset")
if(length(message) >= 1 && copytext(message,1,2) == ";")
return standard_mode
if(length(message) >= 2)
var/channel_prefix = copytext(message, 1 ,3)
return department_radio_keys[channel_prefix]
return null
//parses the language code (e.g. :j) from text, such as that supplied to say.
//returns the language object only if the code corresponds to a language that src can speak, otherwise null.
/mob/proc/parse_language(var/message)
if(length(message) >= 2)
var/language_prefix = lowertext(copytext(message, 1 ,3))
var/datum/language/L = language_keys[language_prefix]
if (can_speak(L))
return L
return null