mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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94 lines
2.9 KiB
Plaintext
94 lines
2.9 KiB
Plaintext
/datum/material/flesh
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name = "flesh"
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display_name = "chunk of flesh"
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icon_colour = "#dd90aa"
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sheet_singular_name = "meat"
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sheet_plural_name = "meats"
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integrity = 1200
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melting_point = 6000
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explosion_resistance = 200
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hardness = 500
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weight = 500
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/datum/material/fluff //This is to allow for 2 handed weapons that don't want to have a prefix.
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name = " "
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display_name = ""
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icon_colour = "#000000"
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sheet_singular_name = "fluff"
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sheet_plural_name = "fluffs"
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hardness = 60
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weight = 20 //Strong as iron.
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/datum/material/darkglass
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name = "darkglass"
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display_name = "darkglass"
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icon_base = "darkglass"
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icon_colour = "#FFFFFF"
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/datum/material/fancyblack
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name = "fancyblack"
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display_name = "fancyblack"
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icon_base = "fancyblack"
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icon_colour = "#FFFFFF"
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/datum/material/glass/titaniumglass
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name = MAT_TITANIUMGLASS
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display_name = "titanium glass"
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stack_type = /obj/item/stack/material/glass/titanium
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integrity = 150
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hardness = 50
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weight = 50
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flags = MATERIAL_BRITTLE
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icon_colour = "#A7A3A6"
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stack_origin_tech = list(TECH_MATERIAL = 5)
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window_options = list("One Direction" = 1, "Full Window" = 4)
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created_window = /obj/structure/window/titanium
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created_fulltile_window = /obj/structure/window/titanium/full
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wire_product = null
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rod_product = /obj/item/stack/material/glass/titanium
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composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
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/datum/material/plastitanium
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name = MAT_PLASTITANIUM
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stack_type = /obj/item/stack/material/plastitanium
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integrity = 600
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melting_point = 9000
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icon_base = "solid"
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icon_reinf = "reinf_over"
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icon_colour = "#585658"
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explosion_resistance = 35
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hardness = 90
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weight = 40
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protectiveness = 30
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conductivity = 7
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stack_origin_tech = list(TECH_MATERIAL = 5)
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composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT)
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supply_conversion_value = 8
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/datum/material/plastitanium/hull
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name = MAT_PLASTITANIUMHULL
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stack_type = /obj/item/stack/material/plastitanium/hull
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icon_base = "hull"
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icon_reinf = "reinf_mesh"
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icon_colour = "#585658"
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explosion_resistance = 50
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/datum/material/plastitanium/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
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new /obj/item/stack/material/plastitanium(target)
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/datum/material/glass/plastaniumglass
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name = MAT_PLASTITANIUMGLASS
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display_name = "plas-titanium glass"
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stack_type = /obj/item/stack/material/glass/plastitanium
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integrity = 200
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hardness = 60
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weight = 80
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flags = MATERIAL_BRITTLE
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icon_colour = "#676366"
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stack_origin_tech = list(TECH_MATERIAL = 6)
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window_options = list("One Direction" = 1, "Full Window" = 4)
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created_window = /obj/structure/window/plastitanium
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created_fulltile_window = /obj/structure/window/plastitanium/full
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wire_product = null
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rod_product = /obj/item/stack/material/glass/plastitanium
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composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT) |