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CHOMPStation2/code/modules/materials/materials_vr.dm
2020-09-27 16:16:44 -07:00

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/datum/material/flesh
name = "flesh"
display_name = "chunk of flesh"
icon_colour = "#dd90aa"
sheet_singular_name = "meat"
sheet_plural_name = "meats"
integrity = 1200
melting_point = 6000
explosion_resistance = 200
hardness = 500
weight = 500
/datum/material/fluff //This is to allow for 2 handed weapons that don't want to have a prefix.
name = " "
display_name = ""
icon_colour = "#000000"
sheet_singular_name = "fluff"
sheet_plural_name = "fluffs"
hardness = 60
weight = 20 //Strong as iron.
/datum/material/darkglass
name = "darkglass"
display_name = "darkglass"
icon_base = "darkglass"
icon_colour = "#FFFFFF"
/datum/material/fancyblack
name = "fancyblack"
display_name = "fancyblack"
icon_base = "fancyblack"
icon_colour = "#FFFFFF"
/datum/material/glass/titaniumglass
name = MAT_TITANIUMGLASS
display_name = "titanium glass"
stack_type = /obj/item/stack/material/glass/titanium
integrity = 150
hardness = 50
weight = 50
flags = MATERIAL_BRITTLE
icon_colour = "#A7A3A6"
stack_origin_tech = list(TECH_MATERIAL = 5)
window_options = list("One Direction" = 1, "Full Window" = 4)
created_window = /obj/structure/window/titanium
created_fulltile_window = /obj/structure/window/titanium/full
wire_product = null
rod_product = /obj/item/stack/material/glass/titanium
composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)
/datum/material/plastitanium
name = MAT_PLASTITANIUM
stack_type = /obj/item/stack/material/plastitanium
integrity = 600
melting_point = 9000
icon_base = "solid"
icon_reinf = "reinf_over"
icon_colour = "#585658"
explosion_resistance = 35
hardness = 90
weight = 40
protectiveness = 30
conductivity = 7
stack_origin_tech = list(TECH_MATERIAL = 5)
composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT)
supply_conversion_value = 8
/datum/material/plastitanium/hull
name = MAT_PLASTITANIUMHULL
stack_type = /obj/item/stack/material/plastitanium/hull
icon_base = "hull"
icon_reinf = "reinf_mesh"
icon_colour = "#585658"
explosion_resistance = 50
/datum/material/plastitanium/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
new /obj/item/stack/material/plastitanium(target)
/datum/material/glass/plastaniumglass
name = MAT_PLASTITANIUMGLASS
display_name = "plas-titanium glass"
stack_type = /obj/item/stack/material/glass/plastitanium
integrity = 200
hardness = 60
weight = 80
flags = MATERIAL_BRITTLE
icon_colour = "#676366"
stack_origin_tech = list(TECH_MATERIAL = 6)
window_options = list("One Direction" = 1, "Full Window" = 4)
created_window = /obj/structure/window/plastitanium
created_fulltile_window = /obj/structure/window/plastitanium/full
wire_product = null
rod_product = /obj/item/stack/material/glass/plastitanium
composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)