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CHOMPStation2/code/modules/hydroponics/hydro_tray.dm
2015-01-03 05:52:29 +10:30

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#define HYDRO_SPEED_MULTIPLIER 1
/obj/machinery/portable_atmospherics/hydroponics
name = "hydroponics tray"
icon = 'icons/obj/hydroponics.dmi'
icon_state = "hydrotray3"
density = 1
anchored = 1
flags = OPENCONTAINER
volume = 100
var/draw_warnings = 1 //Set to 0 to stop it from drawing the alert lights.
// Plant maintenance vars.
var/waterlevel = 10 // Water (max 10)
var/nutrilevel = 10 // Nutrient (max 10)
var/pestlevel = 0 // Pests (max 10)
var/weedlevel = 0 // Weeds (max 10)
// Tray state vars.
var/dead = 0 // Is it dead?
var/harvest = 0 // Is it ready to harvest?
var/age = 0 // Current plant age
var/sampled = 0 // Have wa taken a sample?
// Harvest/mutation mods.
var/yield_mod = 0 // Modifier to yield
var/mutation_mod = 0 // Modifier to mutation chance
var/toxins = 0 // Toxicity in the tray?
var/mutation_level = 0 // When it hits 100, the plant mutates.
// Mechanical concerns.
var/health = 0 // Plant health.
var/lastproduce = 0 // Last time tray was harvested
var/lastcycle = 0 // Cycle timing/tracking var.
var/cycledelay = 150 // Delay per cycle.
var/closed_system // If set, the tray will attempt to take atmos from a pipe.
var/force_update // Set this to bypass the cycle time check.
var/obj/temp_chem_holder // Something to hold reagents during process_reagents()
// Seed details/line data.
var/datum/seed/seed = null // The currently planted seed
// Reagent information for process(), consider moving this to a controller along
// with cycle information under 'mechanical concerns' at some point.
var/global/list/toxic_reagents = list(
"anti_toxin" = -2,
"toxin" = 2,
"fluorine" = 2.5,
"chlorine" = 1.5,
"sacid" = 1.5,
"pacid" = 3,
"plantbgone" = 3,
"cryoxadone" = -3,
"radium" = 2
)
var/global/list/nutrient_reagents = list(
"milk" = 0.1,
"beer" = 0.25,
"phosphorus" = 0.1,
"sugar" = 0.1,
"sodawater" = 0.1,
"ammonia" = 1,
"diethylamine" = 2,
"nutriment" = 1,
"adminordrazine" = 1,
"eznutrient" = 1,
"robustharvest" = 1,
"left4zed" = 1
)
var/global/list/weedkiller_reagents = list(
"fluorine" = -4,
"chlorine" = -3,
"phosphorus" = -2,
"sugar" = 2,
"sacid" = -2,
"pacid" = -4,
"plantbgone" = -8,
"adminordrazine" = -5
)
var/global/list/pestkiller_reagents = list(
"sugar" = 2,
"diethylamine" = -2,
"adminordrazine" = -5
)
var/global/list/water_reagents = list(
"water" = 1,
"adminordrazine" = 1,
"milk" = 0.9,
"beer" = 0.7,
"fluorine" = -0.5,
"chlorine" = -0.5,
"phosphorus" = -0.5,
"water" = 1,
"sodawater" = 1,
)
// Beneficial reagents also have values for modifying yield_mod and mut_mod (in that order).
var/global/list/beneficial_reagents = list(
"beer" = list( -0.05, 0, 0 ),
"fluorine" = list( -2, 0, 0 ),
"chlorine" = list( -1, 0, 0 ),
"phosphorus" = list( -0.75, 0, 0 ),
"sodawater" = list( 0.1, 0, 0 ),
"sacid" = list( -1, 0, 0 ),
"pacid" = list( -2, 0, 0 ),
"plantbgone" = list( -2, 0, 0.2 ),
"cryoxadone" = list( 3, 0, 0 ),
"ammonia" = list( 0.5, 0, 0 ),
"diethylamine" = list( 1, 0, 0 ),
"nutriment" = list( 0.5, 0.1, 0 ),
"radium" = list( -1.5, 0, 0.2 ),
"adminordrazine" = list( 1, 1, 1 ),
"robustharvest" = list( 0, 0.2, 0 ),
"left4zed" = list( 0, 0, 0.2 )
)
// Mutagen list specifies minimum value for the mutation to take place, rather
// than a bound as the lists above specify.
var/global/list/mutagenic_reagents = list(
"radium" = 8,
"mutagen" = 15
)
/obj/machinery/portable_atmospherics/hydroponics/attack_generic(var/mob/user)
if(istype(user,/mob/living/carbon/alien/diona))
var/mob/living/carbon/alien/diona/nymph = user
if(nymph.stat == DEAD || nymph.paralysis || nymph.weakened || nymph.stunned || nymph.restrained())
return
if(weedlevel > 0)
nymph.reagents.add_reagent("nutriment", weedlevel)
weedlevel = 0
nymph.visible_message("<font color='blue'><b>[nymph]</b> begins rooting through [src], ripping out weeds and eating them noisily.</font>","<font color='blue'>You begin rooting through [src], ripping out weeds and eating them noisily.</font>")
else if(nymph.nutrition > 100 && nutrilevel < 10)
nymph.nutrition -= ((10-nutrilevel)*5)
nutrilevel = 10
nymph.visible_message("<font color='blue'><b>[nymph]</b> secretes a trickle of green liquid, refilling [src].</font>","<font color='blue'>You secrete a trickle of green liquid, refilling [src].</font>")
else
nymph.visible_message("<font color='blue'><b>[nymph]</b> rolls around in [src] for a bit.</font>","<font color='blue'>You roll around in [src] for a bit.</font>")
return
/obj/machinery/portable_atmospherics/hydroponics/New()
..()
temp_chem_holder = new()
temp_chem_holder.create_reagents(10)
create_reagents(200)
connect()
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/bullet_act(var/obj/item/projectile/Proj)
//Don't act on seeds like dionaea that shouldn't change.
if(seed && seed.immutable > 0)
return
//Override for somatoray projectiles.
if(istype(Proj ,/obj/item/projectile/energy/floramut) && prob(20))
mutate(1)
return
else if(istype(Proj ,/obj/item/projectile/energy/florayield) && prob(20))
yield_mod = min(10,yield_mod+rand(1,2))
return
..()
/obj/machinery/portable_atmospherics/hydroponics/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/machinery/portable_atmospherics/hydroponics/process()
//Do this even if we're not ready for a plant cycle.
process_reagents()
// Update values every cycle rather than every process() tick.
if(force_update)
force_update = 0
else if(world.time < (lastcycle + cycledelay))
return
lastcycle = world.time
// Mutation level drops each main tick.
mutation_level -= rand(2,4)
// Weeds like water and nutrients, there's a chance the weed population will increase.
// Bonus chance if the tray is unoccupied.
if(waterlevel > 10 && nutrilevel > 2 && prob(isnull(seed) ? 5 : 1))
weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
// There's a chance for a weed explosion to happen if the weeds take over.
// Plants that are themselves weeds (weed_tolerance > 10) are unaffected.
if (weedlevel >= 10 && prob(10))
if(!seed || weedlevel >= seed.weed_tolerance)
weed_invasion()
// If there is no seed data (and hence nothing planted),
// or the plant is dead, process nothing further.
if(!seed || dead)
if(draw_warnings) update_icon() //Harvesting would fail to set alert icons properly.
return
// Advance plant age.
if(prob(30)) age += 1 * HYDRO_SPEED_MULTIPLIER
//Highly mutable plants have a chance of mutating every tick.
if(seed.immutable == -1)
var/mut_prob = rand(1,100)
if(mut_prob <= 5) mutate(mut_prob == 1 ? 2 : 1)
// Other plants also mutate if enough mutagenic compounds have been added.
if(!seed.immutable)
if(prob(min(mutation_level,100)))
mutate((rand(100) < 15) ? 2 : 1)
mutation_level = 0
// Maintain tray nutrient and water levels.
if(seed.nutrient_consumption > 0 && nutrilevel > 0 && prob(25))
nutrilevel -= max(0,seed.nutrient_consumption * HYDRO_SPEED_MULTIPLIER)
if(seed.water_consumption > 0 && waterlevel > 0 && prob(25))
waterlevel -= max(0,seed.water_consumption * HYDRO_SPEED_MULTIPLIER)
// Make sure the plant is not starving or thirsty. Adequate
// water and nutrients will cause a plant to become healthier.
var/healthmod = rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(seed.requires_nutrients && prob(35))
health += (nutrilevel < 2 ? -healthmod : healthmod)
if(seed.requires_water && prob(35))
health += (waterlevel < 10 ? -healthmod : healthmod)
// Check that pressure, heat and light are all within bounds.
// First, handle an open system or an unconnected closed system.
var/turf/T = loc
var/datum/gas_mixture/environment
// If we're closed, take from our internal sources.
if(closed_system && (connected_port || holding))
environment = air_contents
// If atmos input is not there, grab from turf.
if(!environment)
if(istype(T))
environment = T.return_air()
if(!environment) return
// Handle gas consumption.
if(seed.consume_gasses && seed.consume_gasses.len)
var/missing_gas = 0
for(var/gas in seed.consume_gasses)
if(environment && environment.gas && environment.gas[gas] && \
environment.gas[gas] >= seed.consume_gasses[gas])
environment.adjust_gas(gas,-seed.consume_gasses[gas],1)
else
missing_gas++
if(missing_gas > 0)
health -= missing_gas * HYDRO_SPEED_MULTIPLIER
// Process it.
var/pressure = environment.return_pressure()
if(pressure < seed.lowkpa_tolerance || pressure > seed.highkpa_tolerance)
health -= healthmod
if(abs(environment.temperature - seed.ideal_heat) > seed.heat_tolerance)
health -= healthmod
// Handle gas production.
if(seed.exude_gasses && seed.exude_gasses.len)
for(var/gas in seed.exude_gasses)
environment.adjust_gas(gas, max(1,round((seed.exude_gasses[gas]*seed.potency)/seed.exude_gasses.len)))
// If we're attached to a pipenet, then we should let the pipenet know we might have modified some gasses
if (closed_system && connected_port)
update_connected_network()
// Handle light requirements.
var/area/A = T.loc
if(A)
var/light_available
if(A.lighting_use_dynamic)
light_available = max(0,min(10,T.lighting_lumcount)-5)
else
light_available = 5
if(abs(light_available - seed.ideal_light) > seed.light_tolerance)
health -= healthmod
// Toxin levels beyond the plant's tolerance cause damage, but
// toxins are sucked up each tick and slowly reduce over time.
if(toxins > 0)
var/toxin_uptake = max(1,round(toxins/10))
if(toxins > seed.toxins_tolerance)
health -= toxin_uptake
toxins -= toxin_uptake
// Check for pests and weeds.
// Some carnivorous plants happily eat pests.
if(pestlevel > 0)
if(seed.carnivorous)
health += HYDRO_SPEED_MULTIPLIER
pestlevel -= HYDRO_SPEED_MULTIPLIER
else if (pestlevel >= seed.pest_tolerance)
health -= HYDRO_SPEED_MULTIPLIER
// Some plants thrive and live off of weeds.
if(weedlevel > 0)
if(seed.parasite)
health += HYDRO_SPEED_MULTIPLIER
weedlevel -= HYDRO_SPEED_MULTIPLIER
else if (weedlevel >= seed.weed_tolerance)
health -= HYDRO_SPEED_MULTIPLIER
// Handle life and death.
// If the plant is too old, it loses health fast.
if(age > seed.lifespan)
health -= rand(3,5) * HYDRO_SPEED_MULTIPLIER
// When the plant dies, weeds thrive and pests die off.
if(health <= 0)
dead = 1
mutation_level = 0
harvest = 0
weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
pestlevel = 0
// If enough time (in cycles, not ticks) has passed since the plant was harvested, we're ready to harvest again.
else if(seed.products && seed.products.len && age > seed.production && \
(age - lastproduce) > seed.production && (!harvest && !dead))
harvest = 1
lastproduce = age
if(prob(3)) // On each tick, there's a chance the pest population will increase
pestlevel += 0.1 * HYDRO_SPEED_MULTIPLIER
check_level_sanity()
update_icon()
return
//Process reagents being input into the tray.
/obj/machinery/portable_atmospherics/hydroponics/proc/process_reagents()
if(!reagents) return
if(reagents.total_volume <= 0)
return
reagents.trans_to(temp_chem_holder, min(reagents.total_volume,rand(1,3)))
for(var/datum/reagent/R in temp_chem_holder.reagents.reagent_list)
var/reagent_total = temp_chem_holder.reagents.get_reagent_amount(R.id)
if(seed && !dead)
//Handle some general level adjustments.
if(toxic_reagents[R.id])
toxins += toxic_reagents[R.id] * reagent_total
if(weedkiller_reagents[R.id])
weedlevel -= weedkiller_reagents[R.id] * reagent_total
if(pestkiller_reagents[R.id])
pestlevel += pestkiller_reagents[R.id] * reagent_total
// Beneficial reagents have a few impacts along with health buffs.
if(beneficial_reagents[R.id])
health += beneficial_reagents[R.id][1] * reagent_total
yield_mod += beneficial_reagents[R.id][2] * reagent_total
mutation_mod += beneficial_reagents[R.id][3] * reagent_total
// Mutagen is distinct from the previous types and mostly has a chance of proccing a mutation.
if(mutagenic_reagents[R.id])
mutation_level += reagent_total*mutagenic_reagents[R.id]+mutation_mod
// Handle nutrient refilling.
if(nutrient_reagents[R.id])
nutrilevel += nutrient_reagents[R.id] * reagent_total
// Handle water and water refilling.
var/water_added = 0
if(water_reagents[R.id])
var/water_input = water_reagents[R.id] * reagent_total
water_added += water_input
waterlevel += water_input
// Water dilutes toxin level.
if(water_added > 0)
toxins -= round(water_added/4)
temp_chem_holder.reagents.clear_reagents()
check_level_sanity()
update_icon()
//Harvests the product of a plant.
/obj/machinery/portable_atmospherics/hydroponics/proc/harvest(var/mob/user)
//Harvest the product of the plant,
if(!seed || !harvest || !user)
return
if(closed_system)
user << "You can't harvest from the plant while the lid is shut."
return
seed.harvest(user,yield_mod)
// Reset values.
harvest = 0
lastproduce = age
if(!seed.harvest_repeat)
yield_mod = 0
seed = null
dead = 0
age = 0
sampled = 0
mutation_mod = 0
check_level_sanity()
update_icon()
return
//Clears out a dead plant.
/obj/machinery/portable_atmospherics/hydroponics/proc/remove_dead(var/mob/user)
if(!user || !dead) return
if(closed_system)
user << "You can't remove the dead plant while the lid is shut."
return
seed = null
dead = 0
sampled = 0
age = 0
yield_mod = 0
mutation_mod = 0
user << "You remove the dead plant from the [src]."
check_level_sanity()
update_icon()
return
//Refreshes the icon and sets the luminosity
/obj/machinery/portable_atmospherics/hydroponics/update_icon()
overlays.Cut()
// Updates the plant overlay.
if(!isnull(seed))
if(draw_warnings && health <= (seed.endurance / 2))
overlays += "over_lowhealth3"
if(dead)
overlays += "[seed.plant_icon]-dead"
else if(harvest)
overlays += "[seed.plant_icon]-harvest"
else if(age < seed.maturation)
var/t_growthstate
if(age >= seed.maturation)
t_growthstate = seed.growth_stages
else
t_growthstate = round(seed.maturation / seed.growth_stages)
overlays += "[seed.plant_icon]-grow[t_growthstate]"
lastproduce = age
else
overlays += "[seed.plant_icon]-grow[seed.growth_stages]"
//Draw the cover.
if(closed_system)
overlays += "hydrocover"
//Updated the various alert icons.
if(draw_warnings)
if(waterlevel <= 10)
overlays += "over_lowwater3"
if(nutrilevel <= 2)
overlays += "over_lownutri3"
if(weedlevel >= 5 || pestlevel >= 5 || toxins >= 40)
overlays += "over_alert3"
if(harvest)
overlays += "over_harvest3"
// Update bioluminescence.
if(seed)
if(seed.biolum)
SetLuminosity(round(seed.potency/10))
if(seed.biolum_colour)
l_color = seed.biolum_colour
else
l_color = null
return
SetLuminosity(0)
return
// If a weed growth is sufficient, this proc is called.
/obj/machinery/portable_atmospherics/hydroponics/proc/weed_invasion()
//Remove the seed if something is already planted.
if(seed) seed = null
seed = seed_types[pick(list("reishi","nettles","amanita","mushrooms","plumphelmet","towercap","harebells","weeds"))]
if(!seed) return //Weed does not exist, someone fucked up.
dead = 0
age = 0
health = seed.endurance
lastcycle = world.time
harvest = 0
weedlevel = 0
pestlevel = 0
sampled = 0
update_icon()
visible_message("\blue [src] has been overtaken by [seed.display_name].")
return
/obj/machinery/portable_atmospherics/hydroponics/proc/mutate(var/severity)
// No seed, no mutations.
if(!seed)
return
// Check if we should even bother working on the current seed datum.
if(seed.mutants. && seed.mutants.len && severity > 1)
mutate_species()
return
// We need to make sure we're not modifying one of the global seed datums.
// If it's not in the global list, then no products of the line have been
// harvested yet and it's safe to assume it's restricted to this tray.
if(!isnull(seed_types[seed.name]))
seed = seed.diverge()
seed.mutate(severity,get_turf(src))
return
/obj/machinery/portable_atmospherics/hydroponics/proc/check_level_sanity()
//Make sure various values are sane.
if(seed)
health = max(0,min(seed.endurance,health))
else
health = 0
dead = 0
mutation_level = max(0,min(mutation_level,100))
nutrilevel = max(0,min(nutrilevel,10))
waterlevel = max(0,min(waterlevel,100))
pestlevel = max(0,min(pestlevel,10))
weedlevel = max(0,min(weedlevel,10))
toxins = max(0,min(toxins,10))
/obj/machinery/portable_atmospherics/hydroponics/proc/mutate_species()
var/previous_plant = seed.display_name
var/newseed = seed.get_mutant_variant()
if(newseed in seed_types)
seed = seed_types[newseed]
else
return
dead = 0
mutate(1)
age = 0
health = seed.endurance
lastcycle = world.time
harvest = 0
weedlevel = 0
update_icon()
visible_message("\red The \blue [previous_plant] \red has suddenly mutated into \blue [seed.display_name]!")
return
/obj/machinery/portable_atmospherics/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (O.is_open_container())
return 0
if(istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/weapon/scalpel))
if(!seed)
user << "There is nothing to take a sample from in \the [src]."
return
if(sampled)
user << "You have already sampled from this plant."
return
if(dead)
user << "The plant is dead."
return
// Create a sample.
seed.harvest(user,yield_mod,1)
health -= (rand(3,5)*10)
if(prob(30))
sampled = 1
// Bookkeeping.
check_level_sanity()
force_update = 1
process()
return
else if(istype(O, /obj/item/weapon/reagent_containers/syringe))
var/obj/item/weapon/reagent_containers/syringe/S = O
if (S.mode == 1)
if(seed)
return ..()
else
user << "There's no plant to inject."
return 1
else
if(seed)
//Leaving this in in case we want to extract from plants later.
user << "You can't get any extract out of this plant."
else
user << "There's nothing to draw something from."
return 1
else if (istype(O, /obj/item/seeds))
if(!seed)
var/obj/item/seeds/S = O
user.drop_item(O)
if(!S.seed)
user << "The packet seems to be empty. You throw it away."
del(O)
return
user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]."
if(S.seed.spread == 1)
msg_admin_attack("[key_name(user)] has planted a creeper packet.")
var/obj/effect/plant_controller/creeper/PC = new(get_turf(src))
if(PC)
PC.seed = S.seed
else if(S.seed.spread == 2)
msg_admin_attack("[key_name(user)] has planted a spreading vine packet.")
var/obj/effect/plant_controller/PC = new(get_turf(src))
if(PC)
PC.seed = S.seed
else
seed = S.seed //Grab the seed datum.
dead = 0
age = 1
//Snowflakey, maybe move this to the seed datum
health = (istype(S, /obj/item/seeds/cutting) ? round(seed.endurance/rand(2,5)) : seed.endurance)
lastcycle = world.time
del(O)
check_level_sanity()
update_icon()
else
user << "\red \The [src] already has seeds in it!"
else if (istype(O, /obj/item/weapon/minihoe)) // The minihoe
if(weedlevel > 0)
user.visible_message("\red [user] starts uprooting the weeds.", "\red You remove the weeds from the [src].")
weedlevel = 0
update_icon()
else
user << "\red This plot is completely devoid of weeds. It doesn't need uprooting."
else if (istype(O, /obj/item/weapon/storage/bag/plants))
attack_hand(user)
var/obj/item/weapon/storage/bag/plants/S = O
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in locate(user.x,user.y,user.z))
if(!S.can_be_inserted(G))
return
S.handle_item_insertion(G, 1)
else if ( istype(O, /obj/item/weapon/plantspray) )
var/obj/item/weapon/plantspray/spray = O
user.drop_item(O)
toxins += spray.toxicity
pestlevel -= spray.pest_kill_str
weedlevel -= spray.weed_kill_str
user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
del(O)
check_level_sanity()
update_icon()
else if(istype(O, /obj/item/weapon/wrench))
//If there's a connector here, the portable_atmospherics setup can handle it.
if(locate(/obj/machinery/atmospherics/portables_connector/) in loc)
return ..()
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
anchored = !anchored
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
else if(istype(O, /obj/item/apiary))
if(seed)
user << "\red [src] is already occupied!"
else
user.drop_item()
del(O)
var/obj/machinery/apiary/A = new(src.loc)
A.icon = src.icon
A.icon_state = src.icon_state
A.hydrotray_type = src.type
del(src)
return
/obj/machinery/portable_atmospherics/hydroponics/attack_tk(mob/user as mob)
if(harvest)
harvest(user)
else if(dead)
remove_dead(user)
/obj/machinery/portable_atmospherics/hydroponics/attack_hand(mob/user as mob)
if(istype(usr,/mob/living/silicon))
return
if(harvest)
harvest(user)
else if(dead)
remove_dead(user)
else
if(seed && !dead)
usr << "[src] has \blue [seed.display_name] \black planted."
if(health <= (seed.endurance / 2))
usr << "The plant looks \red unhealthy."
else
usr << "[src] is empty."
usr << "Water: [round(waterlevel,0.1)]/100"
usr << "Nutrient: [round(nutrilevel,0.1)]/10"
if(weedlevel >= 5)
usr << "[src] is \red filled with weeds!"
if(pestlevel >= 5)
usr << "[src] is \red filled with tiny worms!"
if(!istype(src,/obj/machinery/portable_atmospherics/hydroponics/soil))
var/turf/T = loc
var/datum/gas_mixture/environment
if(closed_system && (connected_port || holding))
environment = air_contents
if(!environment)
if(istype(T))
environment = T.return_air()
if(!environment) //We're in a crate or nullspace, bail out.
return
var/area/A = T.loc
var/light_available
if(A)
if(A.lighting_use_dynamic)
light_available = max(0,min(10,T.lighting_lumcount)-5)
else
light_available = 5
usr << "The tray's sensor suite is reporting a light level of [light_available] lumens and a temperature of [environment.temperature]K."
/obj/machinery/portable_atmospherics/hydroponics/verb/close_lid()
set name = "Toggle Tray Lid"
set category = "Object"
set src in view(1)
if(!usr || usr.stat || usr.restrained())
return
closed_system = !closed_system
usr << "You [closed_system ? "close" : "open"] the tray's lid."
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/soil
name = "soil"
icon = 'icons/obj/hydroponics.dmi'
icon_state = "soil"
density = 0
use_power = 0
draw_warnings = 0
/obj/machinery/portable_atmospherics/hydroponics/soil/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/shovel))
user << "You clear up [src]!"
del(src)
else if(istype(O,/obj/item/weapon/shovel) || istype(O,/obj/item/weapon/tank))
return
else
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/New()
..()
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid
#undef HYDRO_SPEED_MULTIPLIER