Files
CHOMPStation2/code/modules/client/preference_setup/loadout/loadout_suit.dm
CHOMPStation2StaffMirrorBot 1427200760 [MIRROR] Sleeveless Duster (#10662)
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-04-21 22:32:03 +02:00

1179 lines
44 KiB
Plaintext

// Suit slot
/datum/gear/suit
display_name = "apron, blue"
path = /obj/item/clothing/suit/storage/apron
slot = slot_wear_suit
sort_category = "Suits and Overwear"
cost = 1
/datum/gear/suit/apron_white
display_name = "apron, colorable"
path = /obj/item/clothing/suit/storage/apron/white
/datum/gear/suit/apron_white/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/greatcoat
display_name = "greatcoat"
path = /obj/item/clothing/suit/greatcoat
/datum/gear/suit/leather_coat
display_name = "leather coat"
path = /obj/item/clothing/suit/leathercoat
/datum/gear/suit/puffer_coat
display_name = "puffer coat"
path = /obj/item/clothing/suit/jacket/puffer
/datum/gear/suit/puffer_vest
display_name = "puffer vest"
path = /obj/item/clothing/suit/jacket/puffer/vest
/datum/gear/suit/bomber
display_name = "bomber jacket selection"
description = "Pick from a small selection of bomber jackets."
path = /obj/item/clothing/suit/storage/toggle/bomber
/datum/gear/suit/bomber/New()
..()
var/list/selector_uniforms = list(
"classic"=/obj/item/clothing/suit/storage/toggle/bomber,
"classic alternative"=/obj/item/clothing/suit/storage/bomber,
"retro"=/obj/item/clothing/suit/storage/toggle/bomber/retro
)
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(selector_uniforms))
/datum/gear/suit/leather_jacket
display_name = "leather jacket and vest selection"
description = "Pick from a wide variety of leather vests and jackets."
path = /obj/item/clothing/suit/storage/toggle/leather_jacket
/datum/gear/suit/leather_jacket/New()
..()
var/list/selector_uniforms = list(
"black jacket"=/obj/item/clothing/suit/storage/toggle/leather_jacket,
"black vest"=/obj/item/clothing/suit/storage/toggle/leather_jacket/sleeveless,
"black jacket, alternative"=/obj/item/clothing/suit/storage/leather_jacket_alt,
"black jacket, corporate"=/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen,
"black vest, corporate"=/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen/sleeveless,
"brown jacket"=/obj/item/clothing/suit/storage/toggle/brown_jacket,
"brown vest"=/obj/item/clothing/suit/storage/toggle/brown_jacket/sleeveless,
"brown jacket, corporate"=/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen,
"brown vest, corporate"=/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen/sleeveless
)
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(selector_uniforms))
//YW EDIT BEGINS
/datum/gear/suit/mil
display_name = "military jacket selection"
description = "Pick from a modest range of military surplus jackets. They even have some pocket space!"
path = /obj/item/clothing/suit/storage/miljacket
/datum/gear/suit/mil/New()
..()
var/list/mil_jackets = list()
for(var/military_style in typesof(/obj/item/clothing/suit/storage/miljacket))
var/obj/item/clothing/suit/storage/miljacket/miljacket = military_style
mil_jackets[initial(miljacket.name)] = miljacket
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(mil_jackets))
//YW EDIT ENDS
/datum/gear/suit/greyjacket
display_name = "grey jacket"
path = /obj/item/clothing/suit/storage/greyjacket
/datum/gear/suit/brown_trenchcoat
display_name = "trenchcoat, brown"
path = /obj/item/clothing/suit/storage/trench
/datum/gear/suit/grey_trenchcoat
display_name = "trenchcoat, grey"
path = /obj/item/clothing/suit/storage/trench/grey
/datum/gear/suit/duster
display_name = "cowboy duster, colorable"
path = /obj/item/clothing/suit/storage/duster
/datum/gear/suit/duster/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/duster_sleeveless
display_name = "cowboy duster, colorable, sleeveless"
path = /obj/item/clothing/suit/storage/duster/sleeveless
/datum/gear/suit/duster_sleeveless/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/hazard_vest
display_name = "hazard vest selection"
path = /obj/item/clothing/suit/storage/hazardvest
/datum/gear/suit/hazard_vest/New()
..()
var/list/hazards = list()
for(var/hazard_style in typesof(/obj/item/clothing/suit/storage/hazardvest))
if(hazard_style in typesof(/obj/item/clothing/suit/storage/hazardvest/fluff)) //VOREStation addition
continue //VOREStation addition
var/obj/item/clothing/suit/storage/hazardvest/hazardvest = hazard_style
hazards[initial(hazardvest.name)] = hazardvest
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(hazards))
/datum/gear/suit/hoodie
display_name = "hoodie selection"
path = /obj/item/clothing/suit/storage/toggle/hoodie
/datum/gear/suit/hoodie/New()
..()
var/list/hoodies = list()
for(var/hoodie_style in typesof(/obj/item/clothing/suit/storage/toggle/hoodie))
var/obj/item/clothing/suit/storage/toggle/hoodie/hoodie = hoodie_style
hoodies[initial(hoodie.name)] = hoodie
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(hoodies))
/datum/gear/suit/labcoat
display_name = "labcoat selection, public"
path = /obj/item/clothing/suit/storage/toggle/labcoat
/datum/gear/suit/labcoat/New()
..()
var/list/labcoats = list(
"White labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat,
"Blue-edge labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/blue_edge,
"Green labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/green,
"Orange labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/orange,
"Purple labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/purple,
"Pink labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/pink,
"Red labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/red,
"Yellow labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/yellow,
"Modern labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/modern
)
gear_tweaks += new/datum/gear_tweak/path(labcoats)
/datum/gear/suit/labcoat_cmo
display_name = "labcoat selection, cmo"
path = /obj/item/clothing/suit/storage/toggle/labcoat/cmo
allowed_roles = list(JOB_CHIEF_MEDICAL_OFFICER)
show_roles = FALSE
/datum/gear/suit/labcoat_cmo/New()
..()
var/list/labcoats = list(
"CMO labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/cmo,
"CMO labcoat (alt)" = /obj/item/clothing/suit/storage/toggle/labcoat/cmoalt,
"CMO labcoat (modern)" = /obj/item/clothing/suit/storage/toggle/labcoat/modern/cmo
)
gear_tweaks += new/datum/gear_tweak/path(labcoats)
/datum/gear/suit/labcoat_emt
display_name = "labcoat, EMT"
path = /obj/item/clothing/suit/storage/toggle/labcoat/emt
allowed_roles = list(JOB_MEDICAL_DOCTOR,JOB_CHIEF_MEDICAL_OFFICER,JOB_CHEMIST,JOB_PARAMEDIC,JOB_GENETICIST, JOB_PSYCHIATRIST)
/datum/gear/suit/labcoat_rd
display_name = "labcoat, research director"
path = /obj/item/clothing/suit/storage/toggle/labcoat/rd
allowed_roles = list(JOB_RESEARCH_DIRECTOR)
show_roles = FALSE
/datum/gear/suit/miscellaneous/labcoat
display_name = "plague doctor's coat"
path = /obj/item/clothing/suit/storage/toggle/labcoat/plaguedoctor
/datum/gear/suit/roles/surgical_apron
display_name = "surgical apron"
path = /obj/item/clothing/suit/surgicalapron
allowed_roles = list(JOB_MEDICAL_DOCTOR,JOB_CHIEF_MEDICAL_OFFICER)
/datum/gear/suit/overalls
display_name = "overalls"
path = /obj/item/clothing/suit/storage/apron/overalls
cost = 1
/datum/gear/suit/altevian_apron
display_name = "crafters pride apron"
path = /obj/item/clothing/suit/storage/apron/altevian
cost = 1
/datum/gear/suit/cyberpunk
display_name = "cyberpunk jacket"
path = /obj/item/clothing/suit/cyberpunk
cost = 2
/datum/gear/suit/puffycoat
display_name = "puffy coat selection"
description = "Pick from a few different colours of puffy coat."
path = /obj/item/clothing/suit/storage/puffyblue
/datum/gear/suit/puffycoat/New()
..()
var/list/selector_uniforms = list(
"blue"=/obj/item/clothing/suit/storage/puffyblue,
"red"=/obj/item/clothing/suit/storage/puffyred,
"purple"=/obj/item/clothing/suit/storage/puffypurple
)
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(selector_uniforms))
/datum/gear/suit/poncho
display_name = "poncho selection"
path = /obj/item/clothing/accessory/poncho
cost = 1
/datum/gear/suit/poncho/New()
..()
var/list/ponchos = list()
for(var/poncho_style in (typesof(/obj/item/clothing/accessory/poncho) - typesof(/obj/item/clothing/accessory/poncho/roles)))
var/obj/item/clothing/accessory/poncho/poncho = poncho_style
ponchos[initial(poncho.name)] = poncho
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(ponchos))
/datum/gear/suit/roles/poncho
display_name = "poncho selection, departments"
path = /obj/item/clothing/accessory/poncho/roles/cargo
cost = 1
/datum/gear/suit/roles/poncho/New()
..()
var/list/ponchos = list(
"Cargo poncho" = /obj/item/clothing/accessory/poncho/roles/cargo,
"Security poncho" = /obj/item/clothing/accessory/poncho/roles/security,
"Medical poncho" = /obj/item/clothing/accessory/poncho/roles/medical,
"Engineering poncho" = /obj/item/clothing/accessory/poncho/roles/engineering,
"Science poncho" = /obj/item/clothing/accessory/poncho/roles/science
)
gear_tweaks += new/datum/gear_tweak/path(ponchos)
/datum/gear/suit/roles/cloak
display_name = "cloak selection, departments"
path = /obj/item/clothing/accessory/poncho/roles/cloak/cargo
cost = 1
/datum/gear/suit/roles/cloak/New()
..()
var/list/cloaks = list(
"Cargo cloak" = /obj/item/clothing/accessory/poncho/roles/cloak/cargo,
"Mining cloak" = /obj/item/clothing/accessory/poncho/roles/cloak/mining,
"Security cloak" = /obj/item/clothing/accessory/poncho/roles/cloak/security,
"Service cloak" = /obj/item/clothing/accessory/poncho/roles/cloak/service,
"Engineer cloak" = /obj/item/clothing/accessory/poncho/roles/cloak/engineer,
"Atmos cloak" = /obj/item/clothing/accessory/poncho/roles/cloak/atmos,
"Research cloak" = /obj/item/clothing/accessory/poncho/roles/cloak/research,
"Medical cloak" = /obj/item/clothing/accessory/poncho/roles/cloak/medical
)
gear_tweaks += new/datum/gear_tweak/path(cloaks)
/datum/gear/suit/roles/cloak_hos
display_name = "cloak, head of security"
path = /obj/item/clothing/accessory/poncho/roles/cloak/hos
allowed_roles = list(JOB_HEAD_OF_SECURITY)
show_roles = FALSE
cost = 1
/datum/gear/suit/roles/cloak_cmo
display_name = "cloak, chief medical officer"
path = /obj/item/clothing/accessory/poncho/roles/cloak/cmo
allowed_roles = list(JOB_CHIEF_MEDICAL_OFFICER)
show_roles = FALSE
cost = 1
/datum/gear/suit/roles/cloak_ce
display_name = "cloak, chief engineer"
path = /obj/item/clothing/accessory/poncho/roles/cloak/ce
allowed_roles = list(JOB_CHIEF_ENGINEER)
show_roles = FALSE
cost = 1
/datum/gear/suit/roles/cloak_rd
display_name = "cloak, research director"
path = /obj/item/clothing/accessory/poncho/roles/cloak/rd
allowed_roles = list(JOB_RESEARCH_DIRECTOR)
show_roles = FALSE
cost = 1
/datum/gear/suit/roles/cloak_qm
display_name = "cloak, quartermaster"
path = /obj/item/clothing/accessory/poncho/roles/cloak/qm
allowed_roles = list(JOB_QUARTERMASTER)
show_roles = FALSE
cost = 1
/datum/gear/suit/roles/cloak_captain
display_name = "cloak, site manager"
path = /obj/item/clothing/accessory/poncho/roles/cloak/captain
allowed_roles = list(JOB_SITE_MANAGER)
show_roles = FALSE
cost = 1
/datum/gear/suit/roles/cloak_hop
display_name = "cloak, head of personnel"
path = /obj/item/clothing/accessory/poncho/roles/cloak/hop
allowed_roles = list(JOB_HEAD_OF_PERSONNEL)
show_roles = FALSE
cost = 1
/datum/gear/suit/cloak_custom //A colorable cloak
display_name = "cloak, colorable"
path = /obj/item/clothing/accessory/poncho/roles/cloak/custom
cost = 1
/datum/gear/suit/cloak_custom/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/ranger_poncho
display_name = "ranger poncho selection"
path = /obj/item/clothing/accessory/poncho/roles/ranger
cost = 1
/datum/gear/suit/ranger_poncho/New()
..()
var/list/ranger_ponchos = list(
"red ranger poncho" = /obj/item/clothing/accessory/poncho/roles/ranger,
"tan ranger poncho" = /obj/item/clothing/accessory/poncho/roles/ranger/tan,
"gray ranger poncho" = /obj/item/clothing/accessory/poncho/roles/ranger/gray,
"green ranger poncho" = /obj/item/clothing/accessory/poncho/roles/ranger/green,
"blue ranger poncho" = /obj/item/clothing/accessory/poncho/roles/ranger/blue,
"purple ranger poncho" = /obj/item/clothing/accessory/poncho/roles/ranger/purple,
"orange ranger poncho" = /obj/item/clothing/accessory/poncho/roles/ranger/orange,
"charcoal ranger poncho" = /obj/item/clothing/accessory/poncho/roles/ranger/charcoal,
"white ranger poncho" = /obj/item/clothing/accessory/poncho/roles/ranger/snow
)
gear_tweaks += new/datum/gear_tweak/path(ranger_ponchos)
/datum/gear/suit/neo_ranger //colorable ranger poncho
display_name = "ranger poncho, colorable"
path = /obj/item/clothing/accessory/poncho/roles/neo_ranger
cost = 1
/datum/gear/suit/neo_ranger/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/unathi_robe
display_name = "roughspun robe"
path = /obj/item/clothing/suit/unathi/robe
cost = 1
/datum/gear/suit/lawyer_jackets
display_name = "suit jacket selection"
path = /obj/item/clothing/suit/storage/toggle/internalaffairs
/datum/gear/suit/lawyer_jackets/New()
..()
var/list/jackets = list(
"Black suit jacket" = /obj/item/clothing/suit/storage/toggle/internalaffairs,
"Blue suit jacket" = /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket,
"Purple suit jacket" = /obj/item/clothing/suit/storage/toggle/lawyer/purpjacket
)
gear_tweaks += new/datum/gear_tweak/path(jackets)
/datum/gear/suit/suspenders
display_name = "suspenders"
path = /obj/item/clothing/suit/suspenders
/datum/gear/suit/forensics
display_name = "forensics uniform selection"
path = /obj/item/clothing/suit/storage/forensics/red/long
allowed_roles = list(JOB_DETECTIVE)
/datum/gear/suit/forensics/New()
..()
var/list/uniforms = list(
"Red, long uniform" = /obj/item/clothing/suit/storage/forensics/red/long,
"Blue, long uniform" = /obj/item/clothing/suit/storage/forensics/blue/long,
"Red, short uniform" = /obj/item/clothing/suit/storage/forensics/red,
"Blue, short uniform" = /obj/item/clothing/suit/storage/forensics/blue
)
gear_tweaks += new/datum/gear_tweak/path(uniforms)
/datum/gear/suit/qm_coat
display_name = "coat, quartermaster"
path = /obj/item/clothing/suit/storage/qm
allowed_roles = list(JOB_QUARTERMASTER)
show_roles = FALSE
/datum/gear/suit/cargo_coat
display_name = "coat, cargo tech"
path = /obj/item/clothing/suit/storage/cargo
allowed_roles = list(JOB_QUARTERMASTER,JOB_SHAFT_MINER,JOB_CARGO_TECHNICIAN,JOB_HEAD_OF_PERSONNEL)
show_roles = FALSE
// winter coats go here
/datum/gear/suit/wintercoat
display_name = "winter coat"
path = /obj/item/clothing/suit/storage/hooded/wintercoat
/datum/gear/suit/wintercoat/captain
display_name = "winter coat, site manager"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/captain
allowed_roles = list(JOB_SITE_MANAGER)
show_roles = FALSE
/datum/gear/suit/wintercoat/hop
display_name = "winter coat, head of personnel"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/hop
allowed_roles = list(JOB_HEAD_OF_PERSONNEL)
show_roles = FALSE
/datum/gear/suit/wintercoat/security
display_name = "winter coat, security"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/security
allowed_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN, JOB_DETECTIVE, JOB_BLUESHIELD_GUARD, JOB_SECURITY_PILOT) //YW ADDITIONS
show_roles = FALSE
/datum/gear/suit/wintercoat/security/hos
display_name = "winter coat, head of security"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/security/hos
allowed_roles = list(JOB_HEAD_OF_SECURITY)
show_roles = FALSE
/datum/gear/suit/wintercoat/medical
display_name = "winter coat, medical"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical
allowed_roles = list(JOB_MEDICAL_DOCTOR,JOB_CHIEF_MEDICAL_OFFICER,JOB_CHEMIST,JOB_PARAMEDIC,JOB_GENETICIST, JOB_PSYCHIATRIST, JOB_FIELD_MEDIC) //CHOMP keep explo
show_roles = FALSE
/datum/gear/suit/wintercoat/medical/alt
display_name = "winter coat, medical alt"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/alt
allowed_roles = list(JOB_MEDICAL_DOCTOR,JOB_CHIEF_MEDICAL_OFFICER,JOB_CHEMIST,JOB_PARAMEDIC,JOB_GENETICIST, JOB_PSYCHIATRIST, JOB_FIELD_MEDIC) //CHOMP keep explo
show_roles = FALSE
/datum/gear/suit/wintercoat/medical/viro
display_name = "winter coat, virologist"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/viro
allowed_roles = list(JOB_MEDICAL_DOCTOR,JOB_CHIEF_MEDICAL_OFFICER)
show_roles = FALSE
/datum/gear/suit/wintercoat/medical/para
display_name = "winter coat, paramedic"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/para
allowed_roles = list(JOB_MEDICAL_DOCTOR,JOB_CHIEF_MEDICAL_OFFICER,JOB_PARAMEDIC)
show_roles = FALSE
/datum/gear/suit/wintercoat/medical/chemist
display_name = "winter coat, chemist"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/chemist
allowed_roles = list(JOB_CHIEF_MEDICAL_OFFICER,JOB_CHEMIST)
show_roles = FALSE
/datum/gear/suit/wintercoat/medical/cmo
display_name = "winter coat, chief medical officer"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/cmo
allowed_roles = list(JOB_CHIEF_MEDICAL_OFFICER)
show_roles = FALSE
/datum/gear/suit/wintercoat/medical/sar
display_name = "winter coat, search and rescue"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar
allowed_roles = list(JOB_CHIEF_MEDICAL_OFFICER,JOB_PARAMEDIC,JOB_FIELD_MEDIC) //CHOMP keep explo
show_roles = FALSE
/datum/gear/suit/wintercoat/science
display_name = "winter coat, science"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/science
allowed_roles = list(JOB_RESEARCH_DIRECTOR,JOB_SCIENTIST, JOB_ROBOTICIST, JOB_XENOBIOLOGIST, JOB_XENOBOTANIST)
show_roles = FALSE
/datum/gear/suit/wintercoat/science/robotics
display_name = "winter coat, robotics"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/science/robotics
allowed_roles = list(JOB_RESEARCH_DIRECTOR, JOB_ROBOTICIST)
show_roles = FALSE
/datum/gear/suit/wintercoat/science/rd
display_name = "winter coat, research director"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/science/rd
allowed_roles = list(JOB_RESEARCH_DIRECTOR)
show_roles = FALSE
/datum/gear/suit/wintercoat/engineering
display_name = "winter coat, engineering"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/engineering
allowed_roles = list(JOB_CHIEF_ENGINEER,JOB_ATMOSPHERIC_TECHNICIAN, JOB_ENGINEER)
show_roles = FALSE
/datum/gear/suit/wintercoat/engineering/atmos
display_name = "winter coat, atmospherics"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
allowed_roles = list(JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN)
show_roles = FALSE
/datum/gear/suit/wintercoat/engineering/ce
display_name = "winter coat, chief engineer"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/ce
allowed_roles = list(JOB_CHIEF_ENGINEER)
show_roles = FALSE
/datum/gear/suit/wintercoat/hydro
display_name = "winter coat, hydroponics"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/hydro
allowed_roles = list(JOB_BOTANIST, JOB_XENOBOTANIST)
show_roles = FALSE
/datum/gear/suit/wintercoat/cargo
display_name = "winter coat, cargo"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/cargo
allowed_roles = list(JOB_QUARTERMASTER,JOB_CARGO_TECHNICIAN)
show_roles = FALSE
/datum/gear/suit/wintercoat/miner
display_name = "winter coat, mining"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/miner
allowed_roles = list(JOB_SHAFT_MINER)
show_roles = FALSE
/datum/gear/suit/wintercoat/cargo/qm
display_name = "winter coat, quartermaster"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/cargo/qm
allowed_roles = list(JOB_QUARTERMASTER)
show_roles = FALSE
/datum/gear/suit/wintercoat/bar
display_name = "winter coat, bartender"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/bar
allowed_roles = list(JOB_BARTENDER)
show_roles = FALSE
/datum/gear/suit/wintercoat/janitor
display_name = "winter coat, janitor"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/janitor
allowed_roles = list(JOB_JANITOR)
show_roles = FALSE
/datum/gear/suit/wintercoat/aformal
display_name = "winter coat, assistant formal"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/aformal
/datum/gear/suit/wintercoat/ratvar
display_name = "winter coat, brassy"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/ratvar
/datum/gear/suit/wintercoat/narsie
display_name = "winter coat, runed"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/narsie
/datum/gear/suit/wintercoat/cosmic
display_name = "winter coat, cosmic"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/cosmic
// winter coats end here
/datum/gear/suit/runner
display_name = "runner jacket"
path = /obj/item/clothing/suit/runner
/datum/gear/suit/varsity
display_name = "varsity jacket selection"
path = /obj/item/clothing/suit/varsity
/datum/gear/suit/varsity/New()
..()
var/list/varsities = list()
for(var/varsity_style in typesof(/obj/item/clothing/suit/varsity))
var/obj/item/clothing/suit/varsity/varsity = varsity_style
varsities[initial(varsity.name)] = varsity
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(varsities))
/datum/gear/suit/track
display_name = "track jacket selection"
path = /obj/item/clothing/suit/storage/toggle/track
/datum/gear/suit/track/New()
..()
var/list/tracks = list()
for(var/track_style in typesof(/obj/item/clothing/suit/storage/toggle/track))
var/obj/item/clothing/suit/storage/toggle/track/track = track_style
tracks[initial(track.name)] = track
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(tracks))
/datum/gear/suit/flannel
display_name = "flannel jacket selection"
path = /obj/item/clothing/suit/storage/flannel
/datum/gear/suit/flannel/New()
..()
var/list/flannel = list(
"Grey flannel" = /obj/item/clothing/suit/storage/flannel,
"Red flannel" = /obj/item/clothing/suit/storage/flannel/red,
"Aqua flannel" = /obj/item/clothing/suit/storage/flannel/aqua,
"Brown flannel" = /obj/item/clothing/suit/storage/flannel/brown
)
gear_tweaks += new/datum/gear_tweak/path(flannel)
/datum/gear/suit/flannelrecolour
display_name = "flannel jacket, recolourable"
path = /obj/item/clothing/suit/storage/flannel/recolour
/datum/gear/suit/flannelrecolour/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/denim_jacket
display_name = "denim jacket and vest selection"
description = "Select from a small range of denim jackets and vests."
path = /obj/item/clothing/suit/storage/toggle/denim_jacket
/datum/gear/suit/denim_jacket/New()
..()
var/list/selector_uniforms = list(
"denim jacket"=/obj/item/clothing/suit/storage/toggle/denim_jacket,
"denim jacket, corporate"=/obj/item/clothing/suit/storage/toggle/denim_jacket/nanotrasen,
"denim vest"=/obj/item/clothing/suit/storage/toggle/denim_jacket/sleeveless,
"denim vest, corporate"=/obj/item/clothing/suit/storage/toggle/denim_jacket/nanotrasen/sleeveless
)
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(selector_uniforms))
/datum/gear/suit/miscellaneous/dep_jacket
display_name = "department jacket selection"
path = /obj/item/clothing/suit/storage/toggle/sec_dep_jacket
/datum/gear/suit/miscellaneous/dep_jacket/New()
..()
var/list/jacket = list(
"Security department jacket" = /obj/item/clothing/suit/storage/toggle/sec_dep_jacket,
"Engineering department jacket" = /obj/item/clothing/suit/storage/toggle/engi_dep_jacket,
"Cargo department jacket" = /obj/item/clothing/suit/storage/toggle/supply_dep_jacket,
"Science department jacket" = /obj/item/clothing/suit/storage/toggle/sci_dep_jacket,
"Medical department jacket" = /obj/item/clothing/suit/storage/toggle/med_dep_jacket
)
gear_tweaks += new/datum/gear_tweak/path(jacket)
/datum/gear/suit/miscellaneous/light_jacket
display_name = "light jacket selection"
path = /obj/item/clothing/suit/storage/toggle/light_jacket
/datum/gear/suit/miscellaneous/light_jacket/New()
..()
var/list/jacket = list(
"grey light jacket" = /obj/item/clothing/suit/storage/toggle/light_jacket,
"dark blue light jacket" = /obj/item/clothing/suit/storage/toggle/light_jacket/blue
)
gear_tweaks += new/datum/gear_tweak/path(jacket)
/datum/gear/suit/miscellaneous/peacoat
display_name = "peacoat, colorable"
path = /obj/item/clothing/suit/storage/toggle/peacoat
/datum/gear/suit/miscellaneous/peacoat/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/snowsuit
display_name = "snowsuit"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/snowsuit
/datum/gear/suit/snowsuit/command
display_name = "snowsuit, command"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/snowsuit/command // CHOMPEdit
allowed_roles = list(JOB_SITE_MANAGER,JOB_RESEARCH_DIRECTOR,JOB_HEAD_OF_PERSONNEL,JOB_HEAD_OF_SECURITY,JOB_CHIEF_ENGINEER,JOB_COMMAND_SECRETARY,JOB_BLUESHIELD_GUARD) //YW ADDITIONS
show_roles = FALSE
/datum/gear/suit/snowsuit/security
display_name = "snowsuit, security"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/snowsuit/security // CHOMPEdit
allowed_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN, JOB_DETECTIVE, JOB_BLUESHIELD_GUARD, JOB_SECURITY_PILOT) //YW ADDITIONS
show_roles = FALSE
/datum/gear/suit/snowsuit/medical
display_name = "snowsuit, medical"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/snowsuit/medical // CHOMPEdit
allowed_roles = list(JOB_MEDICAL_DOCTOR,JOB_CHIEF_MEDICAL_OFFICER,JOB_CHEMIST,JOB_PARAMEDIC,JOB_GENETICIST, JOB_PSYCHIATRIST, JOB_SEARCH_AND_RESCUE) // CHOMPEdit
show_roles = FALSE
/datum/gear/suit/snowsuit/science
display_name = "snowsuit, science"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/snowsuit/science // CHOMPEdit
allowed_roles = list(JOB_RESEARCH_DIRECTOR,JOB_SCIENTIST, JOB_ROBOTICIST, JOB_XENOBIOLOGIST)
show_roles = FALSE
/datum/gear/suit/snowsuit/engineering
display_name = "snowsuit, engineering"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/snowsuit/engineering // CHOMPEdit
allowed_roles = list(JOB_CHIEF_ENGINEER,JOB_ATMOSPHERIC_TECHNICIAN, JOB_ENGINEER)
show_roles = FALSE
/datum/gear/suit/snowsuit/cargo
display_name = "snowsuit, supply"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/snowsuit/cargo // CHOMPEdit
allowed_roles = list(JOB_QUARTERMASTER,JOB_SHAFT_MINER,JOB_CARGO_TECHNICIAN,JOB_HEAD_OF_PERSONNEL)
show_roles = FALSE
/datum/gear/suit/miscellaneous/cardigan
display_name = "cardigan, colorable"
path = /obj/item/clothing/suit/storage/toggle/cardigan
/datum/gear/suit/miscellaneous/cardigan/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/cmddressjacket
display_name = "command dress jacket"
path = /obj/item/clothing/suit/storage/toggle/cmddressjacket
allowed_roles = list(JOB_SITE_MANAGER, JOB_HEAD_OF_PERSONNEL, JOB_COMMAND_SECRETARY)
show_roles = FALSE
/datum/gear/suit/miscellaneous/kimono
display_name = "traditional kimono, colorable"
path = /obj/item/clothing/suit/kimono
/datum/gear/suit/miscellaneous/kimono/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/miscellaneous/kamishimo
display_name = "traditional kamishimo, colorable"
path = /obj/item/clothing/suit/kamishimo
/datum/gear/suit/miscellaneous/kamishimo/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/miscellaneous/kimono_select
display_name = "kimono selection"
path = /obj/item/clothing/suit/kimono/red
/datum/gear/suit/miscellaneous/kimono_select/New()
..()
var/list/kimonos = list(
"Red kimono" = /obj/item/clothing/suit/kimono/red,
"Orange kimono" = /obj/item/clothing/suit/kimono/orange,
"Yellow kimono" = /obj/item/clothing/suit/kimono/yellow,
"Green kimono" = /obj/item/clothing/suit/kimono/green,
"Blue kimono" = /obj/item/clothing/suit/kimono/blue,
"Purple kimono" = /obj/item/clothing/suit/kimono/purple,
"Violet kimono" = /obj/item/clothing/suit/kimono/violet,
"Pink kimono" = /obj/item/clothing/suit/kimono/pink,
"Earth kimono" = /obj/item/clothing/suit/kimono/earth
)
gear_tweaks += new/datum/gear_tweak/path(kimonos)
//cropped hoodies
/datum/gear/suit/roles/croppedhoodies
display_name = "cropped hoodie selection"
path = /obj/item/clothing/suit/storage/croppedhoodie
/datum/gear/suit/roles/croppedhoodies/New()
..()
var/list/croppedhoodies = list(
"cropped hoodie"=/obj/item/clothing/suit/storage/croppedhoodie,
"high cropped hoodie"=/obj/item/clothing/suit/storage/croppedhoodie/croppier,
"very high cropped hoodie"=/obj/item/clothing/suit/storage/croppedhoodie/croppierer,
"super high cropped hoodie"=/obj/item/clothing/suit/storage/croppedhoodie/croppiest
)
gear_tweaks += gear_tweak_free_color_choice
gear_tweaks += new/datum/gear_tweak/path(croppedhoodies)
/datum/gear/suit/drive
display_name = "relatable jacket"
path = /obj/item/clothing/suit/storage/drive
/datum/gear/suit/motojacket
display_name = "motorcycle jacket"
path = /obj/item/clothing/suit/storage/toggle/moto_jacket
/datum/gear/suit/punkvest
display_name = "punk vest"
path = /obj/item/clothing/suit/storage/punkvest
/datum/gear/suit/raincoat
display_name = "raincoat"
path = /obj/item/clothing/suit/storage/hooded/raincoat
//hooded cloaks
/datum/gear/suit/roles/hoodedcloaks
display_name = "hooded cloak selection"
path = /obj/item/clothing/suit/storage/hooded/cloak
/datum/gear/suit/roles/hoodedcloaks/New()
..()
var/list/hoodedcloaks = list(
"hooded maroon cloak"=/obj/item/clothing/suit/storage/hooded/cloak,
"hooded winter cloak"=/obj/item/clothing/suit/storage/hooded/cloak/winter,
"hooded asymmetric cloak"=/obj/item/clothing/suit/storage/hooded/cloak/asymmetric,
"hooded fancy cloak"=/obj/item/clothing/suit/storage/hooded/cloak/fancy
)
gear_tweaks += new/datum/gear_tweak/path(hoodedcloaks)
//oversized shirts
/datum/gear/suit/nerdshirt
display_name = "nerdy shirt"
path = /obj/item/clothing/suit/nerdshirt
/datum/gear/suit/ianshirt
display_name = "worn corgi shirt"
path = /obj/item/clothing/suit/ianshirt
/datum/gear/suit/wornshirt
display_name = "worn shirt"
path = /obj/item/clothing/suit/wornshirt
/datum/gear/suit/bomber_pilot
display_name = "bomber jacket, pilot"
path = /obj/item/clothing/suit/storage/toggle/bomber/pilot
/datum/gear/suit/snowsuit/medical
allowed_roles = list(JOB_MEDICAL_DOCTOR,JOB_CHIEF_MEDICAL_OFFICER,JOB_CHEMIST,JOB_PARAMEDIC,JOB_GENETICIST, JOB_PSYCHIATRIST,JOB_FIELD_MEDIC) //CHOMP keep explo
/datum/gear/suit/labcoat_colorable
display_name = "labcoat, colorable"
path = /obj/item/clothing/suit/storage/toggle/labcoat
/datum/gear/suit/labcoat_colorable/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/labcoat_old
display_name = "labcoat, old-school"
path = /obj/item/clothing/suit/storage/toggle/labcoat/old
/datum/gear/suit/labcoat_cmo_old
display_name = "labcoat, CMO, oldschool"
path = /obj/item/clothing/suit/storage/toggle/labcoat/old/cmo
allowed_roles = list(JOB_CHIEF_MEDICAL_OFFICER)
/datum/gear/suit/roles/labcoat_old
display_name = "labcoat selection, department, oldschool"
path = /obj/item/clothing/suit/storage/toggle/labcoat/old/tox
/datum/gear/suit/roles/labcoat_old/New()
..()
var/list/labcoats = list(
"Oldschool Scientist's Labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/old/tox,
"Oldschool Virologist's Labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/old/vir,
"Oldschool Chemist's Labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/old/chem
)
gear_tweaks += new/datum/gear_tweak/path(labcoats)
/datum/gear/suit/roles/neo_robo_coat
display_name = "robotics labcoat"
description = "A black version of the classic labcoat for roboticists."
path = /obj/item/clothing/suit/storage/toggle/labcoat/neo_robo_coat
allowed_roles = list(JOB_RESEARCH_DIRECTOR, JOB_ROBOTICIST)
show_roles = FALSE
/datum/gear/suit/traffic_jacket
display_name = "traffic officer's jacket"
description = "A high visibility jacket for security personnel inclined to direct vehicles rather than people."
path = /obj/item/clothing/suit/storage/toggle/labcoat/neo_police
allowed_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN, JOB_DETECTIVE)
show_roles = FALSE
/datum/gear/suit/jacket_modular
display_name = "jacket, modular"
path = /obj/item/clothing/suit/storage/fluff/jacket
/datum/gear/suit/jacket_modular/New()
..()
var/list/the_jackets = list()
for(var/the_jacket in typesof(/obj/item/clothing/suit/storage/fluff/jacket))
var/obj/item/clothing/suit/jacket_type = the_jacket
the_jackets[initial(jacket_type.name)] = jacket_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(the_jackets))
/datum/gear/suit/gntop
display_name = "GN crop jacket"
path = /obj/item/clothing/suit/storage/fluff/gntop
/datum/gear/suit/old_poncho //This is made from an old sprite which has been here for quite some time. Called old poncho because duplicates
display_name = "Colorful poncho"
description = "A Mexican looking poncho. It look like it fits wolf taurs as well."
path = /obj/item/clothing/suit/poncho
//Detective alternative
/datum/gear/suit/detective_alt
display_name = "sleek modern coat selection"
path = /obj/item/clothing/suit/storage/det_trench/alt
allowed_roles = list(JOB_HEAD_OF_SECURITY, JOB_DETECTIVE)
/datum/gear/suit/detective_alt/New()
..()
var/list/coats = list(
"Modern coat (tan)" = /obj/item/clothing/suit/storage/det_trench/alt,
"Modern coat (long, tan)" = /obj/item/clothing/suit/storage/det_trench/alt2,
"Modern coat (black)" = /obj/item/clothing/suit/storage/det_trench/alt/black,
"Modern coat (long, black)" = /obj/item/clothing/suit/storage/det_trench/alt2/black
)
gear_tweaks += new/datum/gear_tweak/path(coats)
//EMT coats, jackets and vest
/datum/gear/suit/paramedic_coat
display_name = "paramedic outerwear selection"
path = /obj/item/clothing/suit/storage/toggle/fr_jacket
allowed_roles = list(JOB_CHIEF_MEDICAL_OFFICER,JOB_PARAMEDIC,JOB_MEDICAL_DOCTOR,JOB_FIELD_MEDIC) //CHOMP keep explo
/datum/gear/suit/paramedic_coat/New()
..()
var/list/paramedicCoats = list(
"First responder jacket" = /obj/item/clothing/suit/storage/toggle/fr_jacket,
"First responder jacket, alt." = /obj/item/clothing/suit/storage/toggle/fr_jacket/ems,
"Paramedic vest" = /obj/item/clothing/suit/storage/toggle/paramedic,
"EMT's labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/neo_emt,
"High visibility jacket" = /obj/item/clothing/suit/storage/toggle/labcoat/neo_highvis,
"Red EMT jacket" = /obj/item/clothing/suit/storage/toggle/labcoat/neo_redemt,
"Dark Blue EMT jacket" = /obj/item/clothing/suit/storage/toggle/labcoat/neo_blueemt
)
gear_tweaks += new/datum/gear_tweak/path(paramedicCoats)
//greek thing
/datum/gear/suit/chiton
display_name = "chiton"
path = /obj/item/clothing/suit/chiton
//oversized t-shirt
/datum/gear/suit/oversize
display_name = "oversized t-shirt (colorable)"
path = /obj/item/clothing/suit/oversize
/datum/gear/suit/oversize/New()
..()
gear_tweaks += gear_tweak_free_color_choice
/*
Talon winter coat
*/
/datum/gear/suit/wintercoat/talon
display_name = "winter coat, Talon"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/talon
/datum/gear/suit/armor/combat/crusader_explo
display_name = "knight, explo"
path = /obj/item/clothing/suit/armor/combat/crusader_explo
allowed_roles = list(JOB_EXPLORER,JOB_FIELD_MEDIC,JOB_PATHFINDER) //CHOMP keep explo
/datum/gear/suit/armor/combat/crusader_explo/FM
display_name = "knight, Field Medic"
path = /obj/item/clothing/suit/armor/combat/crusader_explo/FM
allowed_roles = list (JOB_PARAMEDIC)
//Long fur coat
/datum/gear/suit/russofurcoat
display_name = "long fur coat"
path = /obj/item/clothing/suit/storage/vest/hoscoat/russofurcoat
//Colorable Hoodie
/datum/gear/suit/hoodie_vr
display_name = "hoodie with hood (colorable)"
path = /obj/item/clothing/suit/storage/hooded/hoodie
/datum/gear/suit/hoodie_vr/New()
..()
var/list/hoodies = list()
for(var/hoodie_style in typesof(/obj/item/clothing/suit/storage/hooded/hoodie))
var/obj/item/clothing/suit/storage/toggle/hoodie/hoodie = hoodie_style
hoodies[initial(hoodie.name)] = hoodie
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(hoodies))
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/cyberpunk_recolorable
display_name = "cyberpunk jacket (recolorable)"
path = /obj/item/clothing/suit/cyberpunk/recolorable
cost = 2 //It's got armor, yo.
/datum/gear/suit/cyberpunk_recolorable/New()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/shrine_maiden
display_name = "shrine maiden costume"
path = /obj/item/clothing/suit/shrine_maiden
//Antediluvian cloak
/datum/gear/suit/cloak_ante
display_name = "cloak, antediluvian"
path = /obj/item/clothing/accessory/poncho/roles/cloak/antediluvian
cost = 1
//Chaplain cloaks
/datum/gear/suit/cloak_chaplain
display_name = "cloak, chaplain"
path = /obj/item/clothing/accessory/poncho/roles/cloak/chapel
cost = 1
/datum/gear/suit/cloak_chaplain/alt
display_name = "cloak, chaplain, alt"
path = /obj/item/clothing/accessory/poncho/roles/cloak/chapel/alt
cost = 1
//Half cloak
/datum/gear/suit/cloak_half
display_name = "cloak, half, colorable"
path = /obj/item/clothing/accessory/poncho/roles/cloak/half
cost = 1
/datum/gear/suit/cloak_half/New()
gear_tweaks += gear_tweak_free_color_choice
//Shoulder cloak
/datum/gear/suit/cloak_shoulder
display_name = "cloak, shoulder"
path = /obj/item/clothing/accessory/poncho/roles/cloak/shoulder
cost = 1
/datum/gear/suit/cloak_shoulder/New()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/cloak_shoulder_right
display_name = "cloak, shoulder right"
path = /obj/item/clothing/accessory/poncho/roles/cloak/shoulder/right
cost = 1
/datum/gear/suit/cloak_shoulder_right/New()
gear_tweaks += gear_tweak_free_color_choice
//Mantles, mostly for heads of staff
/datum/gear/suit/roles/mantle
display_name = "mantle, colorable"
path = /obj/item/clothing/accessory/poncho/roles/cloak/mantle
cost = 1
/datum/gear/suit/roles/mantle/New()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/roles/mantles
display_name = "mantle selection"
path = /obj/item/clothing/accessory/poncho/roles/cloak/mantle/cargo
cost = 1
/datum/gear/suit/roles/mantles/New()
..()
var/list/mantles = list(
"orange mantle"=/obj/item/clothing/accessory/poncho/roles/cloak/mantle/cargo,
"black mantle"=/obj/item/clothing/accessory/poncho/roles/cloak/mantle/security,
"white mantle"=/obj/item/clothing/accessory/poncho/roles/cloak/mantle/engineering,
"purple mantle"=/obj/item/clothing/accessory/poncho/roles/cloak/mantle/research,
"cyan mantle"=/obj/item/clothing/accessory/poncho/roles/cloak/mantle/medical,
"blue mantle"=/obj/item/clothing/accessory/poncho/roles/cloak/mantle/hop,
"gold mantle"=/obj/item/clothing/accessory/poncho/roles/cloak/mantle/cap
)
gear_tweaks += new/datum/gear_tweak/path(mantles)
//Boat cloaks
/datum/gear/suit/roles/boatcloak
display_name = "boat cloak, colorable"
path = /obj/item/clothing/accessory/poncho/roles/cloak/boat
/datum/gear/suit/roles/boatcloak/New()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/roles/capboatcloak
display_name = "boat cloak, site manager"
path = /obj/item/clothing/accessory/poncho/roles/cloak/boat/cap
allowed_roles = list(JOB_SITE_MANAGER)
show_roles = FALSE
/datum/gear/suit/roles/hopboatcloak
display_name = "boat cloak, head of personnel"
path = /obj/item/clothing/accessory/poncho/roles/cloak/boat/hop
allowed_roles = list(JOB_HEAD_OF_PERSONNEL)
show_roles = FALSE
/datum/gear/suit/roles/boatcloaks
display_name = "boat cloak selection"
path = /obj/item/clothing/accessory/poncho/roles/cloak/boat/security
/datum/gear/suit/roles/boatcloaks/New()
..()
var/list/boatcloaks = list(
"security boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/security,
"engineering boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/engineering,
"atmospherics boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/atmos,
"medical boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/medical,
"service boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/service,
"cargo boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/cargo,
"mining boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/mining,
"research boat cloak"=/obj/item/clothing/accessory/poncho/roles/cloak/boat/science
)
gear_tweaks += new/datum/gear_tweak/path(boatcloaks)
//Shrouds
/datum/gear/suit/roles/shroud
display_name = "shroud, colorable"
path = /obj/item/clothing/accessory/poncho/roles/cloak/shroud
/datum/gear/suit/roles/shroud/New()
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/suit/roles/capshroud
display_name = "shroud, site manager"
path = /obj/item/clothing/accessory/poncho/roles/cloak/shroud/cap
allowed_roles = list(JOB_SITE_MANAGER)
show_roles = FALSE
/datum/gear/suit/roles/hopshroud
display_name = "shroud, head of personnel"
path = /obj/item/clothing/accessory/poncho/roles/cloak/shroud/hop
allowed_roles = list(JOB_HEAD_OF_PERSONNEL)
show_roles = FALSE
/datum/gear/suit/roles/shrouds
display_name = "shroud selection"
path = /obj/item/clothing/accessory/poncho/roles/cloak/shroud/security
/datum/gear/suit/roles/shrouds/New()
..()
var/list/shrouds = list(
"security shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/security,
"engineering shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/engineering,
"atmospherics shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/atmos,
"medical shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/medical,
"service shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/service,
"cargo shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/cargo,
"mining shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/mining,
"research shroud"=/obj/item/clothing/accessory/poncho/roles/cloak/shroud/science
)
gear_tweaks += new/datum/gear_tweak/path(shrouds)
/datum/gear/suit/roles/cropjackets
display_name = "crop jacket selection"
path = /obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket
/datum/gear/suit/roles/cropjackets/New()
..()
var/list/shrouds = list(
"white crop jacket"=/obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket,
"blue crop jacket"=/obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket/blue,
"red crop jacket"=/obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket/red,
"green crop jacket"=/obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket/green,
"purple crop jacket"=/obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket/purple,
"orange crop jacket"=/obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket/orange,
"charcoal crop jacket"=/obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket/charcoal,
"faded reflec crop jacket"=/obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket/marine,
"drab crop jacket"=/obj/item/clothing/accessory/poncho/roles/cloak/crop_jacket/drab
)
gear_tweaks += new/datum/gear_tweak/path(shrouds)
//Actually colorable hoodies
/datum/gear/suit/roles/choodies
display_name = "hoodie selection, colorable"
path = /obj/item/clothing/suit/storage/hooded/toggle/colorable
/datum/gear/suit/roles/choodies/New()
..()
var/list/choodies = list(
"normal hoodie"=/obj/item/clothing/suit/storage/hooded/toggle/colorable,
"sleeveless hoodie"=/obj/item/clothing/suit/storage/hooded/toggle/colorable/sleeveless,
"cropped hoodie"=/obj/item/clothing/suit/storage/hooded/toggle/colorable/cropped,
"shortsleeve hoodie"=/obj/item/clothing/suit/storage/hooded/toggle/colorable/shortsleeve
)
gear_tweaks += gear_tweak_free_color_choice
gear_tweaks += new/datum/gear_tweak/path(choodies)
//ABOUT TIME SOMEONE ADDED THIS TO A LOADOUT
/datum/gear/suit/bladerunnercoat
display_name = "leather coat, massive"
path = /obj/item/clothing/suit/storage/bladerunner
/datum/gear/suit/martianminer
display_name = "martian miner's coat, basic"
path = /obj/item/clothing/suit/storage/vest/martian_miner
//Formerly my custom fluff gear, but free to use for anyone, now.
/datum/gear/suit/purple_robes
display_name = "purple robes"
path = /obj/item/clothing/suit/fluff/purp_robes
/datum/gear/suit/pirate_coat
display_name = "pirate coat"
path = /obj/item/clothing/suit/pirate