mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
187 lines
6.8 KiB
Plaintext
187 lines
6.8 KiB
Plaintext
// This file is used as a reference for Modular Computers Development guide on the wiki. It contains a lot of excess comments, as it is intended as explanation
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// for someone who may not be as experienced in coding. When making changes, please try to keep it this way.
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/datum/computer_file/program/game
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filename = "dsarcade" // File name, as shown in the file browser program.
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filedesc = "Donksoft Micro Arcade" // User-Friendly name.
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program_icon_state = "arcade" // Icon state of this program's screen.
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extended_desc = "This is a port of the classic game 'Outbomb Cuban Pete', redesigned to run on tablets; Now with thrilling graphics and chilling storytelling." // A nice description.
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size = 6 // Size in GQ. Integers only. Smaller sizes should be used for utility/low use programs (like this one), while large sizes are for important programs.
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requires_ntnet = FALSE // This particular program does not require NTNet network conectivity...
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available_on_ntnet = TRUE // ... but we want it to be available for download.
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tgui_id = "NtosArcade" // Path of relevant tgui template.js file.
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///Returns TRUE if the game is being played.
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var/game_active = TRUE
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///This disables buttom actions from having any impact if TRUE. Resets to FALSE when the player is allowed to make an action again.
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var/pause_state = FALSE
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var/boss_hp = 45
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var/boss_mp = 15
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var/player_hp = 30
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var/player_mp = 10
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var/ticket_count = 0
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///Shows what text is shown on the app, usually showing the log of combat actions taken by the player.
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var/heads_up = "Nanotrasen says, winners make us money."
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var/boss_name = "Cuban Pete's Minion"
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///Determines which boss image to use on the UI.
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var/boss_id = 1
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usage_flags = PROGRAM_ALL
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// This is the primary game loop, which handles the logic of being defeated or winning.
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/datum/computer_file/program/game/proc/game_check(mob/user)
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sleep(5)
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if(boss_hp <= 0)
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heads_up = "You have crushed [boss_name]! Rejoice!"
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playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 0.1)
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_icon()
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ticket_count += 1
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sleep(10)
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else if(player_hp <= 0 || player_mp <= 0)
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heads_up = "You have been defeated... how will the station survive?"
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playsound(computer.loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3, falloff = 0.1)
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_icon()
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sleep(10)
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// This handles the boss "AI".
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/datum/computer_file/program/game/proc/enemy_check(mob/user)
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var/boss_attackamt = 0 //Spam protection from boss attacks as well.
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var/boss_mpamt = 0
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var/bossheal = 0
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if(pause_state == TRUE)
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boss_attackamt = rand(3,6)
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boss_mpamt = rand (2,4)
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bossheal = rand (4,6)
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if(game_active == FALSE)
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return
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if(boss_mp <= 5)
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heads_up = "[boss_mpamt] magic power has been stolen from you!"
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playsound(computer.loc, 'sound/arcade/steal.ogg', 50, TRUE, extrarange = -3, falloff = 0.1)
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player_mp -= boss_mpamt
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boss_mp += boss_mpamt
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else if(boss_mp > 5 && boss_hp <12)
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heads_up = "[boss_name] heals for [bossheal] health!"
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 0.1)
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boss_hp += bossheal
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boss_mp -= boss_mpamt
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else
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heads_up = "[boss_name] attacks you for [boss_attackamt] damage!"
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 0.1)
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player_hp -= boss_attackamt
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pause_state = FALSE
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game_check()
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/**
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* UI assets define a list of asset datums to be sent with the UI.
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* In this case, it's a bunch of cute enemy sprites.
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*/
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/datum/computer_file/program/game/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/simple/arcade),
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)
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/**
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* This provides all of the relevant data to the UI in a list().
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*/
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/datum/computer_file/program/game/tgui_data(mob/user)
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var/list/data = get_header_data()
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data["Hitpoints"] = boss_hp
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data["PlayerHitpoints"] = player_hp
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data["PlayerMP"] = player_mp
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data["TicketCount"] = ticket_count
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data["GameActive"] = game_active
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data["PauseState"] = pause_state
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data["Status"] = heads_up
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data["BossID"] = "boss[boss_id].gif"
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return data
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/**
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* This is tgui's replacement for Topic(). It handles any user input from the UI.
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*/
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/datum/computer_file/program/game/tgui_act(action, list/params, datum/tgui/ui)
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if(..()) // Always call parent in tgui_act, it handles making sure the user is allowed to interact with the UI.
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return TRUE
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var/obj/item/computer_hardware/nano_printer/printer
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if(computer)
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printer = computer.nano_printer
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switch(action)
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if("Attack")
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var/attackamt = 0 //Spam prevention.
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if(pause_state == FALSE)
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attackamt = rand(2,6) // + rand(0, gamerSkill)
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pause_state = TRUE
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heads_up = "You attack for [attackamt] damage."
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 0.1)
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boss_hp -= attackamt
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sleep(10)
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game_check()
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enemy_check()
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return TRUE
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if("Heal")
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var/healamt = 0 //More Spam Prevention.
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var/healcost = 0
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if(pause_state == FALSE)
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healamt = rand(6,8) // + rand(0, gamerSkill)
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var/maxPointCost = 3
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// if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
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// maxPointCost = 2
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healcost = rand(1, maxPointCost)
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pause_state = TRUE
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heads_up = "You heal for [healamt] damage."
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 0.1)
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player_hp += healamt
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player_mp -= healcost
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sleep(10)
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game_check()
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enemy_check()
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return TRUE
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if("Recharge_Power")
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var/rechargeamt = 0 //As above.
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if(pause_state == FALSE)
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rechargeamt = rand(4,7) // + rand(0, gamerSkill)
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pause_state = TRUE
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heads_up = "You regain [rechargeamt] magic power."
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playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff = 0.1)
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player_mp += rechargeamt
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sleep(10)
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game_check()
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enemy_check()
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return TRUE
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if("Dispense_Tickets")
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if(!printer)
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to_chat(ui.user, span_notice("Hardware error: A printer is required to redeem tickets."))
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return
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if(printer.stored_paper <= 0)
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to_chat(ui.user, span_notice("Hardware error: Printer is out of paper."))
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return
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else
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computer.visible_message(span_infoplain(span_bold("\The [computer]") + " prints out paper."))
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if(ticket_count >= 1)
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new /obj/item/stack/arcadeticket((get_turf(computer)), 1)
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to_chat(ui.user, span_notice("[src] dispenses a ticket!"))
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ticket_count -= 1
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printer.stored_paper -= 1
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else
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to_chat(ui.user, span_notice("You don't have any stored tickets!"))
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return TRUE
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if("Start_Game")
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game_active = TRUE
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boss_hp = 45
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player_hp = 30
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player_mp = 10
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heads_up = "You stand before [boss_name]! Prepare for battle!"
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program_icon_state = "arcade"
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boss_id = rand(1,6)
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pause_state = FALSE
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if(istype(computer))
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computer.update_icon()
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