mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-06-05 22:33:27 +01:00
e510f6625f
IV stands now check PASSTABLE, allowing projectiles and small mobs to pass through them. Flipped tables now block small mobs.
135 lines
4.3 KiB
Plaintext
135 lines
4.3 KiB
Plaintext
|
|
/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(air_group || (height==0)) return 1
|
|
if(istype(mover,/obj/item/projectile))
|
|
return (check_cover(mover,target))
|
|
if (flipped == 1)
|
|
if (get_dir(loc, target) == dir)
|
|
return !density
|
|
else
|
|
return 1
|
|
if(istype(mover) && mover.checkpass(PASSTABLE))
|
|
return 1
|
|
if(locate(/obj/structure/table) in get_turf(mover))
|
|
return 1
|
|
return 0
|
|
|
|
//checks if projectile 'P' from turf 'from' can hit whatever is behind the table. Returns 1 if it can, 0 if bullet stops.
|
|
/obj/structure/table/proc/check_cover(obj/item/projectile/P, turf/from)
|
|
var/turf/cover
|
|
if(flipped==1)
|
|
cover = get_turf(src)
|
|
else if(flipped==0)
|
|
cover = get_step(loc, get_dir(from, loc))
|
|
if(!cover)
|
|
return 1
|
|
if (get_dist(P.starting, loc) <= 1) //Tables won't help you if people are THIS close
|
|
return 1
|
|
if (get_turf(P.original) == cover)
|
|
var/chance = 20
|
|
if (ismob(P.original))
|
|
var/mob/M = P.original
|
|
if (M.lying)
|
|
chance += 20 //Lying down lets you catch less bullets
|
|
if(flipped==1)
|
|
if(get_dir(loc, from) == dir) //Flipped tables catch mroe bullets
|
|
chance += 20
|
|
else
|
|
return 1 //But only from one side
|
|
if(prob(chance))
|
|
health -= P.damage/2
|
|
if (health > 0)
|
|
visible_message("<span class='warning'>[P] hits \the [src]!</span>")
|
|
return 0
|
|
else
|
|
visible_message("<span class='warning'>[src] breaks down!</span>")
|
|
break_to_parts()
|
|
return 1
|
|
return 1
|
|
|
|
/obj/structure/table/CheckExit(atom/movable/O as mob|obj, target as turf)
|
|
if(istype(O) && O.checkpass(PASSTABLE))
|
|
return 1
|
|
if (flipped==1)
|
|
if (get_dir(loc, target) == dir)
|
|
return !density
|
|
else
|
|
return 1
|
|
return 1
|
|
|
|
|
|
/obj/structure/table/MouseDrop_T(obj/O as obj, mob/user as mob)
|
|
|
|
if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
|
|
return ..()
|
|
if(isrobot(user))
|
|
return
|
|
user.drop_item()
|
|
if (O.loc != src.loc)
|
|
step(O, get_dir(O, src))
|
|
return
|
|
|
|
|
|
/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob)
|
|
if (!W) return
|
|
|
|
// Handle harm intent grabbing/tabling.
|
|
if(istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
|
var/obj/item/weapon/grab/G = W
|
|
if (istype(G.affecting, /mob/living))
|
|
var/mob/living/M = G.affecting
|
|
if (G.state < 2)
|
|
if(user.a_intent == I_HURT)
|
|
if (prob(15)) M.Weaken(5)
|
|
M.apply_damage(8,def_zone = "head")
|
|
visible_message("<span class='danger'>[G.assailant] slams [G.affecting]'s face against \the [src]!</span>")
|
|
if(material)
|
|
playsound(loc, material.tableslam_noise, 50, 1)
|
|
else
|
|
playsound(loc, 'sound/weapons/tablehit1.ogg', 50, 1)
|
|
var/list/L = take_damage(rand(1,5))
|
|
// Shards. Extra damage, plus potentially the fact YOU LITERALLY HAVE A PIECE OF GLASS/METAL/WHATEVER IN YOUR FACE
|
|
for(var/obj/item/weapon/material/shard/S in L)
|
|
if(prob(50))
|
|
M.visible_message("<span class='danger'>\The [S] slices [M]'s face messily!</span>",
|
|
"<span class='danger'>\The [S] slices your face messily!</span>")
|
|
M.apply_damage(10, def_zone = "head")
|
|
if(prob(2))
|
|
M.embed(S, def_zone = "head")
|
|
else
|
|
user << "<span class='danger'>You need a better grip to do that!</span>"
|
|
return
|
|
else
|
|
G.affecting.loc = src.loc
|
|
G.affecting.Weaken(5)
|
|
visible_message("<span class='danger'>[G.assailant] puts [G.affecting] on \the [src].</span>")
|
|
qdel(W)
|
|
return
|
|
|
|
// Handle dismantling or placing things on the table from here on.
|
|
if(isrobot(user))
|
|
return
|
|
|
|
if(W.loc != user) // This should stop mounted modules ending up outside the module.
|
|
return
|
|
|
|
if(istype(W, /obj/item/weapon/melee/energy/blade))
|
|
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
|
spark_system.set_up(5, 0, src.loc)
|
|
spark_system.start()
|
|
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
|
playsound(src.loc, "sparks", 50, 1)
|
|
user.visible_message("<span class='danger'>\The [src] was sliced apart by [user]!</span>")
|
|
break_to_parts()
|
|
return
|
|
|
|
if(can_plate && !material)
|
|
user << "<span class='warning'>There's nothing to put \the [W] on! Try adding plating to \the [src] first.</span>"
|
|
return
|
|
|
|
user.drop_item(src.loc)
|
|
return
|
|
|
|
/obj/structure/table/attack_tk() // no telehulk sorry
|
|
return
|