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All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files. *****IMPORTANT***** This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables! Again, that stuff is now located in code/world.dm ******************* The tester list has been removed as it is not in use. /code/defines - Moved atom.dm code into /code/game/atom.dm and atom_movable.dm - Moved hub.dm code into /code/world.dm - Moved the /defines/tanning into objects/item/sheets/leather.dm - Moved /defines/area/ into game/area/ - Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there. - algorithm.dm: - - The world stuff is in world.dm. - - countJob() and AutoUpdateTK() were removed entirely (unused). - - AutoUpdateAI() is now in /mob/living/silicon/ai.dm - atom_procs.dm was split into atom.dm and atom_movable.dm - cellautomata.dm - - World stuff was moved into world.dm - - Atom stuff was moved into atom.dm and atom_movable.dm - - Atom verbs were moved into code/game/verbs/atom_verbs.dm - chemistry.dm - - Beaker box code was moved into storage/misc.dm - - The trash can and 'alechemy' paper were removed. (unused) - Landmarks.dm was moved into /objects/effects/landmarks.dm - prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/ - status.dm and topic.dm code were moved into world.dm - step_triggers.dm are now in objects/effects/step_triggers.dm - throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect) - vote.dm is now in code/datums /code/game/asteroid was split up. - turf.dm was moved into game/turfs/simulated/asteroid.dm - artifacts were split up - - Wish granter is now in game/machinery - - The stealth box is gone (unused) - - The list of 'space suprises' was moved into astroid.dm - asteroid.dm, being the only file left, was moved into /code/game and finally... modules/mob/organs files are now in code/datums/organs git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
75 lines
2.3 KiB
Plaintext
75 lines
2.3 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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#define RECOMMENDED_VERSION 494
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/world/New()
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..()
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if(byond_version < RECOMMENDED_VERSION)
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world.log << "Your server's byond version does not meet the recommended requirements for Baystation12. Please update BYOND"
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diary = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")].log")
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diary << {"
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Starting up. [time2text(world.timeofday, "hh:mm.ss")]
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---------------------
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"}
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diaryofmeanpeople = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")] Attack.log")
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diaryofmeanpeople << {"
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Starting up. [time2text(world.timeofday, "hh:mm.ss")]
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---------------------
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"}
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href_logfile = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")] hrefs.html")
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jobban_loadbanfile()
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jobban_updatelegacybans()
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LoadBans()
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make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
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process_teleport_locs() //Sets up the wizard teleport locations
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process_ghost_teleport_locs() //Sets up ghost teleport locations.
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sleep_offline = 1
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spawn(180) //so we aren't adding to the round-start lag
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/*if(config.ToRban)
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ToRban_autoupdate()*/
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if(config.kick_inactive)
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KickInactiveClients()
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#undef RECOMMENDED_VERSION
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#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
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/world/proc/KickInactiveClients()
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for(var/client/C)
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if( !C.holder && (C.inactivity >= INACTIVITY_KICK) )
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if(C.mob)
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if(!istype(C.mob, /mob/dead/))
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log_access("AFK: [key_name(C)]")
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C << "\red You have been inactive for more than 10 minutes and have been disconnected."
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del(C)
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spawn(3000) KickInactiveClients()//more or less five minutes
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#undef INACTIVITY_KICK
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/// EXPERIMENTAL STUFF
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// This function counts a passed job.
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proc/countJob(rank)
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var/jobCount = 0
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for(var/mob/H in player_list)
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if(H.mind && H.mind.assigned_role == rank)
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jobCount++
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return jobCount
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/proc/AutoUpdateAI(obj/subject)
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if (subject!=null)
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for(var/mob/living/silicon/ai/M in player_list)
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if ((M.client && M.machine == subject))
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subject.attack_ai(M)
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/proc/AutoUpdateTK(obj/subject)
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if (subject!=null)
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for(var/obj/item/tk_grab/T in world)
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if (T.host)
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var/mob/M = T.host
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if(M.client && M.machine == subject)
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subject.attack_hand(M)
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