Files
CHOMPStation2/code/controllers/subsystems/overlays.dm
Cadyn d278ce4fb0 TG overlay subsystem (#8147)
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-04-06 09:58:45 +02:00

277 lines
7.2 KiB
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//CHOMPEDIT -- this file is no longer ticked. See overlays_ch.dm for the new overlays subsystem.
SUBSYSTEM_DEF(overlays)
name = "Overlay"
flags = SS_TICKER
wait = 1 // SS_TICKER - Ticks
priority = FIRE_PRIORITY_OVERLAYS
init_order = INIT_ORDER_OVERLAY
/// The queue of atoms that need overlay updates.
var/static/tmp/list/queue = list()
/// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
var/static/tmp/list/state_cache = list()
/// A list([icon] = [appearance], ...) cache of appearances.
var/static/tmp/list/icon_cache = list()
/// The number of appearances currently cached.
var/static/tmp/cache_size = 0
/datum/controller/subsystem/overlays/Recover()
queue.Cut()
state_cache.Cut()
icon_cache.Cut()
cache_size = 0
for (var/atom/atom)
atom.flags &= ~OVERLAY_QUEUED
CHECK_TICK
//CHOMPEdit Begin
/datum/controller/subsystem/overlays/Initialize()
fire(FALSE, TRUE)
return SS_INIT_SUCCESS
/datum/controller/subsystem/overlays/stat_entry(msg)
msg = "Queued Atoms: [queue.len], Cache Size: [cache_size]"
return ..()
/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
var/count = 1
for (var/atom/atom as anything in queue)
++count
atom?.UpdateOverlays()
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
queue.Cut(1, count)
return
queue.Cut()
/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
var/list/subcache = state_cache[icon]
if (!subcache)
subcache = list()
state_cache[icon] = subcache
if (!subcache[state])
var/image/image = new (icon, null, state)
subcache[state] = image.appearance
++cache_size
return subcache[state]
/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
if (!icon_cache[icon])
var/image/image = new (icon)
icon_cache[icon] = image.appearance
++cache_size
return icon_cache[icon]
/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
if (!sources)
return list()
if (!islist(sources))
sources = list(sources)
var/list/result = list()
var/icon/icon = subject.icon
for (var/atom/entry as anything in sources)
AppearanceListEntry(entry, result, icon)
return result
//Fixes runtime with overlays present in 515
/datum/controller/subsystem/overlays/proc/AppearanceListEntry(var/atom/entry,var/list/result,var/icon/icon)
if (!entry)
return
else if(islist(entry))
var/list/entry_list = entry
for(var/entry_item in entry_list)
AppearanceListEntry(entry_item)
else if (istext(entry))
result += GetStateAppearance(icon, entry)
else if (isicon(entry))
result += GetIconAppearance(entry)
else
if (isloc(entry))
if (entry.flags & OVERLAY_QUEUED)
entry.ImmediateOverlayUpdate()
if (!ispath(entry))
if(entry.appearance)
result += entry.appearance
else
var/image/image = entry
result += image.appearance
/// Enqueues the atom for an overlay update if not already queued
/atom/proc/QueueOverlayUpdate()
if (flags & OVERLAY_QUEUED)
return
SSoverlays.queue += src
flags |= OVERLAY_QUEUED
/// Builds the atom's overlay state from caches
/atom/proc/UpdateOverlays()
if (gc_destroyed)
if (length(overlays))
overlays.Cut()
return
flags &= ~OVERLAY_QUEUED
if (length(priority_overlays))
if (length(our_overlays))
overlays = priority_overlays + our_overlays
else
overlays = priority_overlays
else if (length(our_overlays))
overlays = our_overlays
else
overlays.Cut()
/// Immediately runs an overlay update and dequeues the atom
/atom/proc/ImmediateOverlayUpdate()
SSoverlays.queue -= src
UpdateOverlays()
/// Clears the atom's overlay cache(s) and queues an update if needed
/atom/proc/cut_overlays(priority)
if (priority)
if (!length(priority_overlays))
return
priority_overlays.Cut()
QueueOverlayUpdate()
else if (length(our_overlays))
our_overlays.Cut()
QueueOverlayUpdate()
/**
* Adds specific overlay(s) to the atom.
* It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
*
* @param add The overlay(s) to add. These may be
* - A string: In which case it is treated as an icon_state of the atom's icon.
* - An icon: It is treated as an icon.
* - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
* - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
* - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
* - Or a list containing any of the above.
* @param priority The overlays are added to the "priority" list istead of the normal one.
*/
/atom/proc/add_overlay(list/add, priority)
if (!add)
return
add = SSoverlays.GetAppearanceList(src, add)
if (!length(add))
return
if (priority)
if (priority_overlays)
priority_overlays += add
else
priority_overlays = add
else if (our_overlays)
our_overlays += add
else
our_overlays = add
QueueOverlayUpdate()
/**
* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
*
* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
* @param priority If true, also will remove them from the "priority" overlays.
*/
/atom/proc/cut_overlay(list/cut, priority)
if (!cut)
return
cut = SSoverlays.GetAppearanceList(src, cut)
if (!length(cut))
return
var/update
if (priority && length(priority_overlays))
priority_overlays -= cut
update = TRUE
if (length(our_overlays))
our_overlays -= cut
update = TRUE
if (update)
QueueOverlayUpdate()
/**
* Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
* Note: This copies only the normal overlays, not the "priority" overlays.
*
* @param other The atom to copy overlays from.
* @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
*/
/atom/proc/copy_overlays(atom/other, cut)
if (!other)
if (cut)
cut_overlays()
return
if (!length(other.our_overlays))
if (cut)
cut_overlays()
return
if (cut || !length(our_overlays))
our_overlays = other.our_overlays.Copy()
else
our_overlays |= other.our_overlays
QueueOverlayUpdate()
/**
* Returns a list of overlays that the target atom has
*
* @param priority If true, returns priority overlays as well
* @param special If true, returns special overlays like emissives and em_blockers
*/
/proc/get_overlays(atom/other, priority, special)
var/list/including = list()
if (!other)
return including
for (var/image/I as anything in other.our_overlays)
if (!special && I.plane > 0)
continue
including += I
if (!priority)
return including
for (var/image/I as anything in other.priority_overlays)
if (!special && I.plane > 0)
continue
including += I
return including
/image/proc/add_overlay(x)
overlays += x
/image/proc/cut_overlay(x)
overlays -= x
/image/proc/cut_overlays(x)
overlays.Cut()
/image/proc/copy_overlays(atom/other, cut_old)
if(!other)
if(cut_old)
cut_overlays()
return
var/list/cached_other = other.our_overlays
if(cached_other)
if(cut_old || !overlays.len)
overlays = cached_other.Copy()
else
overlays |= cached_other
else if(cut_old)
cut_overlays()