mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
409 lines
14 KiB
Plaintext
409 lines
14 KiB
Plaintext
/*
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SUBSYSTEM_DEF(vote)
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name = "Vote"
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wait = 10
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priority = FIRE_PRIORITY_VOTE
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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flags = SS_KEEP_TIMING | SS_NO_INIT
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var/list/round_voters = list()
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//Current vote
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var/initiator
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var/started_time
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var/time_remaining
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var/duration
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var/mode
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var/question
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var/gamemode_vote_called = FALSE // Have we had a gamemode vote this round? Only auto-call if we haven't
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var/list/choices = list()
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var/list/gamemode_names = list()
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var/list/voted = list()
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var/list/current_votes = list()
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var/list/additional_text = list()
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/datum/controller/subsystem/vote/fire(resumed)
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if(mode)
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time_remaining = round((started_time + duration - world.time)/10)
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if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP)
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to_chat(world, span_bold("Gamemode vote aborted: Game has already started."))
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reset()
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return
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if(time_remaining <= 0)
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result()
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reset()
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/datum/controller/subsystem/vote/proc/autotransfer()
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// Before doing the vote, see if anyone is playing.
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// If not, just do the transfer.
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var/players_are_in_round = FALSE
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for(var/mob/living/L as anything in player_list) // Mobs with clients attached.
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if(!istype(L)) // Exclude ghosts and other weird things.
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continue
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if(L.stat == DEAD) // Dead mobs aren't playing.
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continue
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// Everything else is, however.
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players_are_in_round = TRUE
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break
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if(!players_are_in_round)
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log_debug("The crew transfer shuttle would have been called at vote time due to no players being present.") //YW Edit
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// init_shift_change(null, 1) //YW Edit
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return
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initiate_vote(VOTE_CREW_TRANSFER, "the server", 1)
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log_debug("The server has called a crew transfer vote.")
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/datum/controller/subsystem/vote/proc/autogamemode()
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initiate_vote(VOTE_GAMEMODE, "the server", 1)
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log_debug("The server has called a gamemode vote.")
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/datum/controller/subsystem/vote/proc/reset()
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initiator = null
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started_time = null
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duration = null
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time_remaining = null
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mode = null
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question = null
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choices.Cut()
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voted.Cut()
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current_votes.Cut()
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additional_text.Cut()
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/datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes
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var/greatest_votes = 0
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var/total_votes = 0
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//CHOMPEdit Begin
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if(mode == VOTE_CREW_TRANSFER)
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var/transfer_votes = choices["Initiate Crew Transfer"]
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var/extend_votes = choices["Extend the Shift"]
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total_votes = extend_votes + transfer_votes
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if(transfer_votes / total_votes > 0.7)
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greatest_votes = transfer_votes
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. = list("Initiate Crew Transfer")
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else
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greatest_votes = extend_votes
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. = list("Extend the Shift")
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else
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for(var/option in choices)
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var/votes = choices[option]
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total_votes += votes
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if(votes > greatest_votes)
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greatest_votes = votes
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//CHOMPEdit End
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if(!CONFIG_GET(flag/vote_no_default) && choices.len) // Default-vote for everyone who didn't vote // CHOMPEdit
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var/non_voters = (GLOB.clients.len - total_votes)
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if(non_voters > 0)
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if(mode == VOTE_RESTART)
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choices["Continue Playing"] += non_voters
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if(choices["Continue Playing"] >= greatest_votes)
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greatest_votes = choices["Continue Playing"]
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else if(mode == VOTE_GAMEMODE)
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if(master_mode in choices)
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choices[master_mode] += non_voters
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if(choices[master_mode] >= greatest_votes)
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greatest_votes = choices[master_mode]
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else if(mode == VOTE_CREW_TRANSFER)
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var/factor = 0.5
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switch(world.time / (10 * 60)) // minutes
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if(0 to 60)
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factor = 0.5
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if(61 to 120)
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factor = 0.8
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if(121 to 240)
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factor = 1
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if(241 to 300)
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factor = 1.2
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else
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factor = 1.4
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choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
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to_world(span_filter_system(span_purple("Crew Transfer Factor: [factor]")))
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greatest_votes = max(choices["Initiate Crew Transfer"], choices["Extend the Shift"]) //VOREStation Edit
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//CHOMPEdit Begin
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if(!(mode == VOTE_CREW_TRANSFER))
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. = list() // Get all options with that many votes and return them in a list
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if(greatest_votes)
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for(var/option in choices)
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if(choices[option] == greatest_votes)
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. += option
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//CHOMPEdit End
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/datum/controller/subsystem/vote/proc/announce_result()
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var/list/winners = get_result()
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var/text
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if(winners.len > 0)
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if(winners.len > 1)
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if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
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text = span_bold("Vote Tied Between:") + "\n"
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for(var/option in winners)
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text += "\t[option]\n"
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. = pick(winners)
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for(var/key in current_votes)
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if(choices[current_votes[key]] == .)
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round_voters += key // Keep track of who voted for the winning round.
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if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
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text += span_bold("Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]")
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else
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text += span_bold("The vote has ended.")
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else
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text += span_bold("Vote Result: Inconclusive - No Votes!")
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if(mode == VOTE_ADD_ANTAGONIST)
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antag_add_failed = 1
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log_vote(text)
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to_chat(world, span_purple("[text]"))
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/datum/controller/subsystem/vote/proc/result()
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. = announce_result()
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var/restart = 0
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if(.)
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switch(mode)
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if(VOTE_RESTART)
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if(. == "Restart Round")
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restart = 1
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if(VOTE_GAMEMODE)
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if(master_mode != .)
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world.save_mode(.)
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if(ticker && ticker.mode)
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restart = 1
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else
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master_mode = .
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if(VOTE_CREW_TRANSFER)
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if(. == "Initiate Crew Transfer")
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init_shift_change(null, 1)
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if(VOTE_ADD_ANTAGONIST)
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if(isnull(.) || . == "None")
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antag_add_failed = 1
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else
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additional_antag_types |= antag_names_to_ids[.]
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if(mode == VOTE_GAMEMODE) //fire this even if the vote fails.
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if(!round_progressing)
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round_progressing = 1
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to_world(span_boldannounce("The round will start soon."))
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if(restart)
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to_world(span_filter_system("World restarting due to vote..."))
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feedback_set_details("end_error", "restart vote")
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if(blackbox)
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blackbox.save_all_data_to_sql()
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sleep(50)
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log_game("Rebooting due to restart vote")
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world.Reboot()
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/datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote)
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if(mode)
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if(CONFIG_GET(flag/vote_no_dead) && usr.stat == DEAD && !usr.client.holder) // CHOMPEdit
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return
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if(current_votes[ckey])
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choices[choices[current_votes[ckey]]]--
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if(newVote && newVote >= 1 && newVote <= choices.len)
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choices[choices[newVote]]++
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current_votes[ckey] = newVote
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else
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current_votes[ckey] = null
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/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = CONFIG_GET(number/vote_period)) // CHOMPEdit
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if(!mode)
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if(started_time != null && !(check_rights(R_ADMIN|R_EVENT) || automatic))
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var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay)) // CHOMPEdit
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if(next_allowed_time > world.time)
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return 0
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reset()
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switch(vote_type)
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if(VOTE_RESTART)
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choices.Add("Restart Round", "Continue Playing")
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if(VOTE_GAMEMODE)
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if(ticker.current_state >= GAME_STATE_SETTING_UP)
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return 0
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choices.Add(config.votable_modes)
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for(var/F in choices)
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var/datum/game_mode/M = config.gamemode_cache[F] // CHOMPEdit
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if(!M)
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continue
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gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
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additional_text.Add("<td align = 'center'>[M.required_players]</td>")
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gamemode_names["secret"] = "Secret"
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if(VOTE_CREW_TRANSFER)
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if(!check_rights(R_ADMIN|R_MOD|R_EVENT, 0)) // The gods care not for the affairs of the mortals
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if(get_security_level() == "red" || get_security_level() == "delta")
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to_chat(initiator_key, "The current alert status is too high to call for a crew transfer!")
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return 0
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if(ticker.current_state <= GAME_STATE_SETTING_UP)
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to_chat(initiator_key, "The crew transfer button has been disabled!")
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return 0
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question = "Your PDA beeps with a message from Central. Would you like an additional hour to finish ongoing projects? (OOC Notice: Transfer votes must have a majority (70%) of all votes to initiate transfer.)" //Yawn Wider Edit //CHOMP EDIT: Changed to 'one' hour. Add notice stating transfer must contain 70% of total vote.
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choices.Add("Initiate Crew Transfer", "Extend the Shift") //VOREStation Edit
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if(VOTE_ADD_ANTAGONIST)
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if(!CONFIG_GET(flag/allow_extra_antags) || ticker.current_state >= GAME_STATE_SETTING_UP) // CHOMPEdit
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return 0
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for(var/antag_type in all_antag_types)
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var/datum/antagonist/antag = all_antag_types[antag_type]
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if(!(antag.id in additional_antag_types) && antag.is_votable())
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choices.Add(antag.role_text)
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choices.Add("None")
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if(VOTE_CUSTOM)
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question = sanitizeSafe(tgui_input_text(usr, "What is the vote for?"))
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if(!question)
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return 0
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for(var/i = 1 to 10)
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var/option = capitalize(sanitize(tgui_input_text(usr, "Please enter an option or hit cancel to finish")))
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if(!option || mode || !usr.client)
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break
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choices.Add(option)
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else
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return 0
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mode = vote_type
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initiator = initiator_key
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started_time = world.time
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duration = time
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var/text = "[capitalize(mode)] vote started by [initiator]."
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if(mode == VOTE_CUSTOM)
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text += "\n[question]"
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log_vote(text)
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to_world(span_filter_system(span_purple(span_bold("[text]") + "\nType " + span_bold("vote") + " or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [CONFIG_GET(number/vote_period) / 10] seconds to vote."))) // CHOMPEdit
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if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM)
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world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) //CHOMPStation Edit TFF 10/5/20 - revert to old soundtrack contrary to YW
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if(mode == VOTE_GAMEMODE && round_progressing)
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gamemode_vote_called = TRUE
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round_progressing = 0
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to_world(span_boldannounce("Round start has been delayed."))
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time_remaining = round(CONFIG_GET(number/vote_period) / 10) // CHOMPEdit
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return 1
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return 0
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/datum/controller/subsystem/vote/proc/interface(var/client/C)
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if(!istype(C))
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return
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var/admin = FALSE
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if(C.holder)
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if(C.holder.rights & R_ADMIN|R_EVENT)
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admin = TRUE
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. = "<html><head><title>Voting Panel</title></head><body>"
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if(mode)
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if(question)
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. += "<h2>Vote: '[question]'</h2>"
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else
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. += "<h2>Vote: [capitalize(mode)]</h2>"
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. += "Time Left: [time_remaining] s<hr>"
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. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
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if(mode == VOTE_GAMEMODE)
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.+= "<td align = 'center'><b>Minimum Players</b></td></tr>"
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for(var/i = 1 to choices.len)
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var/votes = choices[choices[i]]
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if(!votes)
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votes = 0
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. += "<tr>"
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var/thisVote = (current_votes[C.ckey] == i)
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if(mode == VOTE_GAMEMODE)
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. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
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else
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. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[choices[i]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
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if (additional_text.len >= i)
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. += additional_text[i]
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. += "</tr>"
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. += "<tr><td><a href='?src=\ref[src];vote=unvote'>Unvote</a></td></tr>"
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. += "</table><hr>"
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if(admin)
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. += "(<a href='?src=\ref[src];[HrefToken()];vote=cancel'>Cancel Vote</a>) "
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else
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. += "<h2>Start a vote:</h2><hr><ul><li>"
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if(admin || CONFIG_GET(flag/allow_vote_restart)) // CHOMPEdit
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. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
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else
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. += span_gray("Restart (Disallowed)")
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. += "</li><li>"
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if(admin || CONFIG_GET(flag/allow_vote_restart)) // CHOMPEdit
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. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
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else
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. += span_gray("Crew Transfer (Disallowed)")
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if(admin)
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. += "\t(<a href='?src=\ref[src];[HrefToken()];vote=toggle_restart'>[CONFIG_GET(flag/allow_vote_restart) ? "Allowed" : "Disallowed"]</a>)" // CHOMPEdit
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. += "</li><li>"
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if(admin || CONFIG_GET(flag/allow_vote_mode)) // CHOMPEdit
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. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
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else
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. += span_gray("GameMode (Disallowed)")
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if(admin)
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. += "\t(<a href='?src=\ref[src];[HrefToken()];vote=toggle_gamemode'>[CONFIG_GET(flag/allow_vote_mode) ? "Allowed" : "Disallowed"]</a>)" // CHOMPEdit
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. += "</li><li>"
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if(!antag_add_failed && CONFIG_GET(flag/allow_extra_antags)) // CHOMPEdit
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. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
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else
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. += span_gray("Add Antagonist (Disallowed)")
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. += "</li>"
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if(admin)
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. += "<li><a href='?src=\ref[src];[HrefToken()];vote=custom'>Custom</a></li>"
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. += "</ul><hr>"
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. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
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/datum/controller/subsystem/vote/Topic(href, href_list[])
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if(!usr || !usr.client)
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return
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switch(href_list["vote"])
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if("close")
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usr << browse(null, "window=vote")
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return
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if("cancel")
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if(usr.client.holder)
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if("Yes" == tgui_alert(usr, "You are about to cancel this vote. Are you sure?", "Cancel Vote", list("No", "Yes")))
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reset()
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if("toggle_restart")
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if(usr.client.holder)
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CONFIG_SET(flag/allow_vote_restart, !CONFIG_GET(flag/allow_vote_restart)) // CHOMPEdit
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if("toggle_gamemode")
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if(usr.client.holder)
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CONFIG_SET(flag/allow_vote_mode, !CONFIG_GET(flag/allow_vote_mode)) // CHOMPEdit
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if(VOTE_RESTART)
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if(CONFIG_GET(flag/allow_vote_restart) || usr.client.holder) // CHOMPEdit
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initiate_vote(VOTE_RESTART, usr.key)
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if(VOTE_GAMEMODE)
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if(CONFIG_GET(flag/allow_vote_mode) || usr.client.holder) // CHOMPEdit
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initiate_vote(VOTE_GAMEMODE, usr.key)
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if(VOTE_CREW_TRANSFER)
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if(CONFIG_GET(flag/allow_vote_restart) || usr.client.holder) // CHOMPEdit
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initiate_vote(VOTE_CREW_TRANSFER, usr.key)
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if(VOTE_ADD_ANTAGONIST)
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if(CONFIG_GET(flag/allow_extra_antags) || usr.client.holder) // CHOMPEdit
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initiate_vote(VOTE_ADD_ANTAGONIST, usr.key)
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if(VOTE_CUSTOM)
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if(usr.client.holder)
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initiate_vote(VOTE_CUSTOM, usr.key)
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if("unvote")
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submit_vote(usr.ckey, null)
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else
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var/t = round(text2num(href_list["vote"]))
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if(t) // It starts from 1, so there's no problem
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submit_vote(usr.ckey, t)
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usr.client.vote()
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/client/verb/vote()
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set category = "OOC.Game" //CHOMPEdit
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set name = "Vote"
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if(SSvote)
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src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]")
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*/
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