mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 20:52:41 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
174 lines
4.4 KiB
Plaintext
174 lines
4.4 KiB
Plaintext
atom
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proc
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temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return null
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turf
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proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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simulated
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hotspot_expose(exposed_temperature, exposed_volume, soh)
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var/datum/gas_mixture/air_contents = return_air()
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if(!air_contents)
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return 0
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if(active_hotspot)
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if(soh)
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if(air_contents.toxins > 0.5 && air_contents.oxygen > 0.5)
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if(active_hotspot.temperature < exposed_temperature)
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active_hotspot.temperature = exposed_temperature
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if(active_hotspot.volume < exposed_volume)
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active_hotspot.volume = exposed_volume
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return 1
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var/igniting = 0
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if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && air_contents.toxins > 0.5)
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igniting = 1
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if(igniting)
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if(air_contents.oxygen < 0.5 || air_contents.toxins < 0.5)
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return 0
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if(parent&&parent.group_processing)
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parent.suspend_group_processing()
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active_hotspot = new(src)
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active_hotspot.temperature = exposed_temperature
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active_hotspot.volume = exposed_volume
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active_hotspot.just_spawned = (current_cycle < air_master.current_cycle)
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//remove just_spawned protection if no longer processing this cell
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//start processing quickly if we aren't already
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reset_delay()
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return igniting
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obj
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effect/hotspot
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//Icon for fire on turfs, also helps for nurturing small fires until they are full tile
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anchored = 1
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mouse_opacity = 0
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unacidable = 1//So you can't melt fire with acid.
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//luminosity = 3
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icon = 'fire.dmi'
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icon_state = "1"
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layer = TURF_LAYER
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var
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volume = 125
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temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
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just_spawned = 1
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bypassing = 0
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proc/perform_exposure()
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var/turf/simulated/floor/location = loc
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if(!istype(location))
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return 0
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if(volume > CELL_VOLUME*0.95)
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bypassing = 1
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else bypassing = 0
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if(bypassing)
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if(!just_spawned)
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volume = location.air.fuel_burnt*FIRE_GROWTH_RATE
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temperature = location.air.temperature
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else
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var/datum/gas_mixture/affected = location.air.remove_ratio(volume/location.air.volume)
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affected.temperature = temperature
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affected.react()
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temperature = affected.temperature
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volume = affected.fuel_burnt*FIRE_GROWTH_RATE
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location.assume_air(affected)
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for(var/atom/item in loc)
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item.temperature_expose(null, temperature, volume)
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process(turf/simulated/list/possible_spread)
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if(just_spawned)
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just_spawned = 0
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return 0
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var/turf/simulated/floor/location = loc
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if(!istype(location))
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del(src)
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if((temperature < FIRE_MINIMUM_TEMPERATURE_TO_EXIST) || (volume <= 1))
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del(src)
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if(location.air.toxins < 0.5 || location.air.oxygen < 0.5)
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del(src)
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perform_exposure()
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if(location.wet) location.wet = 0
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if(bypassing)
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icon_state = "3"
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location.burn_tile()
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//Possible spread due to radiated heat
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if(location.air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD)
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var/radiated_temperature = location.air.temperature*FIRE_SPREAD_RADIOSITY_SCALE
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for(var/turf/simulated/possible_target in possible_spread)
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if(!possible_target.active_hotspot)
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possible_target.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
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else
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if(volume > CELL_VOLUME*0.4)
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icon_state = "2"
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else
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icon_state = "1"
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if(temperature > location.max_fire_temperature_sustained)
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location.max_fire_temperature_sustained = temperature
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if(temperature > location.heat_capacity)
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location.to_be_destroyed = 1
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/*if(prob(25))
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location.ReplaceWithSpace()
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return 0*/
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return 1
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New()
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..()
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dir = pick(cardinal)
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sd_SetLuminosity(3)
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Del()
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if (istype(loc, /turf/simulated))
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var/turf/simulated/T = loc
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loc:active_hotspot = null
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src.sd_SetLuminosity(0)
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if(T.to_be_destroyed)
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var/chance_of_deletion
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if (T.heat_capacity) //beware of division by zero
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chance_of_deletion = T.max_fire_temperature_sustained / T.heat_capacity * 8 //there is no problem with prob(23456), min() was redundant --rastaf0
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else
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chance_of_deletion = 100
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if(prob(chance_of_deletion))
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T.ReplaceWithSpace()
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else
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T.to_be_destroyed = 0
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T.max_fire_temperature_sustained = 0
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loc = null
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..() |