mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 20:23:26 +00:00
465 lines
11 KiB
Plaintext
465 lines
11 KiB
Plaintext
/obj/organstructure //used obj for the "contents" var
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name = "organs"
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var/species = "mob" //for speaking in unknown languages purposes
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var/obj/organ/limb/arms/arms = null
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var/obj/organ/limb/legs/legs = null
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var/obj/organ/torso/torso = null
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var/obj/organ/head/head = null
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proc/GetSpeciesName()
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var/list/speciesPresent = list()
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for(var/obj/organ/organ in src) //only external organs count, since it's judging by the appearance
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if(speciesPresent[organ.species])
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speciesPresent[organ.species]++
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else
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speciesPresent[organ.species] = 1 //not sure, but I think it's not initialised before that, so can't ++
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var/list/dominantSpecies = list()
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for(var/speciesName in speciesPresent)
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if(!dominantSpecies.len)
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dominantSpecies += speciesName
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else
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if(speciesPresent[dominantSpecies[1]] == speciesPresent[speciesName])
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dominantSpecies += speciesName
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else if(speciesPresent[dominantSpecies[1]] < speciesPresent[speciesName])
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dominantSpecies = list(speciesName)
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if(!dominantSpecies.len)
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species = "mob"
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else
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species = pick(dominantSpecies)
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return species
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proc/RecalculateStructure()
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var/list/organs = GetAllContents()
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arms = locate(/obj/organ/limb/arms) in organs
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legs = locate(/obj/organ/limb/legs) in organs
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torso = locate(/obj/organ/torso) in organs
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head = locate(/obj/organ/head) in organs
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GetSpeciesName()
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return
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proc/ProcessOrgans()
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set background = 1
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var/list/organs = GetAllContents()
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for(var/name in organs)
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var/obj/organ/organ = organs[name]
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organ.ProcessOrgan()
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return
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New()
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..()
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RecalculateStructure()
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/obj/organstructure/human
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name = "human organs"
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New()
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new /obj/organ/torso/human(src)
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..()
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/obj/organstructure/alien
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name = "alien organs"
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New()
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new /obj/organ/torso/alien(src)
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..()
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/obj/organ
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name = "organ"
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//All types
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var/organType = 0 //CYBER and SPELL go here
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var/species = "mob"
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var/obj/organstructure/rootOrganStructure = null
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New(location)
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..()
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rootOrganStructure = FindRootStructure()
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proc/FindRootStructure()
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if(istype(loc,/obj/organ))
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var/obj/organ/parent = loc
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return parent.FindRootStructure()
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else if(istype(loc,/obj/organstructure))
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return loc
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return null
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proc/ProcessOrgan()
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return
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/obj/organ/torso
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name = "torso"
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var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later
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var/ear_damage = null//Carbon
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var/cloneloss = 0//Carbon
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var/nodamage = 0
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// flags = NOREACT //uncomment this out later
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var/viruses = list() // replaces var/datum/disease/virus
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var/list/resistances = list()
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var/datum/disease/virus = null
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var/emote_allowed = 1
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var/sdisabilities = 0//Carbon
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var/disabilities = 0//Carbon
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var/monkeyizing = null//Carbon
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var/lying = 0.0
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var/resting = 0.0//Carbon
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var/sleeping = 0.0//Carbon
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var/oxyloss = 0.0//Living
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var/toxloss = 0.0//Living
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var/fireloss = 0.0//Living
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var/bruteloss = 0.0//Living
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var/timeofdeath = 0.0//Living
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var/rejuv = null
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var/antitoxs = null
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var/plasma = null
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var/cpr_time = 1.0//Carbon
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var/health = 100//Living
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var/bodytemperature = 310.055 //98.7 F
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var/bhunger = 0//Carbon
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var/nutrition = 400.0//Carbon
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var/overeatduration = 0 // How long this guy is overeating //Carbon
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var/paralysis = 0.0
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var/stunned = 0.0
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var/weakened = 0.0
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var/losebreath = 0.0//Carbon
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var/obj/item/weapon/storage/s_active = null//Carbon
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var/inertia_dir = 0
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var/datum/dna/dna = null//Carbon
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var/radiation = 0.0//Carbon
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var/mutations = 0//Carbon
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//telekinesis = 1
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//firemut = 2
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//xray = 4
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//hulk = 8
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//clumsy = 16
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//obese = 32
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//husk = 64
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/*For ninjas and others. This variable is checked when a mob moves and I guess it was supposed to allow the mob to move
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through dense areas, such as walls. Setting density to 0 does the same thing. The difference here is that
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the mob is also allowed to move without any sort of restriction. For instance, in space or out of holder objects.*/
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//0 is off, 1 is normal, 2 is for ninjas.
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var/incorporeal_move = 0
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//The last mob/living/carbon to push/drag/grab this mob (mostly used by Metroids friend recognition)
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var/mob/living/carbon/LAssailant = null
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/obj/organ/torso/human
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name = "human torso"
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species = "human"
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maxHealth = 100
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var/underwear = 1//Human
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var/obj/item/weapon/back = null//Human/Monkey
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var/obj/item/weapon/tank/internal = null//Human/Monkey
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var/alien_egg_flag = 0//Have you been infected?
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var/last_special = 0
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New()
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..()
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new /obj/organ/limb/arms/human(src)
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new /obj/organ/limb/legs/human(src)
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new /obj/organ/head/human(src)
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/obj/organ/torso/alien
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name = "alien torso"
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species = "alien"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/alien(src)
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new /obj/organ/limb/legs/alien(src)
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new /obj/organ/head/alien(src)
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/obj/organ/limb
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name = "limb"
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/obj/organ/limb/arms
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name = "arms"
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var/minDamage = 5 //punching damage
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var/maxDamage = 5
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var/atom/movable/pulling = null
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var/hand = null
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var/obj/item/weapon/handcuffs/handcuffed = null//Living
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var/obj/item/l_hand = null//Living
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var/obj/item/r_hand = null//Living
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var/in_throw_mode = 0
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// var/strangleDelay = 1 //The code is a bit too complicated for that right now
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/obj/organ/limb/arms/alien
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name = "alien arms"
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species = "alien"
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minDamage = 5
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maxDamage = 15
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/obj/organ/limb/arms/human
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name = "human arms"
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species = "human"
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minDamage = 1
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maxDamage = 9
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/obj/organ/limb/legs
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name = "legs"
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var/moveRunDelay = 1 //not sure about how that works
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var/moveWalkDelay = 7
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//var/knockdownResist = 0
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var/next_move = null
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var/prev_move = null
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var/canmove = 1.0
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var/obj/structure/stool/buckled = null//Living
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var/footstep = 1
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/obj/organ/limb/legs/human
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name = "human legs"
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species = "human"
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/obj/organ/limb/legs/alien
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name = "alien legs"
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species = "alien"
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/obj/organ/head
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name = "head"
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var/stuttering = null//Carbon
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var/druggy = 0//Carbon
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var/confused = 0//Carbon
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var/drowsyness = 0.0//Carbon
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var/dizziness = 0//Carbon
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var/is_dizzy = 0
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var/is_jittery = 0
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var/jitteriness = 0//Carbon
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var/r_epil = 0
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var/r_ch_cou = 0
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var/r_Tourette = 0//Carbon
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var/miming = null //checks if the guy is a mime//Human
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var/silent = null //Can't talk. Value goes down every life proc.//Human
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var/voice_name = "unidentifiable voice"
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var/voice_message = null // When you are not understood by others (replaced with just screeches, hisses, chimpers etc.)
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var/say_message = null // When you are understood by others. Currently only used by aliens and monkeys in their say_quote procs
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var/coughedtime = null
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var/job = null//Living
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var/const/blindness = 1//Carbon
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var/const/deafness = 2//Carbon
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var/const/muteness = 4//Carbon
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var/brainloss = 0//Carbon
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var/robot_talk_understand = 0
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var/alien_talk_understand = 0
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var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
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var/ear_deaf = null//Carbon
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var/eye_blind = null//Carbon
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var/eye_blurry = null//Carbon
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var/eye_stat = null//Living, potentially Carbon
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var/blinded = null
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var/shakecamera = 0
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//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
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var/obj/proc_holder/spell/list/spell_list = list()
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/obj/organ/head/human
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name = "human head"
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species = "human"
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var/obj/item/clothing/mask/wear_mask = null//Carbon
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/obj/organ/head/alien
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name = "alien head"
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species = "alien"
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/obj/organ/limb/arms/alien
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name = "alien arms"
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species = "alien"
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minDamage = 5
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maxDamage = 15
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/obj/organ/limb/legs/alien
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name = "alien legs"
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species = "alien"
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/obj/organ/head/alien
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name = "alien head"
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species = "alien"
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// ++++STUB ORGAN STRUCTURE. THIS IS THE DEFAULT STRUCTURE. USED TO PREVENT EXCEPTIONS++++
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/obj/organstructure/stub
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name = "stub organs"
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New()
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new /obj/organ/torso/stub(src)
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..()
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/obj/organ/torso/stub
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name = "stub torso"
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species = "stub"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/stub(src)
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new /obj/organ/limb/legs/stub(src)
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new /obj/organ/head/stub(src)
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/obj/organ/limb/arms/stub
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name = "stub arms"
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species = "stub"
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/obj/organ/limb/legs/stub
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name = "stub legs"
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species = "stub"
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/obj/organ/head/stub
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name = "stub head"
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species = "stub"
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// ++++STUB ORGAN STRUCTURE. END++++
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// ++++MONKEY++++
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/obj/organstructure/monkey
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name = "monkey organs"
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New()
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new /obj/organ/torso/monkey(src)
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..()
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/obj/organ/torso/monkey
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name = "monkey torso"
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species = "monkey"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/monkey(src)
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new /obj/organ/limb/legs/monkey(src)
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new /obj/organ/head/monkey(src)
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/obj/organ/limb/arms/monkey
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name = "monkey arms"
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species = "monkey"
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/obj/organ/limb/legs/monkey
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name = "monkey legs"
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species = "monkey"
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/obj/organ/head/monkey
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name = "monkey head"
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species = "monkey"
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// +++++CYBORG+++++
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/obj/organstructure/cyborg
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name = "cyborg organs"
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New()
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new /obj/organ/torso/cyborg(src)
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..()
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/obj/organ/torso/cyborg
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name = "cyborg torso"
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species = "cyborg"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/cyborg(src)
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new /obj/organ/limb/legs/cyborg(src)
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new /obj/organ/head/cyborg(src)
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/obj/organ/limb/arms/cyborg
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name = "cyborg arms"
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species = "cyborg"
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/obj/organ/limb/legs/cyborg
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name = "cyborg legs"
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species = "cyborg"
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/obj/organ/head/cyborg
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name = "cyborg head"
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species = "cyborg"
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// +++++AI++++++
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/obj/organstructure/AI
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name = "AI organs"
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New()
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new /obj/organ/torso/AI(src)
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..()
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/obj/organ/torso/AI
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name = "AI torso"
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species = "AI"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/AI(src)
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new /obj/organ/limb/legs/AI(src)
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new /obj/organ/head/AI(src)
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/obj/organ/limb/arms/AI
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name = "AI arms"
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species = "AI"
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/obj/organ/limb/legs/AI
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name = "AI legs"
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species = "AI"
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/obj/organ/head/AI
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name = "AI head"
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species = "AI"
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/* New organ structure template
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/obj/organstructure/template
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name = "template organs"
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New()
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new /obj/organ/torso/template(src)
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..()
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/obj/organ/torso/template
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name = "template torso"
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species = "template"
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maxHealth = 100
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New()
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..()
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new /obj/organ/limb/arms/template(src)
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new /obj/organ/limb/legs/template(src)
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new /obj/organ/head/template(src)
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/obj/organ/limb/arms/template
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name = "template arms"
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species = "template"
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/obj/organ/limb/legs/template
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name = "template legs"
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species = "template"
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/obj/organ/head/template
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name = "template head"
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species = "template"
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*/ |