mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 04:02:31 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
34 lines
784 B
Plaintext
34 lines
784 B
Plaintext
/obj/effect/proc_holder/spell/targeted/genetic
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name = "Genetic"
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desc = "This spell inflicts a set of mutations and disabilities upon the target."
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var/disabilities = 0 //bits
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var/mutations = 0 //bits
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var/duration = 100 //deciseconds
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/*
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Disabilities
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1st bit - ?
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2nd bit - ?
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3rd bit - ?
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4th bit - ?
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5th bit - ?
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6th bit - ?
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Mutations
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1st bit - portals
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2nd bit - cold resist
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3rd bit - xray
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4th bit - hulk
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5th bit - clown
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6th bit - fat
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*/
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/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets)
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for(var/mob/target in targets)
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target.mutations |= mutations
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target.disabilities |= disabilities
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spawn(duration)
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target.mutations &= ~mutations
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target.disabilities &= ~disabilities
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return |