mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 03:33:21 +00:00
Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery. Research moved into Modules. Virus2 moved into WIP - is anyone even working on this, it looks almost done? Computer2,optics,pda2,experimental moved unto unused. WIP Chemistry things moved into Chemical Module Cameras.dm moved into weapons GameKit.dm moved into unused BrokenInHands.dm moved into unused Removed Grillify.dm Moved all of the files listed as unused in the mining module to unused Removed several empty folders in modules Moved cloning.dm into machinery Moved NewBan.dm into admin Changed humanoid aliens new_life.dm into life.dm Moved beast mob into unused Moved hivebot into unused Moved carpedexplosion.dm into unused Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything. Removed mastercontroler2.dm Moved savefile.dm from human to new_player Bugfix People spawning on the starting screen on rev/cult should be fixed. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
209 lines
4.7 KiB
Plaintext
209 lines
4.7 KiB
Plaintext
/obj/item/weapon/peripheral
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name = "Peripheral card"
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desc = "A computer circuit board."
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icon = 'module.dmi'
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icon_state = "id_mod"
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item_state = "electronic"
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w_class = 2
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var/obj/machinery/computer2/host
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var/id = null
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New()
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..()
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spawn(2)
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if(istype(src.loc,/obj/machinery/computer2))
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host = src.loc
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host.peripherals.Add(src)
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// var/setup_id = "\ref[src]"
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// src.id = copytext(setup_id,4,(length(setup_id)-1) )
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Del()
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if(host)
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host.peripherals.Remove(src)
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..()
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proc
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receive_command(obj/source, command, datum/signal/signal)
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if((source != host) || !(src in host))
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return 1
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if(!command)
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return 1
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return 0
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send_command(command, datum/signal/signal)
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if(!command || !host)
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return
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src.host.receive_command(src, command, signal)
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return
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/obj/item/weapon/peripheral/radio
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name = "Wireless card"
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var/frequency = 1419
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var/code = null
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var/datum/radio_frequency/radio_connection
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New()
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..()
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if(radio_controller)
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initialize()
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initialize()
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set_frequency(frequency)
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proc
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set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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radio_connection = radio_controller.add_object(src, frequency)
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receive_command(obj/source, command, datum/signal/signal)
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if(..())
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return
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if(!signal || !radio_connection)
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return
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switch(command)
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if("send signal")
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src.radio_connection.post_signal(src, signal)
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return
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receive_signal(datum/signal/signal)
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if(!signal || (signal.encryption && signal.encryption != code))
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return
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var/datum/signal/newsignal = new
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newsignal.data = signal.data
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if(src.code)
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newsignal.encryption = src.code
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send_command("radio signal",newsignal)
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return
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/obj/item/weapon/peripheral/printer
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name = "Printer module"
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desc = "A small printer designed to fit into a computer casing."
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icon_state = "card_mod"
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var/printing = 0
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receive_command(obj/source,command, datum/signal/signal)
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if(..())
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return
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if(!signal)
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return
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if((command == "print") && !src.printing)
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src.printing = 1
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var/print_data = signal.data["data"]
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var/print_title = signal.data["title"]
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if(!print_data)
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src.printing = 0
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return
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spawn(50)
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.host.loc )
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P.info = print_data
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if(print_title)
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P.name = "paper- '[print_title]'"
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src.printing = 0
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return
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return
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/obj/item/weapon/peripheral/prize_vendor
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name = "Prize vending module"
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desc = "An arcade prize dispenser designed to fit inside a computer casing."
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icon_state = "power_mod"
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var/last_vend = 0 //Delay between vends if manually activated(ie a dude is holding it and shaking stuff out)
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receive_command(obj/source,command, datum/signal/signal)
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if(..())
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return
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if(command == "vend prize")
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src.vend_prize()
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return
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attack_self(mob/user as mob)
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if( (last_vend + 400) < world.time)
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user << "You shake something out of [src]!"
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src.vend_prize()
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src.last_vend = world.time
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else
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user << "\red [src] isn't ready to dispense a prize yet."
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return
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proc/vend_prize()
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var/obj/item/prize
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var/prizeselect = rand(1,4)
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var/turf/prize_location = null
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if(src.host)
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prize_location = src.host.loc
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else
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prize_location = get_turf(src)
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switch(prizeselect)
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if(1)
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prize = new /obj/item/weapon/spacecash( prize_location )
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prize.name = "space ticket"
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prize.desc = "It's almost like actual currency!"
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if(2)
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prize = new /obj/item/device/radio/beacon( prize_location )
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prize.name = "electronic blink toy game"
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prize.desc = "Blink. Blink. Blink."
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if(3)
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prize = new /obj/item/weapon/zippo( prize_location )
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prize.name = "Burno Lighter"
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prize.desc = "Almost like a decent lighter!"
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if(4)
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prize = new /obj/item/weapon/c_tube( prize_location )
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prize.name = "toy sword"
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prize.icon = 'weapons.dmi'
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prize.icon_state = "sword1"
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prize.desc = "A sword made of cheap plastic."
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/*
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/obj/item/weapon/peripheral/card_scanner
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name = "ID scanner module"
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icon_state = "card_mod"
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var/obj/item/weapon/card/id/authid = null
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attack_self(mob/user as mob)
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if(authid)
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user << "The card falls out."
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src.authid.loc = get_turf(user)
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src.authid = null
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return
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receive_command(obj/source,command, datum/signal/signal)
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if(..())
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return
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if(!signal || (signal.data["ref_id"] != "\ref[src]") )
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return
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switch(command)
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if("eject card")
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if(src.authid)
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src.authid.loc = src.host.loc
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src.authid = null
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if("add card access")
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var/new_access = signal.data["access"]
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if(!new_access)
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return
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return
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*/ |