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Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields. The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser. The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary) Updated the changelog
91 lines
2.2 KiB
Plaintext
91 lines
2.2 KiB
Plaintext
/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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caliber = "357"
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projectile_type = "/obj/item/projectile/bullet"
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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caliber = ".50"
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projectile_type = "/obj/item/projectile/bullet"
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/obj/item/ammo_casing/a418
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desc = "A .418 bullet casing."
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caliber = "357"
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projectile_type = "/obj/item/projectile/bullet/suffocationbullet"
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/obj/item/ammo_casing/a75
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desc = "A .75 bullet casing."
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caliber = "75"
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projectile_type = "/obj/item/projectile/bullet/gyro"
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/obj/item/ammo_casing/a666
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desc = "A .666 bullet casing."
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caliber = "357"
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projectile_type = "/obj/item/projectile/bullet/cyanideround"
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "357"
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projectile_type = "/obj/item/projectile/bullet/weakbullet"
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/obj/item/ammo_casing/c9mm
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = "/obj/item/projectile/bullet/weakbullet"
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = "/obj/item/projectile/bullet/midbullet"
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/obj/item/ammo_casing/a12mm
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desc = "A 12mm bullet casing."
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caliber = "12mm"
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projectile_type = "/obj/item/projectile/bullet/midbullet"
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/obj/item/ammo_casing/shotgun
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name = "shotgun shell"
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desc = "A 12 gauge shell."
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icon_state = "gshell"
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caliber = "shotgun"
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projectile_type = "/obj/item/projectile/bullet"
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m_amt = 12500
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/obj/item/ammo_casing/shotgun/blank
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name = "shotgun shell"
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desc = "A blank shell."
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icon_state = "blshell"
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projectile_type = ""
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m_amt = 250
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag shell"
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desc = "A weak beanbag shell."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/weakbullet"
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m_amt = 500
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/obj/item/ammo_casing/shotgun/stunshell
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name = "stun shell"
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desc = "A stunning shell."
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icon_state = "stunshell"
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projectile_type = "/obj/item/projectile/bullet/stunshot"
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m_amt = 2500
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/obj/item/ammo_casing/shotgun/dart
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name = "shotgun darts"
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desc = "A dart for use in shotguns."
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icon_state = "blshell" //someone, draw the icon, please.
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projectile_type = "/obj/item/projectile/energy/dart"
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m_amt = 12500 |